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Topics - schlake

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16
DF Modding / Lycanthropes
« on: December 14, 2015, 06:34:54 pm »
I poked around a little, so now I'm here.

Is it possible to add lycanthropy to carp so that all carp are actually werecarp?

17
DF Gameplay Questions / Optimal Tree Farming
« on: December 09, 2015, 07:19:32 pm »
When the map starts the trees are big and have lots of wood.  If I cut the regrowth too soon I don't get nearly as much wood.  How long should I wait between clearcuts to get the most wood?

18
DF Gameplay Questions / Elves brought trading good worth 530000
« on: December 07, 2015, 12:23:30 pm »
The elves showed up with a musical instrument.  I didn't save a screenshot, but it was stupidly expensive.  When I examined it, it was made of flashing cloth.  How did the elves get that?  Is world gen in the new version filled with more !!FUN!! than usual?

19
DF Gameplay Questions / Fortifications in 0.42.01
« on: December 02, 2015, 09:53:44 pm »
In the previous version, a built fortification had no top, and couldn't be used as a floor, so, in effect, it wasn't as tall as it could have been, and enemies would path through it and destroy your fortress.  Instead, you built a wall, then carved fortifications into it.  That means the fortifications went floor to ceiling, and were much safer.

Now, in 0.42.01, I assume that the built fortifications, the ones that don't go floor to ceiling, are called a bannister, and I build them around the mezzanine in my tavern to make it harder for drunk dwarves to fall onto the dance floor, right?

20
DF Adventure Mode Discussion / Politics and goblins
« on: November 30, 2015, 02:43:04 pm »
So, I play fortress  mode.  I made a new world, and goblins apparently rule everything.  When the last "force of vile darkness" arrived, they were all elves.  My liasons with the dwarf kingdom are always goblins.  My nobility are goblins too.

So, I read a little about adventurer mode, and fired up a demigod dwarf.  I wandered around inside the city I started in until I found the ruler, and then I beheaded him.  Actually, I beheaded his wife first, then him.  And then I started to kill all the other goblins I could find.  No one tried to stop me.  At best, the would dodge away from me.  I left all the dwarves alone, and only killed goblins.

But after a whlie, I stopped finding living goblins to kill.  As I explored new areas of the city, I'd find dead goblins laying on the floor.  Someone else started killing them for me.

Is that normal?  Might I have saved my kingdom from it's short green oppressors?

21
DF Gameplay Questions / Resident Goblin
« on: November 26, 2015, 08:00:32 pm »
I'm going around an old world, my first old world 1000 years instead of 5, trying out embarks.  Yesterday was my first volcano.  I had baby problems in that one.  Now I'm onto a new one.

I found an embark between two cities with a white line between them.  The cities were only three apart, so I narrowed my embark to 3x4 and plopped it down on the white line.  Turns out it's a road.

And my embark has something new I've never seen or heard about in all my reading.  A "current resident", a goblin.  He lives in a weird burrow the likes of which I've never seen.  He's also a wereopposum.  My entire dwarven civilization is made up of goblins, but in the volcano fort I still had vile forces of darkness which were goblin/troll/elf invasions.  So, I don't know what to make of this guy.  The text for "current resident" is in red, so I presume he is hostile, but he doesn't seem to leave his weird burrow.

What exactly am I in for here?

22
DF Gameplay Questions / Babys and Volcanos
« on: November 25, 2015, 07:11:35 pm »
I found my first volcano.  My dwarves are outbreeding the cats!  Do the volcanos do something to make them more fertile and randy?

23
DF Suggestions / Improvements to BUCKETS
« on: November 23, 2015, 10:28:54 am »
Dwarves have invented buckets.  They need to put the to better use.

The most obvious improvement is that dwarves should be able to equip buckets.  Then, when they vomit, they have a bucket handy to vomit in instead of vomiting all over everything.

Another obvious improvement to buckets would be the creation of mops.  A mop would take 1 wood and 1 yarn, and would require a bucket to use.  Obviously they would be used to mop up vomit. 

Eventually, it should be possible to use the build menu to place a bucket in a small private room that seats one dwarf.  For as much as they drink, and eat, it's a wonder they don't all explode by the time they reach adulthood.

24
DF Dwarf Mode Discussion / Slabs for Invaders?
« on: November 22, 2015, 12:26:39 am »
For some reason most of a goblin siege and a pair of kobold thieves appeared on the list of people who needed a slab engraved.  After a couple of years, I got bored, and went ahead and engraved the slabs.  I installed them in the tunnel that leads to my refuse pile, where the various pieces of the goblins, trolls, and kobolds are all kept.

Look through the slabs, I noticed that Tochlirsnus, who went missing in the year 17, was a devoted father and husband.  Another slab, for Drodofayrin, who also went missing in the year 17, was a loving mother and wife.  Curious, I looked them up in the units list.  It was the pair of kobolds who have been harrassing my forts that I finally just killed.  Forts, plural, because they constantly tried to rob my last fort too, but all the dogs scared them off each time.  This fort I was able to get my squad on them!

They had a loving family, with children.  I orphaned those innocent children.  Their parents are missing, and now those poor kids will only ever find out what happened if they sneak into my refuse pile and find the slabs or the bones.

I don't remember being able to engrave slabs for invaders in previous games.  What made these guys special?

PS: goblins and trolls don't appear to have families.

25
DF Dwarf Mode Discussion / The pain of cheating...
« on: July 11, 2015, 11:50:48 am »
Ordinary dwarves are frustrating little beards.  They wander around going to parties, hanging out at the wagon, mass-fighting kea, and generally being lousy at doing what I want them to do.  If they do finally go perform some task I want done, they are slow about it, and keep stopping to drink.

So, foolishly thinking I'd be improving my dwarves, I tried out the cheat for making all of them legendary in every skill.  At least, I though, when they did bother to do something I wanted, they would be good at it.

I chose an embark, 2 picks, one axe, some food and alcohol.  And seven dwarves who were simply perfect at everything they do.

I designated some trees to be cut down, some underground areas to be mined out, some workshops to be built, and I gleefully hit pause, certain that my super-dwarves would get something done sooner than later.

...

It turns out that dwarves who are legendary at everything are retired.  And just like real retired people, dwarves go fishing.  All seven of them leapt out of the wagon and ran to the river where they fished.  No one cut trees.  No one dug the fortress.  No one built any workshops.  All seven of them simply fished and did nothing else.

You just can't win against the dwarves.

26
DF Gameplay Questions / Kea > Badgers?
« on: June 26, 2015, 09:08:44 pm »
Some of you might remember my badger problems.  My beautiful fort cut into a box canyon, with grates around a waterfall that passed through the middle of the dining room, and badgers that fell out of the sky and crushed my dwarves to death while they were showering?

I found something worse than a badger.

A kea.

There is a kea in my plump helmet farm.  One dwarf is laying dead at it's feet, and FIFTY SEVEN other dwarves are crowded into the three squares around it and are fighting it.  The kea's head is dented.

That's one seriously tough kea.  If a dwarf survives, I hope that kea mates with it to produce super dwarves with green beards.

27
DF Gameplay Questions / Fortress Defense
« on: June 24, 2015, 01:25:09 pm »
In the year(?) I've been playing I've tried a few different fortress defenses.  By far changing the population cap to 12 is the most effective, but I've also figured out how to make defensive ditches that work as well.

Recently, my current fort, I learned how to make giant green serrated glass disks.  I made the disks to buy weapons with, but I tried out traps as well.  It seems I can put ten disks into a trap, and I can line my entrance hallway with them.

I appear to have no humans, elves, or goblins.  I'm at least fifteen years into my embark and none have been seen.

There are giants though, and kea.  My entrance hall is 3 tiles wide (I originally had the TP in there), so I have a 4x3 block of traps with 10 blades per trap.  So far, nothing has made it past three traps.  But in the grand scheme of things, I probably need something better right?  Heavy metal disks, instead of green glass?  And how many rows deep do they need to be?

28
DF Suggestions / Improved Butchering
« on: June 22, 2015, 11:58:54 am »
Whenever my farmer is hauling a cat to the butchery so the cat can take a nap, he sometimes triggers a small cancellation that he can't do something because he is hauling a dangerous animal.

In the case of a cat, shouldn't it instead say hauling an adorable animal?

29
DF Gameplay Questions / Dwarf caravans with no wagons?
« on: June 21, 2015, 10:56:55 am »
What does it mean if a dwarf caravan shows up with no wagons?  They brought pack animals, and my dead units list don't show any wagons on it.  Their selection of goods seemed a little weird too.  There were no weapons, for instance.

30
DF Suggestions / Consistent Building Materials
« on: June 15, 2015, 02:17:39 pm »
I'm currently trying to build a floor on a 4x4 embark.  And, being slightly crazy, I want the entire floor to be made of one material.

It would be nice if after entering b-C that whatever material I just used to build the last thing stayed at the top of the list regardess of how far away it is.  It would also be nice if I could 's'elect based on a string for the material I want.

It would also be really nice if I could tell a workshop (directly) to make granite blocks and only granite blocks.  This floor is huge!

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