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Forum Games and Roleplaying / Re: Ye Gods Lite OOC [Open]
« on: January 30, 2016, 12:54:14 pm »
Quick question for KJP, how do you link posts?
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QuoteThe formula is right.QuoteAccumulated fear is equal to all the fear you have gained over the course of the game.This does not in fact seem to be the formula you're using to determine Accumulated fear. Correct to the formula you're actually using please?QuoteThe Fallen King 12F/12F 8/8L 1 AF, 0FolThe Fallen King has no followers and didn't do anything. He shouldn't have gained any fear. He has gained 1 Accumulated Fear.QuoteLiliach 12F/12F 8/8L 1 AF, 0FolThe same with Liliach.QuoteSightblinder 10F/12F 8/8L 2 AF, 24Fo, 2InlI have gained six fear. My AF is 2.QuoteIn a series of horror, Kazzlar teleports into a small office building inhabited by 10 people. He warps their minds, and turns them to followers. He also creates the minor horror, known as The Wanderer. Made of papers, dead leaves, and horrifying whispers, it can steal the soul of those it touches. The followers are incredibly scared, adding a bonus to gained fear this turn.Kazzlar spent 12 fear, not 8.
-8 Fear
+2 fear bonus this turn
+10 followersQuotePaKarRedNe creates three Beastwombs, horrifying creatures weak to emeralds. These beastwombs create Troogers, weird monster that spit out hallucinogens and are made of arms. These weird Troogers draw in a few followers.PaKarRedNe created a Minor Horror before creating the Beastwombs. While creating three beastwombs would bring him over his budget, simply dropping one beastwomb is closer to the original intent of his actions imo.
-3.5 fear
+3 followers
Also, angels have easy access to jewels.So angels are a thing?QuoteAccumulated fear is equal to all the fear you have gained over the course of the game.This does not in fact seem to be the formula you're using to determine Accumulated fear. Correct to the formula you're actually using please?
Also can you include me in the .5 turn because technically I made my turn before, and I just had a monster snafu.
Yeah. You start at 12/12F, 8/8L, 0 ACF and 0 influenceYou can post!Turn 0.5: The Awakening
-snip-
[/spoiler]
So can I post now, or do I wait until turn 1?
I'm not on the godly stats page. I'm assuming they're just what everyone else's are?
The energy ones I am not very fond of.1 mile would be 5280 feet so a few miles would be over 10,000 feet.....may be a bit much for the start but then again i don't know how the game really will work yet.when i say horrors i mean lesser horrors.
also ideas for traits
Human form:self explanatory,good for infiltration
Magnetic:also self explanatory metal attracts to it like a magnet useful against humans with guns (not that they had a chance anyway)
Tough chitin/skin: more self explanatory so much so im not explaining it
Energy taser: able to fire bullets of energy at other creatures that will stun them like a taser
Energy fire:stronger version of energy taser,able to kill or injure lesser creatures and stun horrors
Energy blast: Kills lesser creatures and can injure other horrors.
Fire cannon: like energy blast but with fire
Soothing water:can make water that when ingested can heal lesser creatures
Frost:emits an aura of cold frost that can slow horrors and give lesser creatures frostbite.
You can post!Turn 0.5: The Awakening
-snip-
[/spoiler]
So can I post now, or do I wait until turn 1?
Im guessing all my suggestions where ignored a while back....
Luminous -1: Cause a fear of uv light for the being.
Luminous -2: Cause the being to burn badly in uv light.
Luminous -3: Cause the being to burn very badly in uv light.
Darkness -1: Cause a fear of darkness for the being.
Darkness -2: Cause the being to burn badly in darkness.
Darkness -3: Cause the being to burn very badly in darkness.
Luminous +1: Gives a boost to being when in contact in UV light.
Darkness +1: Gives a boost to being when in contact in darkness.
Tiny: The being is the size of insect.
Small: The being is size of dog(default)
Tall: The being is size of human.
Giant: The being is size of giraffe.
Swim +1: The being is able to swim and breath underwater.
Swim +2: The being is able to swim fast and breath underwater.
Swim +3: The being is able to swim very fast and handle ocean trench pressure.
Aquaphobic -1: The being is afraid of contact with water.
Aquaphobic -2: The being body starts to slowly disintegrate when in contact with water.
Aquaphobic -3: The being body starts to moderately disintegrate when in contact with water.
How about these traits?
Thanks! Now, how about the traits?
$$$Fixed!
Beacon: Attracts humans to its location.
Recall: Is able to instantly return to the nearest Hometree. Everything in in the cultist's hands are also teleported. Usable once a week.
Tracker: Is good at tracking entities.
Fragile: Easily damaged if hit.
Weakness [Mundane]: Possesses a vulnerability to a mundane substance.
Empowered By [Mundane]: Strengthened by being close to a mundane substance.
Home Guard: Excellent in combat if fighting within its master's domain.
Sleeper: Is able to pass for a normal human.
Preacher: slowly converts humans into followers.
Also, my follower count doesn't add up. It says I've attracted 25 and acquired 7 more, which means I should have 32. The stats show 22.
I could fix that for you *evilgrin*Fixed! Also, angels have easy access to jewels.
Also tntey, it appears that you did not update my stats. it shows I have zero followers and 1 accumulated fear. I thought I had 36 followers?
((Oh its a post apocalyptic stephen King book and in the book the good guys reside on a farm))Akeraun would reach out to his followers, guiding them to the farm if they were far from it. this will undoubtably be the foundation of a empire, and the end of his kind on this plane.
In the meantime, he would take from his life, and in turn, create the magicks of healing,(15F: Infusing a magic system, use 4 life, 11 fear.)And give them to his 15 followers to spread and draw attention with. Tired from his exertion, he would settle down in the farm, provided it's occupants were willing to have him.
((Have you read the stand?))
(the stand? excuse me?))
Akeraun would reach out to his followers, guiding them to the farm if they were far from it. this will undoubtably be the foundation of a empire, and the end of his kind on this plane.
In the meantime, he would take from his life, and in turn, create the magicks of healing,(15F: Infusing a magic system, use 4 life, 11 fear.)And give them to his 15 followers to spread and draw attention with. Tired from his exertion, he would settle down in the farm, provided it's occupants were willing to have him.