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« on: December 10, 2022, 09:51:47 pm »
VERSION 1.3 UPDATE NOTES
General notes:
- changed blowgunner profession name for all included races, because the throwing weapons all use the blowgunner skill
- new ASCII-ish graphics for all items that didn't have a sprite
- 80+ new creatures
Old creatures:
- changed vanilla dragons/trolls to DO_NOT_EXIST rather than removing them, to remove the graphics error.
- Thunderbird moved a different file
- removed SAVAGE tokens from a few of the less dangerous creatures
- Decreased all dragon child ages from 23 to 10, in line with the vanilla change
New creatures:
- Aquatic creatures: hippocamp, sea goat, island turtle, colossal crab, megalodon, leviathan, kraken
- Elementally-charged creatures: winter mammoth, steelboar, smiling stone, shadow panther, mesmer deer, cat fish, tornado falcon, molerabbit, sand warrior, salamander
- Reptilian: kappa, cockatrice, basilisk, turtle duck
- Flying: winged unicorn
- Intelligent: Sylph, naga
- Mammals: nine-tailed fox, carbuncle, woolly charger, chupacabra
- Vermin: spider rat (ew), lilliputians, scarab beetles
- Big bugs: monstrous antlion, giant scarab, giant desert scorpion (from old vanilla), giant sand worm
- Megabeasts: chimera (semimegabeast), doom wolf (name TBC) (megabeast)
- Misc: manticore, swamp ogre
- Savage and animal person versions of domestic animals, originally by Atkana and included with permission
High elves:
- made them better at everything but more annoying and precious.
- Tweaked trader values - lowered population threshold but increased value threshold. Decreased attack thresholds
Orcs:
- changed fertility god to courage god
Lizardfolk:
- fishing spear -> hunting sphere
- changed gods