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Messages - starscream

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46
Other Games / Re: a brief survey
« on: October 19, 2014, 07:20:32 pm »
what system os do you use primarily for gaming (linux/mac/windows?)
Cross platform, but why should performance suffer excessively?

for cross platform support, you have the option of coding natively for all supported systems, which takes an insanely long time and requires extensive knowledge of both systems. or you take a performance hit by using third party libraries over which you have no or little control and/or coding (or scripting) in a VHLL like java.

[though java clunkers like minecraft can run fairly good on modern computers]

47
Other Games / a brief survey
« on: October 18, 2014, 12:48:59 pm »
some questions for pc users if you have a spare moment.

what system os do you use primarily for gaming (linux/mac/windows?)

do you prefer games optimized for your system or don't care if it is cross-platform (at a loss of performance)?

do you prefer single vision games or ones that are extensible through a scripting language (lua)/modding support?


48
great!  let me know when it's up.  thanks.

49
speaking for myself, an lp would help.  i get most of my new game introductions through lp.

50
it would be nice if the things you do and the effects they have were described on-screen.
i mucked about for a few minutes and it seems the only thing i could order is a build on a 'logistics' something or other, but i have no idea what this does.  sure i can probably look it up, but i would like to see it right there on the screen.

Hi Starscream!

I realize that the game is short on documentation. Please remember that this is a hobby project, not a commercial release, and while I have every intention of adding more in-game help (especially if the project continues to progress) for now it's just not a priority. I want to get the game made and features added, then look at how to use the features. I do try to update the wiki as often as I can, and there is a small, but growing, community at imperia.boards.net that might be able to answer some of your questions. To your point, I do want to add Edict tooltips soon, since obviously this is one of the major ways people will interact with the game. I hope you stick with it!

-Steve

-Steve

don't get me wrong, my criticism was made as a friendly advice.  i do like the approach you have with this game.  some time ago i asked on this forum if there was a 4x space game that had a good management level control and this game shows that potential.  i just don't like the break in atmosphere in popping out of the game every time i encounter something new and as a new player, this would be just about for everything.


51
it would be nice if the things you do and the effects they have were described on-screen.
i mucked about for a few minutes and it seems the only thing i could order is a build on a 'logistics' something or other, but i have no idea what this does.  sure i can probably look it up, but i would like to see it right there on the screen.

52
Other Games / Re: Zombie Games... Aren't you sick of them yet?
« on: October 16, 2014, 02:31:19 pm »
not sick of zombies, i'm sick of fps in general.  weather you are killing nazis, "terrorists," demons, mutants, aliens or zombies, it's just a different skin on the same game.

i'm currently into the indie survival/crafting genre like 7 days and project zomboid.  don't care that they are with zombies.

53
Other Games / Re: 7 Days to Die
« on: October 15, 2014, 12:49:11 pm »
are you setting up the server in a random world or the stock map?

54
Other Games / Re: Stop Playing Before the End Club (Not a game)
« on: October 14, 2014, 07:13:40 pm »
i think the problem is that we have access to too many games these days.  before we can finish one, another comes along and distracts us and we end up never going back.

i remember when i got my amiga 500, cosmic conquest was the first game i ever got for it and sunk countless hours into it simply because i had nothing else.

55
DF Dwarf Mode Discussion / Re: hard pop cap: 20. Baby cap: 0.
« on: October 14, 2014, 12:51:09 pm »
i did a 10 pop cap for a no-mining hunting lodge challenge a while back.  worked okay.  things got built very slowly and it was generally peaceful.  no fun! happening.

56
Other Games / Re: Stop Playing Before the End Club (Not a game)
« on: October 11, 2014, 07:14:57 pm »
JC2 and RF:G are on the list of games i never finished.

some games i actually did finish:
anything by bethesda.
borderlands 2
all the saints row

a lot of the games i have don't really 'finish' (4x games, strategy games, etc).

57
Other Games / Re: Games you wish existed
« on: October 10, 2014, 08:08:35 pm »
on the amiga, i used to play an unofficial battletech type game, i can't remember the name.  it was basically a single screen hex map, you pick the mechs on your side and the enemy side and go at it turn based and it followed battletech rules fairly closely.

on a similar theme, there was also battletech; the crescent hawks inception.

i would like to see games of either kind, it doesn't have to be "official" battletech.

i'm thinking about getting back into programming after a hiatus, this time with a VHL language like java.  i may just pursue the concept of a tile based mech combat strategy game as a way to teach myself the new language.

58
Other Games / Re: Stop Playing Before the End Club (Not a game)
« on: October 10, 2014, 03:17:13 pm »
i don't play a game to the point of finishing, then stop.  if i got that far, i generally like the game enough to finish it.
but there is a large number of games that i play about half way and lose interest.  it usually happens when playing the game becomes more of a chore than fun.  then i just go on youtube to see someone play the ending just so i can get closure and finally uninstall it.

59
DF General Discussion / Re: Why Dwarf Fortress is superior to Minecraft
« on: October 10, 2014, 03:12:48 pm »
while i agree with the premise of the thread, i don't really agree with the reasons.

i played minecraft on and off for over a year before even knowing df existed.
the reason df is better than mc is because df is a better game.  there are things to do.  mc has an absurdly large world with...nothing to do.  sure you can build a house.  a castle.  a giant penis.  then what?  boring.

df has a much smaller world, but packed with interesting things that happen.

60
Other Games / Re: 7 Days to Die
« on: October 08, 2014, 09:05:44 pm »
anybody have a friendly co/op server going at the moment?

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