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Messages - Urist Tilaturist

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841
DF Gameplay Questions / Re: Is the goblin civ getting weaker?
« on: December 13, 2014, 02:11:42 pm »
...and it should not be. Can we agree on that?

The titan was a marsh titan, and it did manage to kill many livestock animals, a few marksdwarves, and elf merchants, and send the fort into a devastating tantrum spiral, but it was incapable of opposing my steel-clad warriors.

842
DF Gameplay Questions / Re: Is the goblin civ getting weaker?
« on: December 13, 2014, 02:08:55 pm »
Creatures full of adrenaline in a life or death combat should never faint from a broken toe, regardless of whether or not they are faction leaders. The whole "gives in to pain" mechanic should only really happen after the fight is over as casualties are brought for medical treatment (or not, depending on the incompetence of the fort owner). Generals are not intrinsically different from anyone else, and certainly not always the best soldiers. They may have just bought or inherited their commissions and be easier to kill than the average soldier, though they should really get steel gear.

I do not want to see legendary dwarves cutting titans with thick shells in half. If this is only done by strengthening the titans, then this is fine, but legendary dwarves are plain overpowered at the moment. Feasibly, a short sword will not chop a titan in half in one strike, regardless of the strength of the striker, because it is not long enough.

I would like to see the ability of dwarves to fight beasts reduced to sensible levels, and allow beasts to destroy some walls, in exchange for removing the trapavoid nonsense where beasts just walk through masterwork traps unscathed instead of actually...avoiding them by smashing a nearby wall or not going through them at all. Trapavoid should be trap-avoid, not trap-immune.

843
DF Suggestions / Re: Procedural Gender Systems
« on: December 13, 2014, 02:01:43 pm »
I agree that there should be no gender roles for dwarves, since they have none. Humans should get something based on all the thousands of human societies that have existed, which is gender roles of some form with men doing most of the fighting and women doing most of the child care - the extent of this should vary, as it does from place to place. Elves and goblins can have whatever they want.

What was actually said in the deleted section? I did not see it before Toady removed it, though I am sure it was unworthy of this finely-crafted thread menacing with spikes of prejudice.

844
DF Gameplay Questions / Re: Still Hopeless From a Major Injury
« on: December 13, 2014, 01:55:17 pm »
The lack of amputations in DF disappoints me. Painful, broken limbs could be removed with dwarven technology. Wooden legs should also be within their technology.

As for injuries to major organs, there is little that dwarves can do about these other than euthanasia, which is very popular even for perfectly healthy dwarves. If a dwarf was severely mutilated with no chance of recovery I would give him a magma funeral and commemorate him with a slab.

845
I never go to war with elves because buying clothes from them saves me time and they have cool animals to sell.

Also, I like to hedge my bets and have food available as often during the year as possible. I only wish they sold booze, too.

They do, in my experience, or at least the fruit to make it.

846

Ah, but the goblins also have similar considerations - it may be silly for a dwarf to get in a wrestling match with a goblin when 9 other goblins are rushing in... but it may be an *excellent* idea for the goblin!  All the goblin has to do is hold on while his buddies poke holes in the dwarf.

Anyway, all this to say that I'm not too bothered by dwarves bitting, kicking etc, because I know how random and chaotic sword combat can be, and that at some instant, *not* using your sword (axe etc) is the right thing to do.

The goblin would only want to if there were not 9 other dwarves ready to jump in as well. 10 goblins against 1 dwarf is MASSIVELY different from 10 goblins against 10 dwarves. In the former case, yes, the goblin would wrestle. The latter case? No, or at least not as a first choice - he might if he was disarmed or his weapon broke.

Real close combats in battle were NOT usually every man for himself, if the army was remotely disciplined, since soldiers usually want to survive far more than they want to kill the enemy. Instead, soldiers stayed together for mutual protection and picked the easiest fights. They would not get too focused on one foe in case his comrade intervened. This applied to both sides of the combat. Look at the Romans - their sword combat was very bloody, somewhat chaotic, but not random, and they usually beat foes who did not understand this. The same could be said of hoplite battles or the spear formations of the early Muslims. In fact, in all these cases, most deaths usually occurred after one side ran away - the tight formations led to few deaths during the main phase of combat. This is true for most battles at the time, where most soldiers who died died while routing, not while opposing the enemy.

Battles, except between completely wild barbarians, usually involved a lot of teamwork and soldiers protecting each other. They were not like DF's individualistic encounters. Wrestling did happen, but it was usually a second resort after a weapon broke, the enemy closed to very short range or something similar, and prolonged wrestling matches were rare indeed, with one party dumped on the ground and finished fairly quickly.

Biting someone in armour will usually only result in broken teeth. Kicking, punching and wrestling can do damage and be very useful for single combat, but in battle it is generally better to just stay in formation and try to break the opponent's.

Before you think I am trying to dismiss wrestling, I am not - in a 1-on-1 armoured duel, or a dogpiling situation as you described, it is a massive part of combat and very useful indeed. In fact, in an armoured sword duel, wrestling and half-swording are the main tactics. It would just not be the first tactic for battle.

847
Don't worry about elves. If you want to kill them, just accept the war and wipe out their wooden-armoured "armies" when they arrive. A few dwarves with bronze gear can rout any feasible number of them. Personally I never actually kill elves since they make good trading partners and they never seem to complain about wood cutting even when we do it in front of their caravan.

848
DF Gameplay Questions / Re: Is the goblin civ getting weaker?
« on: December 13, 2014, 01:13:20 pm »
Apparently, my civ declared war on the goblins weeks after my fort was founded. Now I am getting sieges every 2 seasons, which is quite fun.

The first siege was a band of 15 goblins. Nothing a militia of 30 can't kill.
The second one was a motherfucking army of 85 goblins and 30 trolls. I can't possibly fathom how a militia of 40 steel-clad dwarves could kill them all, but they did.
The most recent siege, the third, was a company of 50 goblins. Which is strange as AFAIK sieges should only get bigger with every new siege.

Am I slowly killing the goblin civ, or are they just giving up?

Sieges should only get bigger? Not if the goblins are all dead. You've killed most of them.

Goblins are too weak now compared to dwarves, but expecting them to send bigger waves of easily killed soldiers is not the solution. The gulf of combat ability between legendary dwarves and goblins needs to close, and goblins need to be able to destroy walls and otherwise destroy the player's fortifications. Since even 10 steel clad dwarves can destroy a marsh titan, it is not surprising that 40 could rout any feasible number of goblins.

Generally, everything that is not a dwarf needs a bit of a buff (goblins having better training and equipment, beasts not fainting after having a toe broken and generally not being bisected by swordsdwarves), and the abilities of legendary dwarves need to be reined in a bit. Cutting off a goblin's head in one strike is acceptable. A titan, less so.

849
It all depends on how much you think dwarves obey their masters. Quite a lot is not in control of the player, but military features generally are. Dwarves seem fairly obedient most of the time, so ordering them to use certain tactics may be fair for the player, but I feel that trained military dwarves should form formations by default unless the opposition is very weak or the player orders them to charge. Ordering new recruits to form formations should result in their not doing it properly.


850
DF Suggestions / Re: Minor dialog/combat suggestion - screaming
« on: December 13, 2014, 11:34:15 am »
On exploring abandoned fortresses and finding loads of gold furniture and magma forges but no means of food production and no bedrooms, I would say dwarf controlled forts were hellish as well.

851
Regarding formations, their use has little to do with what armour or weapons are being used, though shields certainly help. Well trained military dwarves with any kind of armour and weaponry should be able to form lines and defend each other from attacks. The Romans used formations with swords, and combat is easily possible out of formation with a spear. Even mixed weapon formations were common in the late mediaeval period, where pikes, bills, crossbows, early muskets and 2-hand swords coexisted within infantry units.

Attacking large numbers of enemies solo is just plain stupid, regardless of what the dwarf is using. Similarly, lining up in formation to fight a single kobold is completely unnecessary, regardless of the dwarves' equipment. How the dwarves fight should instead be decided by the number and nature of their opposition. Special tactics would be needed to defeat beasts, using siege engines, traps (the whole trapavoid thing is somewhat silly, unless it is changed to actually avoid the traps - megabeasts should not just walk through masterwork traps unscathed) and climbing onto the beast to attack its weak points, usually on its head (eyes, brain and so on). As for light infantry, they were very unlikely to fight duels, preferring to skirmish with the enemy using hit and run tactics.

Untrained dwarves would have none of these concerns and charge in uncoordinated like they do now.

A general weapons update would be excellent and go far to fix these problems. These are not only hypotheticals, since DF's combat is currently broken and needs sorting out.


852
DF Suggestions / Re: Procedural Gender Systems
« on: December 13, 2014, 06:53:21 am »
The only reason why I opposed transgender dwarves is that I doubted whether such creatures would exist in a society which lacked any noticeable gender roles. Since I now know this is not the case, I have changed my position and am now prepared to accept transgender dwarves.

Making everybody asexual would result in no babies, unless all the males constantly ejaculated into the air like they did before the most recent update. Sexuality is an important feature for the gameplay as well as just being a background feature.

853
DF Suggestions / Re: Minor dialog/combat suggestion - screaming
« on: December 13, 2014, 06:50:47 am »
"Oh %deity name% did he just bite me!?"  Even if things can't be 100% context sensitive, maybe some minor things with people freaking out would be interesting.
Aw hell Hidden Fun Stuff naw! He didn't!

Dwarves have never actually used the term "hidden fun stuff". That is purely a players' joke. On the wiki, it is referred to as hell, and that is what dwarves would call it.

854
A significant minority of swordfights would devolve into wrestling matches.

When two good swordsmen are fighting, they are jousting for position - the "fight for the centre".  You want to outmaneuver your opponent to be in a position where you can easily strike him and he has a hard time striking back.  This is done both with footwork and swordplay. 

Sometimes that means closing in, too close to be using swords, and well now you have a wrestling match.  Sometimes the grappling will be very short - pin the other guy's arm and bash him on the head! - but sometimes the person initiating the grapple doesn't quite manage to finish the job and it's not a swordfight anymore...

All that being said, perhaps it should be a separate thread - and the point that there is no point to a combat system if the foes don't show up is rather pertinent.

Sword fights did turn to wrestling sometimes, and often if both parties were armoured. Many duels ended in grappling. But if the combatants were in battle and both were wary of other foes around them who might intervene and strike them while they were on the ground, they would be much less likely to engage in such combat. Very often the 2 fighters would make a few strikes at each other, realise the other was equally skilled, and move on to attack someone easier. Becoming embroiled in single combat in the middle of a battle is not very wise, since both fighters are focused solely on each other and not on the foe coming up from behind.

The importance of formations is also true here. Wrestling obviously breaks formation and exposes the fighters to the enemy, as well as opening a gap in the lines for the enemy to penetrate.

Battles and duels (fights against multiple opponents and fights against 1 opponent) are fundamentally different in that the former saw much more tentative fighting and less grappling, with most people staying in formation, while the latter often involved wrestling and body strikes like kicks. Combat in DF would also have to be divided in this way - is the opposition 1 goblin, or 10? Tactics would be very different depending on this. In the former case, a dwarf could wrestle down the goblin, but that would be very unwise if there are 9 other goblins waiting to jump in.

855
DF Suggestions / Re: Procedural Gender Systems
« on: December 12, 2014, 01:52:28 pm »
Then on that basis I need to redefine what I think transgender means.

No, I am not going to make any comments or attacks on your psychological problems, that would be a cheap and unworthy move, not to mention plain bad argument (ad hominem is rarely a good idea). The only risk is that someone else will.

I still think that avoiding saying or doing something because it might offend someone is not a very good idea since out of the billions of people in the world there will usually be someone who will be upset about something. As long as I am not setting out of directly offend these people it is not my fault if they react badly to it.

Intersexuality has not really been mentioned here, but I would be happy to accept intersex dwarves in DF.

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