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Messages - Shonai_Dweller

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646
DF Gameplay Questions / Re: Strange Mood, But Won't Pick Up Bones
« on: March 13, 2021, 01:04:52 am »
So he's not grabbing any bones because he needs the cloth first?

647
DF Dwarf Mode Discussion / Re: Stress & Psyche 47.05
« on: March 12, 2021, 09:26:04 pm »
Got another dwarf with high stress. A marksdwarf that had his personality shifted to a constant state of internal rage after experiencing trauma. He keeps getting angry after getting into arguments and dwelling upon an old one.
Do you mean high-stress in a Dfhack data sense, or actual red arrow "over the long term..." stress? Until he reaches that he won't get stuck in the "meeting with the mayor" spiral that seems very hard to break out of.

648
DF Dwarf Mode Discussion / Re: Stress & Psyche 47.05
« on: March 11, 2021, 08:08:34 pm »
As mentioned on another thread, perhaps "doesn't care about anything any more" as a phrase can be revised, or more levels of description added. Since, contrary to the description, dwarves with this trait are still perfectly capable of feeling fond of their friends or lusty after watching elven dancers, etc. Even stopping at "getting used to hardship" for all but the recently resurrected (who really don't feel anything any more) would work.

649
Are there any technical limitations for modders who want to make sprites with 512 layers for every playable race in the game? When does the graphics card start melting?

650
DF Dwarf Mode Discussion / Re: Thoughts on raiding/conquering?
« on: March 10, 2021, 03:06:45 am »
No but good to know that was fixed. Is it possible to patch that save so it can be recovered? Or do I just need to start a fresh world with a fresh install? I’m on 47.04 btw
If it's corrupted already, there's no hope (apparently).

47.05 should work ok now, but the root cause wasn't found. Instead the problem leading to corruption fixes itself (as far as I understand). So if you do get crashes, make sure to let everyone know.

651
DF Dwarf Mode Discussion / Re: Thoughts on raiding/conquering?
« on: March 10, 2021, 02:50:20 am »
Are you playing 47.05 in which the crash bugs related to raiding were patched up?

652
(like if they were relying on necromancers visiting, or working around one of the worldgen crashes).
Granted, that "fix" didn't actually take - necros and the like still visit.
Not as much as they used to. Haven't received an actual necromancer visitor yet. Two intelligent undead are telling a story about their boss, an ancient mummy, in the tavern right now though.

Also, any intelligent undead that have turned up (two in current fort, 1 in the previous) have been definite spies (the visitor reason text gives them away if you recognise it). No actual, "hi, I'm a necromancer, can I live here?" types yet.

Interested to hear others experiences in 47.05 though.

653
DF General Discussion / Re: Future of the Fortress
« on: March 09, 2021, 06:34:52 am »
Would be great to see, but I think that's a much bigger rewrite. I mean, a bedroom is a bedroom regardless of how you draw it. A 10x10 room which is now a designated "carpenter's zone" is a whole paradigm shift. Multiple workers, assistants, tools, what do you do with the space if you can designate a 5 z-level ultra-sized butchers workshop?

Of course, but it'd also really tidy up the whole building menu and unify two otherwise kind of clashing ideas, so I thought I'd ask if it was in the cards for now or later, since the motivation for the change was motivated by new players ability to grabble with it.
It's in the cards for later. Has been mentioned a few times previously.

654
DF General Discussion / Re: Future of the Fortress
« on: March 09, 2021, 05:15:45 am »
Will the workshops get the same treatment as rooms now or later? So instead of putting down a 3x3 'forge' you put down an anvil and whatever else it wants, letting you customize rooms much more while building.
Would be great to see, but I think that's a much bigger rewrite. I mean, a bedroom is a bedroom regardless of how you draw it. A 10x10 room which is now a designated "carpenter's zone" is a whole paradigm shift. Multiple workers, assistants, tools, what do you do with the space if you can designate a 5 z-level ultra-sized butchers workshop?

655
DF Dwarf Mode Discussion / Re: How to attack civilians.
« on: March 08, 2021, 08:49:48 pm »
Kinda sucks, i wish there was a way to make your own guys fight, setting up arena battles betwene your gladiators.
It's in the dev notes. Only sucks because we're 30 years off a complete game.
I think toady will be in pretty rough shape in 30 years to still be working on this... isnt he in his 40s now?

So this is a planned feature?
Yes.
http://www.bay12games.com/dwarves/dev_single.html
(Arenas come up several times).

Hmm. I like to think I'll still be in good enough shape to use my computer 30 years from now. I'm the same age as Toady, but with the stress of working for a company as opposed to 'living my dream' (or maybe this was my dream, I forget...).

30, obviously is a guess. He might just retire next year on Steam sales...

656
DF Suggestions / Re: Macro/Micro 'C' screen site viewer
« on: March 08, 2021, 08:44:57 pm »
I tried this as well - I had a place I wanted a site but misplaced it with the last zoomed in screen (didn't get the sea on the embark). So I immediately abandoned the fort to ruin and made another fort in the place, correcting the mistake. But then for evermore my site was represented by an "abandoned site" icon, as the site that was abandoned immediately forever was placed on the map and had priority over my awesome fort :)
The embark map isn't the same as the in-game 'c' map. Embark map has a couple of different zoom levels so you can see what's going on.

657
DF Dwarf Mode Discussion / Re: How to attack civilians.
« on: March 08, 2021, 05:59:07 pm »
Kinda sucks, i wish there was a way to make your own guys fight, setting up arena battles betwene your gladiators.
It's in the dev notes. Only sucks because we're 30 years off a complete game.

658
DF Dwarf Mode Discussion / Re: How to attack civilians.
« on: March 08, 2021, 05:14:41 pm »
It's in the Arena with a custom map.

Wait you can edit the map in the arena?
https://dwarffortresswiki.org/index.php/DF2014:Object_testing_arena#Modifying_the_Arena_layout

Doesn't Kruggsmash literally talk about this in one of the Splatterface videos?

659
DF Dwarf Mode Discussion / Re: How to attack civilians.
« on: March 08, 2021, 04:47:41 pm »
I know he isnt just in arena mode, he is using different designed enviroments and they clearly arent neutrals as he moves them around and arms them with special gear, and so i am completely baffled how he manages this.
It is arena mode. You can edit the environment.
(Just in case you skipped by the first correct reply in this thread).

660
DF Dwarf Mode Discussion / Re: Civil war.. what?
« on: March 08, 2021, 05:51:02 am »
When you attack a member your civ, like a merchant, a poet (some of them) or a werebeast transformed back into a regular citizen, the slayer gets marked as an enemy of the civ, friend of my friend is my enemy logic in the coding makes every one of your dwarves both an enemy of your civ and a member of your civ. Result - everyone kills each other.

These days loyalty cascades stop after a while because lots of failsafes have been added over time. But the principle remains.

And, hmm, yeah, it is a bug really. Naturally over time development will reach a point when you can rebel against your civ, and therefore kill all the merchants and poets you like. But right now that's not a thing, so it falls back into loyalty cascade logic.

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