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Messages - UnicodingUnicorn

Pages: 1 ... 182 183 [184] 185 186 ... 205
2746
DF General Discussion / Re: What Would Urist Do?
« on: December 15, 2014, 02:35:09 am »
Don't be silly, boots are not gloves.

WWUD is he had TWO LEFT GLOVES?

2747
Ever see a night horror dressed in leather?

Why is Dwarf Fortress considered a roguelike?

2748
DF General Discussion / Re: What Would Urist Do?
« on: December 14, 2014, 05:03:36 am »
Drown in a magma filled room.

WWUD if he was suddenly magma-proof?

2749
Find medical help for your sixth head.

2750
Congrats, you have a reputation!

What happens if you mix Dwarf Fortress with ADOM?

2751
Utilities and 3rd Party Applications / Re: [DFHack] item-trigger crashes
« on: December 14, 2014, 04:19:13 am »
What is a simple way to test it? I don't know what item-trigger is.
item-trigger is a script under modtools meant to trigger other scripts when a specific item is equipped. A simple way to test it would to be to create an onLoad.init file under the raws folder, enter the line modtools/item-trigger -itemType <insert raw name of an item> -onEquip -command [ devel/print-args "equipped" ], replacing the placeholder with the appropriate name. Next, gen a new world, embark on Fortress Mode, and then unpause. If it crashes, you have the same bug. If it does not and prints equipped into the DFHack console, it works properly.

2752
You mean why do beards let the humans do the work? It's obvious.

Why do elves get all the cool creatures?

2753
Mod Releases / Re: [0.40.19+] All Races Playable mod
« on: December 08, 2014, 11:23:28 am »
No, it's not, I saw it in I think the wasteland mod. You need some special tool to edit the files though.
Yep, the localisation patch.

2754
Is this a good time for a bump?
Yep. The Hydra must live on!

The best part about starting with the dwarves is that they even decorate their SOCKS with sparkling gems. You've also taken some of their crops just because you can.
Build a large hoard of socks such that all will come to gaze with awe upon it.
You can't exactly eat them but you might be able to brew them if you find a barrel.
Who needs to brew when you can just take them? Raid a dwarven fortress!

2755
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: December 08, 2014, 10:20:52 am »
> Basilisks
The way I see it would be a chicken sized/shaped animal, perhaps tamable, with a tail and wings, that has a touch range medium (quarter-half a day) recharge interaction that gives paralysis for ~half a day. The idea here is to zerg rush it. However, it would not be prone to anger/like fighting.

> Manticores.
I am going to borrow this from Dwarf Chocolate (with permission), cause I'm lazy.

> Chimera
Is the chi pronounced chi as in chinese or key? Anyway, new three-headed creature, perhaps fire-breathing/fireball throwing? The sad part about the Everfree is that it is not irradiated, so you cannot have twist abominations of nature.

And I was thinking, evil/savage areas give you higher quality salvage, normal areas give you more peace, so how about good areas? The only benefit I can think of is food that literally grows on trees - apples. But that seems a little weak with how rampant wild shrubs are, another way is to also reduce the frequency of all plants.

2756
Unicorns and fluffy wamblers are too OP.

How powerful is a unicorn throwing a fluffy wambler?

2757
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: December 08, 2014, 06:14:41 am »
The fixes have been complete among other things, including the ability to make a knife out of the horns of your fallen enemies for whatever reason. However, unfortunately I have still been unable to get item-trigger to work without crashing and it seems I will be unable to do so soon seeing as I am going on a trip. So, at this point, I am asking would you rather wait for item-trigger or have a release now before Christmas with the fixes and new reactions?

Also, so far the only creatures for the Everfree have been Timberwolves and Poison joke. Do you have any other ideas?

2758
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: December 08, 2014, 04:42:42 am »
Two questions. First, is it correct to say that all one needs to do to port a mod from .40.13 to .40.19 is to add stepladders and geldable tag to body parts? Second, what happens when an intelligent civ creature has the GRAZER token?

2759
DF General Discussion / Re: What Would Urist Do?
« on: December 08, 2014, 03:24:44 am »
You mean what an eldritch horror would do if they got abducted by Urist?

WWUD if he was assigned unarmoured to a danger room?

2760
Nope.

Who would win if you have a good biome vs an evil biome?

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