Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - tonnot98

Pages: 1 ... 3 4 [5] 6 7 ... 65
61
DF General Discussion / Re: Future of the Fortress
« on: August 15, 2021, 01:41:13 pm »

What is the biggest embark size that you expect to be stable by the 1.0.0 release? Do you think it might be greater than the current maximum possible of 16x16?

62
DF Gameplay Questions / 16x16 Embark
« on: August 15, 2021, 08:48:03 am »
You want it, I want it, and it'd be a blast for some of the crazier succession game ideas. At what point do y'all think the game would be polished enough to actually allow for such a massive (or perhaps even larger) embark to not just be possible, but stable? Hell, at that size we'll actually be able to build full-size human towns or fit multiple mega projects in a single succession game. Not only that, but assuming infantry formations are ever implemented along with multi-tile creatures, then we'll have a larger battlefield to test our tactics.

63
It looks as though I will not have time to play this turn. Sorry, but you'll have to skip me.

64
It seems my hour has come again... Though I have no idea what to do. I'll start playing sometime tomorrow.

66
I think Nom and his companion killed each other and then revived each other as sentient dead already, so I think you're good in that regard.

67
Ah, seems like The Abyssal Sanctuary is just a redo of Gor, then. It was quite similar, I guess Imic just had to make another when the corruption claimed his fortress so that he could show off his ideas. Also that definitely is the same demon Fidale fought! Thankfully she had quite a few companions to take the beating for her...

68
I'll definitely take another turn. As fun as she was, it was feeling like there was little left to do with Fidale, so I sent her to the abyss.

69
I've noticed that in The Museum game, demons will start to form their own groups and travel about when other adventurers are near enough to see them on the fast travel map. I've seen one fortress in particular with about 20 different traveling demons visible on that map. How do you plan on seeing if they've traveled, anyway?

70


Sorry about the wait again, some things came up. Imic! You beautiful bastard, your fortress actually managed to be super creepy! The traps alone managed to claim two of my companions!

https://dffd.bay12games.com/file.php?id=15493

71
The conclusion to my adventure (and the savefile) will be presented later this day. Sorry about the wait!

72
Did their "opposed to life" beak dog attack the others as soon as the siege started? It'd certainly be an interesting form of biological warfare to send the plague running rampant through the dark fortress. Also, do you know what syndromes that spit causes?

73


My trek through The Tundra of Heroes wasn't nearly as perilous as I thought. Maybe me being a friend of nature saved me from the worst of it?

74
Ayyy, I'll be able to pick it up starting tomorrow. This should be fun!

The leatherbound book is singed at the edges and stained with blood...
Spoiler (click to show/hide)

75
The FPS might be caused by some building destroyer hidden on the map. That's my guess, anyway. Congratulations on another year survived, despite the world's best efforts to snuff you out!

Pages: 1 ... 3 4 [5] 6 7 ... 65