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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: January 24, 2024, 10:09:23 pm »I created a civilization with access to inorganic liquids. They produce them by reaction, but I'm having trouble getting them to show up in the embark purchase menu. I've seen some mods add custom resources by giving the civ a special nonexistent creature with animal tokens, but I'm not sure what I'd write in the creature file to enable them for trade.
You'd have to add a creature that actually exists I think, not a dummy one that's only there for materials. Look at how milk is coded in whatever animal you like
The only other think I can think of is looking at how the game uses lye and try and incorporate that. I think it's the only liquid available from traders that isn't an animal or plant product. The soap making reactions use lye as a reagent if you need some examples, try replacing LYE with INORGANIC:X
Hope this works!