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Messages - UnicodingUnicorn

Pages: 1 ... 181 182 [183] 184 185 ... 205
2731
The thought that everything is inevitable keeps them awake.

Why, according to the DF colour system, are there 4 shades of grey?

2732
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: December 19, 2014, 10:27:26 am »
> plants like synth-reed, corn and cotton cannot be found anymore in the wild.
I missed this one. Don't make them not grow in the wild at all, just lower their frequency a lot. Mass designating outdoor areas for plant gathering should yield a few seeds eventually.
The thing about this is that edible plants are going to be too common, unless and add a "weed" plant to crowd them out.

> I could make Everfree radscorpions tameable and handwave it off as them being more docile due to less radiation magic things.
Well, maybe. Things like Bears and GCS should be the general upper limit for what's tameable. The truly powerful creatures shouldn't be.
Some suggestions would be helpful. I've already added in a weaker version of radscorpions since I like the idea of a pet mutated giant scorpion. Personally, I think things like rabbits/cavies would be out of place, yet the next tier is cats/dogs, which we already have. So, this is quite a conundrum.

> Size increment
That sounds actually beneficial. But OK.
How about removing that scaling law? So you are let's say 4 times larger but 4 times weaker?

> Making a pony [CRAZED] but reducing their strength/combat stats to 1%
That pony will still be killed by the militia long before the syndrome runs out. But then killing joke sometimes does that.
Or how about giving them harder skin to boot to make sure your militia is pounding uselessly rather than concentrate on the problem at hand? Alternatively, killing joke kills.

> Switch genders (This is very tedious)
Would it be less tedious to switch to "generic blank-flank female unicorn or earth" or "generic blank-flank make unicorn or earth"? If yes, then maybe also switch races on ponies. But then both of these sound not-deadly.
Yep, way less. But switching castes directly is more realistic and I literally have the whole day to do it (holidays).

Killing joke should have some more deadly or at least painful stuff, like bleeding and blisters.
But I have trouble translating that into, you know, joke form. Why would spontaneous bleeding and such be (depending on perspective) funny?

2733
They're smart and are preparing in advance.

Why don't dwarf adventurers need to drink alcohol?

2734
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: December 19, 2014, 01:41:46 am »
What happens if you define a tree's material from something other than wood?

2735
DF General Discussion / Re: What Would Urist Do?
« on: December 18, 2014, 08:22:40 pm »
Crash the game.

WWUD if presented the last plump helmet in the world?

2736
Convection has not been implemented yet.

Why can siege engines only fire along the same z-axis?

2737
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: December 18, 2014, 09:49:39 am »
I strongly dislike the idea. I'd rather we got some hard wood or chitin plates to make weapons and armour, similar to how rock swords and bone armour are made in vanilla. That said, steel is a necessity in this mod, so I understand the compromise.
If I did that, it would probably mean a new workshop or a ton of new reactions lumped at the back of the Craftspony's Workshop. A steel equivalent wood that is rare/resource intensive is possible.

The smaller and more docile ones, probably.
The problem is that all the animals so far are the ohnoweareprobablyscrewed type of creature. I could make Everfree radscorpions tameable and handwave it off as them being more docile due to less radiation magic things.

Sure, but those were meant for Stonesense, so you'll need to resize and basically redo them in whatever resolution Phobeus is using. Don't forget to select all the "magical pink" colour areas and make them transparent before resizing.
Thanks, I don't mind doing that and will make sure to credit you.

Is this new orewood tree something that only grows in good biomes such as the Everfree forest? I hope so as otherwise we will get too many types of building materials in normal salvage rich biomes.
Yep, it is meant to balance out the lack of scrap metal from salvage.

I wonder if it would be possible to make a genetically modified apple tree that the ponies can plant underground? I was thinking of a tree that grows about 3-4 z-levels high and have a radius of about 2-3 squares. The tree would grow apples that would drop to the ground or be harvested with the new stepladder. Naturally for this to work you would need  to mine out a dome that leave at least 4 z-levels to the ceiling. It would be a bit more work than a normal farm plot initially, but having a tree that you didn't need to replant every year and would keep dropping new apples would be a new way of getting food. If nothing else it would make for an interesting challenge when making the stable and would give an unique look to the stable.   
Making an underground apple tree is plausible, but I don't think making ponies be able to plant it is possible short of breaching the caverns and hoping for one to sprout up.

What creatures where you thinking of? Rabbits and other small animals should be tamable.
I have no idea as pointed out above. Suggestions for small hopefully-not-so-harmful creatures are welcome.

Lets see: Size reduction from 25-75%(think tiny Applejack), Size increase from 25-50%,  Disability of magic for unicorns. Disability of flight for flying creatures. inability to hold items. I take it that the effect will be random and last for a short while?
Yep, thanks for the ideas, though I'm afraid that the disabling of flight and/or grasping is impossible. Due to gameplay stuff, I cannot be evil and make the effects last forever, so they will last for 1 month, or maybe a season?
Okay, so here is a list of effects so far, I am aiming for twenty:
Spoiler (click to show/hide)
That's about all so far. Comments and suggestions welcome.

2738
DF General Discussion / Re: What Would Urist Do?
« on: December 18, 2014, 04:35:42 am »
Get assassinated.

WWUD if he was given a working nuclear device?

2739
Consider obtaining an admantine pick, since surely only an equal metal could break it out of its prison.

2740
Utilities and 3rd Party Applications / Re: DFHack 0.40.19-r1
« on: December 17, 2014, 09:18:12 pm »
When I try to use the Embark comand it just says;

Offset for embark patch not found!

I haven't changed any of the settings, its all default. Should I have? Do I need to redownload?
Try typing embark-tools enable.

2741
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: December 16, 2014, 10:29:45 pm »
Right, back to modding. To make the Everfree Forest more attractive, I have nerfed plant gathering a bit, right now, plants (should be) rarer, and plants like synth-reed, corn and cotton cannot be found anymore in the wild. Also, I'm going to add a new type of smeltable wood, orewood, which has rates better than scrap metal. And apples.

Anyway, I found the cockatrice to be a bit weak in combat due to its size so its petrification attack has a range of 3 tiles and petrifies for a week and its blood has a contact syndrome that slows.

And two last questions, do you think any of the Everfree animals should be tameable? Also, Maklak, can I use the sprites on your devianart for the cockatrice, timber wolf and manticore?

EDIT: Oh yeah, suggestions for killing joke effects are greatly appreciated.

2742
even though six and a half heads are much better than one
Come on, don't be so mean. Sixth head is no less than anyone, even if it has brain damage.

2743
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: December 16, 2014, 09:37:00 pm »
How would the GRAZER token affect a playable entity?

2744
What gave cats their incredible ability to multiply out of control?
It's natural. By nature, cats multiply by binary fission which is triggered by the presence of another cat.

Why doesn't the capital have a minecart rail network?

2745
Because there is no such thing as absolute zero. Temperature in DF has only two degrees, magma and non-magma.

How is it that a dwarf that can haul a 4 metric ton slade boulder needs multiple trips to haul a couple of puny socks?

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