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DF General Discussion / Re: What Would Urist Do?
« on: December 15, 2014, 02:35:09 am »
Don't be silly, boots are not gloves.
WWUD is he had TWO LEFT GLOVES?
WWUD is he had TWO LEFT GLOVES?
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What is a simple way to test it? I don't know what item-trigger is.item-trigger is a script under modtools meant to trigger other scripts when a specific item is equipped. A simple way to test it would to be to create an onLoad.init file under the raws folder, enter the line modtools/item-trigger -itemType <insert raw name of an item> -onEquip -command [ devel/print-args "equipped" ], replacing the placeholder with the appropriate name. Next, gen a new world, embark on Fortress Mode, and then unpause. If it crashes, you have the same bug. If it does not and prints equipped into the DFHack console, it works properly.
No, it's not, I saw it in I think the wasteland mod. You need some special tool to edit the files though.Yep, the localisation patch.
Is this a good time for a bump?Yep. The Hydra must live on!
The best part about starting with the dwarves is that they even decorate their SOCKS with sparkling gems. You've also taken some of their crops just because you can.Build a large hoard of socks such that all will come to gaze with awe upon it.
You can't exactly eat them but you might be able to brew them if you find a barrel.Who needs to brew when you can just take them? Raid a dwarven fortress!