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DF Gameplay Questions / Re: Strange Mood, But Won't Pick Up Bones
« on: March 13, 2021, 01:04:52 am »
So he's not grabbing any bones because he needs the cloth first?
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Got another dwarf with high stress. A marksdwarf that had his personality shifted to a constant state of internal rage after experiencing trauma. He keeps getting angry after getting into arguments and dwelling upon an old one.Do you mean high-stress in a Dfhack data sense, or actual red arrow "over the long term..." stress? Until he reaches that he won't get stuck in the "meeting with the mayor" spiral that seems very hard to break out of.
No but good to know that was fixed. Is it possible to patch that save so it can be recovered? Or do I just need to start a fresh world with a fresh install? I’m on 47.04 btwIf it's corrupted already, there's no hope (apparently).
Not as much as they used to. Haven't received an actual necromancer visitor yet. Two intelligent undead are telling a story about their boss, an ancient mummy, in the tavern right now though.(like if they were relying on necromancers visiting, or working around one of the worldgen crashes).Granted, that "fix" didn't actually take - necros and the like still visit.
It's in the cards for later. Has been mentioned a few times previously.Would be great to see, but I think that's a much bigger rewrite. I mean, a bedroom is a bedroom regardless of how you draw it. A 10x10 room which is now a designated "carpenter's zone" is a whole paradigm shift. Multiple workers, assistants, tools, what do you do with the space if you can designate a 5 z-level ultra-sized butchers workshop?
Of course, but it'd also really tidy up the whole building menu and unify two otherwise kind of clashing ideas, so I thought I'd ask if it was in the cards for now or later, since the motivation for the change was motivated by new players ability to grabble with it.
Will the workshops get the same treatment as rooms now or later? So instead of putting down a 3x3 'forge' you put down an anvil and whatever else it wants, letting you customize rooms much more while building.Would be great to see, but I think that's a much bigger rewrite. I mean, a bedroom is a bedroom regardless of how you draw it. A 10x10 room which is now a designated "carpenter's zone" is a whole paradigm shift. Multiple workers, assistants, tools, what do you do with the space if you can designate a 5 z-level ultra-sized butchers workshop?
Yes.I think toady will be in pretty rough shape in 30 years to still be working on this... isnt he in his 40s now?Kinda sucks, i wish there was a way to make your own guys fight, setting up arena battles betwene your gladiators.It's in the dev notes. Only sucks because we're 30 years off a complete game.
So this is a planned feature?
I tried this as well - I had a place I wanted a site but misplaced it with the last zoomed in screen (didn't get the sea on the embark). So I immediately abandoned the fort to ruin and made another fort in the place, correcting the mistake. But then for evermore my site was represented by an "abandoned site" icon, as the site that was abandoned immediately forever was placed on the map and had priority over my awesome fortThe embark map isn't the same as the in-game 'c' map. Embark map has a couple of different zoom levels so you can see what's going on.
Kinda sucks, i wish there was a way to make your own guys fight, setting up arena battles betwene your gladiators.It's in the dev notes. Only sucks because we're 30 years off a complete game.
https://dwarffortresswiki.org/index.php/DF2014:Object_testing_arena#Modifying_the_Arena_layoutIt's in the Arena with a custom map.
Wait you can edit the map in the arena?
I know he isnt just in arena mode, he is using different designed enviroments and they clearly arent neutrals as he moves them around and arms them with special gear, and so i am completely baffled how he manages this.It is arena mode. You can edit the environment.