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DF Gameplay Questions / Re: Getting Fell moods with dwarf companion
« on: July 01, 2008, 03:40:02 am »
The advice from Hague is exactly what should be done to make sure a certain dwarf has a mood for sure. I would script it however, as it can get really tedious with a lot of dwarves ...
Nobles can't have moods, and fell mood, as explained, only happen with unhappy dwarves.
It might be possible, by scripting dwarf companion or by another mean, to set a random dwarf to a macabre mood. You might have noticed professions like "mood XXX" as the occupation of moody dwarves. While most moods seem to use the material list, the macabre mood should not. By altering the current occupation to the proper mood, you might be able to generate arbitrary fell moods. However, you might also need to alter the job characteristics (or unlink the job?), which is still way out of DC capabilities, and, I suspect, current knowledge of the game engine.
Nobles can't have moods, and fell mood, as explained, only happen with unhappy dwarves.
It might be possible, by scripting dwarf companion or by another mean, to set a random dwarf to a macabre mood. You might have noticed professions like "mood XXX" as the occupation of moody dwarves. While most moods seem to use the material list, the macabre mood should not. By altering the current occupation to the proper mood, you might be able to generate arbitrary fell moods. However, you might also need to alter the job characteristics (or unlink the job?), which is still way out of DC capabilities, and, I suspect, current knowledge of the game engine.