> Or how about giving them harder skin to boot to make sure your militia is pounding uselessly rather
> than concentrate on the problem at hand? Alternatively, killing joke kills.
It would force the militia to attack the wrong target, keeping the killing joke alive longer. I'm also not sure if they end attacking once the CRAZED is over. And there is no in-fluff explanation for this resistance to damage. And then there still are lucky shots sometimes. In short, if you want to do this at all, killing joke kills. Which is what I'd hate to happen to an experienced soldier.
Another reason to send less trained rookies first. Alternatively, have a vaccine sort of thing first or make the attacks unable to penetrate armour.
> But I have trouble translating that into, you know, joke form. Why would spontaneous bleeding and such be (depending on perspective) funny?
Killing joke removed the stripes from a Zebra (causing severe bleeding), turned ponies into Seaponies (far from any bodies of water) and so on. Sometimes it is funny, sometimes not quite, but kinda funny. In any case it is often deadly and always dangerous.
I do hope that I'm not the only one who notices the lack of zebras (joke). Anyway, some suggestions will be nice as to how spontaneous blisters/necrosis/whatever will be (somehow) funny.
As a side note, I like what I'm reading about DF getting job priorities and improved designations.
Me too, no more having to use DFHack reveal to mine out veins.
Also, I'm going to add in a useless "weed" plant for the purpose of making useful plants rarer in non-good biomes to make good biomes more attractive.
EDIT: Changed the title. Also, testing the killing joke out finds their bodies are very squishy due to being made of plant stuff. This should be balanced by their powerful interactions.