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Messages - UnicodingUnicorn

Pages: 1 ... 180 181 [182] 183 184 ... 205
2716
Teleportation. The Mountainhomes actually conceal vast teleportation chambers.

Why don't we see anything fun in the caverns in adventure mode?

2717
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: December 21, 2014, 10:11:49 am »
> Okay, so unicorns under the effects of Steadfast Ward will be immune.
If it is a touch thing (and I'm pretty sure it is, then Hazmat Suit, Power Armour and other environmentally sealed suits should work as well. That would be powerful, but Power Armour is hard to get anyway.
I would love to add that once item-trigger is up and running.

Anyway, I just realised because I was lazy and made all mammals geldable, slaves/blanks can be gelded.

ÉDIT: Right, I'm really really hoping for a release by 23rd +8 UTC yadayada. And counting the number of killing joke effects, they number 6, 8 including horn rot and rad poisoning-ish thing. Suggestions for at least 2 more will be nice.

2718
DF General Discussion / Re: What Would Urist Do?
« on: December 21, 2014, 04:41:56 am »
Use the knowledge of his experiences to construct a perfect world where all dwarves live in peace and harmony.
.
.
Oh, who am I kidding? He'll mandate a rose gold bed and when the legendary blacksmith fails, assign him to the magma room.

WWUD if charged by a unicorn wielding a fluffy wambler?

2719
Because cure is always better than prevention....right?

Why isn't brass considered weapons grade?

2720
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: December 20, 2014, 11:53:46 pm »
Well, surprisingly Velvet uses shields to defend against killing joke all the time so shields should stop the effects of killing joke
Okay, so unicorns under the effects of Steadfast Ward will be immune.

2721
DF Modding / Re: Vanilla (40.21) raws question: Fanciful Creatures
« on: December 20, 2014, 11:50:42 pm »
As far as I remember, the DF Chocolate mod had Centaurs and griffons as creatures.

2722
Depends on who you ask. It could be "If I remember correctly", "Ibuprofen Internet Relay Chat" or "Imbeciles Implementing Red Cars".

Why can't we communicate more with the Mountainhomes about migrants?

2723
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: December 20, 2014, 11:01:11 am »
> Killing joke
For even more fear factor, give them stealth, hiding and starting hidden (if possible).
That sounds really, really evil. Its perfect! (joke)
Anyway, I can give them the Hellhound hiding interactions.

> Also, how does the subject thingy at the top work?
You can type something in there and change the thread title.
I tried it a couple of posts back, but it does not stick.

2724
Lets go eat some necromancers instead, who knows maybe the rest of you heads will gain some magic mind powers like me.
Assign Head 1 to Head 6 therapy duty.

2725
Same reason as why people don't buy stuff.

How can you trade mud for a +iron long sword+ in adventure mode?

2726
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: December 20, 2014, 09:55:40 am »
> Anyway, some suggestions will be nice as to how spontaneous blisters/necrosis/whatever will be (somehow) funny.
They don't all have to be quite so funny. Something similar to radiation poisoning from ghouls would work IMO.
Right, okay.

> Also, I'm going to add in a useless "weed" plant for the purpose of making useful plants rarer in non-good biomes to make good biomes more attractive.
Make it at the very least cookable value 1 or something. I hate it when my plant stockpiles get clogged with useless stuff, like dye-only plants. But then, I suppose, I could disable that particular plant for all my stockpiles... if I remember to do that.
Oh yeah, they will still be collected. The idea here is to make them useless for food, how about allowing them to be burnt for ash at the Salvage Yard?

> Also, testing the killing joke out finds their bodies are very squishy due to being made of plant stuff.
Then make it spawn in swarms. The particular plants will be squashy, but with enough of them, the interactions will start flying. Add something similar to bind spell and ghould rad burst, make it climb well and it becomes really scary (unless SHIELD_ADEPT and SHIELD_MASTER protect from some of it's syndromes). Also see if it will DIAF against a flamethrower turret, because if yes, then forest fires might be a preferred way to deal with it. (Well, Red Eye did use a lot of flamethrower fuel).
They will be vulnerable to flamethrowers, but the binding and climbing bit sounds good. In the story, if I remember correctly, even alicorns got affected, so I don't think SHIELD_ADEPT/SHIELD_MASTER should matter.

Also, how does the subject thingy at the top work?

2727
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: December 20, 2014, 02:02:48 am »
How does I_SOURCE:ATTACK work? Do you need to define a target, or can you just go straight to the effect?

2728
Mod Releases / Re: Fallout: Equestria (v0.46) Peace and Love
« on: December 19, 2014, 10:59:01 pm »
> Or how about giving them harder skin to boot to make sure your militia is pounding uselessly rather
> than concentrate on the problem at hand? Alternatively, killing joke kills.
It would force the militia to attack the wrong target, keeping the killing joke alive longer. I'm also not sure if they end attacking once the CRAZED is over. And there is no in-fluff explanation for this resistance to damage. And then there still are lucky shots sometimes. In short, if you want to do this at all, killing joke kills. Which is what I'd hate to happen to an experienced soldier.
Another reason to send less trained rookies first. Alternatively, have a vaccine sort of thing first or make the attacks unable to penetrate armour.

> But I have trouble translating that into, you know, joke form. Why would spontaneous bleeding and such be (depending on perspective) funny?
Killing joke removed the stripes from a Zebra (causing severe bleeding), turned ponies into Seaponies (far from any bodies of water) and so on. Sometimes it is funny, sometimes not quite, but kinda funny. In any case it is often deadly and always dangerous.
I do hope that I'm not the only one who notices the lack of zebras (joke). Anyway, some suggestions will be nice as to how spontaneous blisters/necrosis/whatever will be (somehow) funny.

As a side note, I like what I'm reading about DF getting job priorities and improved designations.
Me too, no more having to use DFHack reveal to mine out veins.

Also, I'm going to add in a useless "weed" plant for the purpose of making useful plants rarer in non-good biomes to make good biomes more attractive.

EDIT: Changed the title. Also, testing the killing joke out finds their bodies are very squishy due to being made of plant stuff. This should be balanced by their powerful interactions.

2729
They are the colour of magma, and therefore need not to shed any light to let all know their power.
Ninja'd

The sheer awesomeness a giant wolf will exude will crash the game.

Why can't we set dwarves to ride minecarts like a rail system?

2730
The goblins finally realised it was futile, no matter how hard they try.

Why is dark yellow brown according to the DF colour system?

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