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Messages - panstach

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16
So, here it is. The second year of our wonderful stronghold. Our previous advisor, King Murdoc decided to dedicate his life to woodsinging. It's time for someone competent to take over the leadership.

==============================
Huh.

Those giant birds flying over our heads would kill us without a problem, I've decided to set a butcher and tanner workshop outside the walls to produce so much needed armor and quivers for our future soldiers.

While the workers were summoning a giant tree south from the camp I've chosen the bravest elves for our first squad:
- Grim Portent, an aspiring swordself ready to defend the stronghold
- Quartz_Mace, nible and lightfooted warrior
- Bleedheart, dark-skinned fellow. He loves his spears.
Cult of Silkness is ready to fight!
==============================

We have completed the storage room, freeing some space in the main stronghold. It was about that time that elven caravan has arrived bearing terrible news. Confederacies of Carnage has been conquering all neighbor sites.

We won't share their fate. Barracks building was summoned to help us organize the military aspect of our lives.
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Wild unicorns! It's going to be a fine training for our military. Excited we grabbed the weapons and rushed to the forest.
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...we are doomed. Our arrows can't even pierce the skin of our foes. I've ordered the squad to come back. We will set a few traps and pray that we can trade something from the merchants.
==============================

I spoke with an elf called Tom-Bombadil who had an idea of moving the river itself, creating a natural barrier for the enemies. I gave him my blessings to do whatever he wanted and soon, the water has risen, covering the land. It will take some time but might buy us enough time in case of enemy attack.
==============================

Humans have arrived. While their weapons and armors were too big for us, we've traded the useless arrows for boxes full of leather and food.
==============================

We've walled the animal pasture and moved all creatures there. Finally, I won't have to clean shit off my shoes every time I leave the barracks.
==============================

Flooding of the area is going slowly but without any bigger incident. I've ordered furniture for my humble apartment.
==============================
Our bowyer has been acting strange, demanding wood, bones and gems. Curious about it I listened to his demands and ordered the production - soon enough, Thone Leloliyiyi has returned with a blowgun in his hands.

now, if we only had any darts..
==============================
Dwarven traders have come. Normally we would have ordered to shoot the hairy monsters dead but seeing our arrows are good for nothing we let them in. We've traded the useless trinkets and even more useless arrows for metal armors and weapons - while crude, they should provide us with enough power against the monsters lurking in the night. It seems that beardfolk have been digging earlier in this area and provided us with interesting informations. If we dig deeper, said the dwarf, we would discover vast caverns with rich gold veins. I've ordered one of the elf to check the rumor and soon enough...

...we threw extra 50 arrows for that information and set cage traps in the underground. Dwarven merchant were extatic and promised to return next year with even more goods.
==============================

The work on the upper floor of the stronghold is going well. It's been a boring year so I could order everyone to help. Two trees have been turned into dormitories and I've personally furnished King Murdoc's room. He grumbled a bit about the size but it's the best we can afford right now. In the meantime two exotic beasts were caught in the cage traps. A giant toad and an albino crocodile, we've never seen anything like this so let the beasts calm down a bit in a cage before we decide anything.
==============================

A tragedy! Lali Ibenaimepe, our woodsinger discovered three bodies in the river - one adult and two babies drowned. While the adult, was mere a skeleten by the time we've found him, two babies were fresh corpses. This event made me resign, I will defend my friends and family as a soldier, good luck to the next guy!

To the next leader:
- I've moved the farms and I left it to you to decide what crops we should plant. It's not like we will ever get ANY problems with food anyway.
- Training the squad should be a priority now, equip the rest of the squad with leather and set another one to defend against goblins.
- The most boring part of building walls and floors almost completed, expand the way you want.
- We will get soon powerful enough to kill human and dwarf traders.
- Craftsdwarf is pumping masterwork items and arrows, give him a break and a nice house, ok?
- Can underground beasts be tamed?
- we have to somehow deal with the corpses
===============================
Spoiler: MAP 01 (click to show/hide)
Spoiler: MAP 02 (click to show/hide)
Spoiler: MAP 03 (click to show/hide)

link to save soonn~~

17
While you dirty beardlovers like to play in the dirt, we - REAL elves - live in the magnificent trees.  ;)

18
KingMurdoc, make a list of players in the first post, I'm downloading it now. Sheo, should I elf you?

Edit: oh well, there WAS a list. I'll try to finish my turn and upload the save today/tomorrow.

Edit2: small sneak peek

19
DF Dwarf Mode Discussion / Version Stability
« on: September 18, 2014, 11:34:33 am »
It has probably been answered a million times but I can't find it. When can we expect the most bugs causing fps drop to be fixed? I want to start a community fortress but I'm afraid of fps death - should I want a month or two or it's currently as good as it will be?

20
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: September 17, 2014, 07:43:44 am »
Code: [Select]
[REACTION:RGOTHIC_TALLOW_CANDLE]
[NAME:make tallow candle]
[BUILDING:BGOTHIC_RURAL:CUSTOM_T]
[REAGENT:tallow:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
[REAGENT:wick:1:THREAD:NONE:NONE:NONE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_CANDLE:GET_MATERIAL_FROM_REAGENT:tallow:NONE]
[PRODUCT:50:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:wick:NONE]
[SKILL:SOAP_MAKING]
Can anyone help me answering why does this reaction produce 100s of candles?

Edit: [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] after both reagents seem to do the trick.

21
screenshots, pls

22
One suggestion: dig and expand on the ground level making a grand hall fit for the badasses those dwarves are.

23
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 15, 2014, 06:02:19 am »
[CANNOT_CLIMB]?

Edit:
Add [CANNOT_JUMP] for good measure

24
hell yeah, let's give it another try

25
Mod Releases / Re: [0.40.11+] All Races Playable mod
« on: September 08, 2014, 05:37:14 am »
Goblins seem to be too small to use battle axes and cut trees.

26
DF Community Games & Stories / Re: Elf Mode
« on: September 07, 2014, 06:16:02 am »
Elf me as a paranoid dwarf-hating marksman, preferably with as many exotic war beasts as possible, thanks!

27
underrated thread, keep up the good work!

28
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: August 30, 2014, 05:54:46 am »
Could someone explain, if it's possible, how to create creatures from workshop reactions? Thanks!

29
You hear hideous pattering of the paws.
http://www.hplovecraft.com/writings/texts/fiction/bc.aspx

Spoiler: The Beast in the Cave (click to show/hide)

Also, an idea: taxidermy workshop turning remains of exotic and strange creatures into works of art.

30
Oh, I was looking for pumpkins and not halfling pumpkins  :D There is, however, no reaction in the craftling's workshop for stones.

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