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DF General Discussion / Re: Dwarven Sex, OR The Making of Gimli
« on: February 02, 2010, 06:49:35 pm »
I can't wait until the prof does a google search on Dwarf Fortress and finds this thread
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Yeah I understand that, not really my thing though. I feel like there is something about the aesthetic of ASCII and roguelikes in general that always gets lost when these games are given actual graphics. But to tell the truth I'd enjoy working on an alternate tile/spriteset that works to preserve that, so maybe I'll start up a little project about it once this gets further alongI already have a bit of that done. They're dead easy to make. Find my tileset thread... edit: found. Is 16x16 though.
this looks great, nice job all
I have to say though I think the graphics are too happy: DF (and roguelikes in general) has always seemed to me to be a very dark game. Which is fine, I think its best if people can choose whatever graphics they want, but I hope there will be the capability to make your own tilesets
When I was considering the original style I wanted to go with on the tiles, I considered something really grim and gritty for a while... but for some reason, the perverse irony of cartoony dwarves building magma-powered deathtraps that they dump on diplomats and the bourgeoisie, and cleaving cartoony goblins in two with big shiney axes was too great to pass up.
There's something decidedly "Itchy and Scratchy" or "Ren and Stimpy" about it.
This isn't supposed to sound condescending, but ASCII is the niche, not graphical representations.
ASCII is a Graphical Representation, though.