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Messages - Quartz_Mace

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106
Other Games / Re: Crusader Kings 2 is released.
« on: August 17, 2015, 06:07:45 am »
But don't the religious people only give you taxes if they like you better than the Pope? Even when I have max relations with them, I don't seem to get many thing because they have 100 with the Pope. I suppose I might make an Antipope, since I don't think the HRE has been founded yet, and most Catholic rulers aren't likely to declare war on me at this stage.

107
Other Games / Re: Crusader Kings 2 is released.
« on: August 16, 2015, 05:04:03 pm »
Started a brand new game as King Björn Ironside with the following goals:
1. Unify and Create the Scandanavian Empire
2. Reform Germanic Paganism
3. Sacrifice the Pope to Odin

4. Kick Ass! Not hard to do as a Viking!

Well, I managed to become King of Sweden as Björn, and conquer most of Finland to boot. I nearly managed to reform Germanic Pagansim, but my chancellor failed to fabricate a claim on the final site I needed for 14 years! (14% chance per year. I had 59% MA too!)
Björn's son managed to subjugate Norway and get the final holy site, only for moral authority to have dropped to 1%! (-20 from expired conquest bonuses, -24 from failed Holy Wars against Catholics in Denmark. The AI sucks sometimes.) After that I let the Pope convert us because being unreformed pagan would really hurt my plan to switch to feudalism, our powerful neighbors were Catholic, and we were already rapidly converting regardless of my attempts to stop it.
That ruler died half a year after starting the conversion process and I was then forced to use a -300 prestige, not very good son to fight off one civil war and one Suosmensko uprising. (Managed to do it because we let the Teutonic Order set up a castle in one of my counties.) Now I've switched to Feudalism (saved just before in case it's a mistake(not ironman)) and am starting to use looted gold from the Mediterranean to build up our own holdings. My long-term plan is to make Scandanavia an economic and military powerhouse by improving all most of it's empty land. I'm also going to modify the succession laws so that I can keep all of my titles.

Now that I'm starting the process of improving this land, I'm starting to wonder if I should've stayed tribal longer. It seems I need a lot more gold, but I am getting quite a lot by raiding Genoa and Venice, as well as some select coasts and islands. Do any feudal improvements require prestige? This is my first time really fooling with building.

Edit: Just checked the CKII wiki and realized that I can create a a merchant republic within my empire, for a huge economy boost. Just need to do a bit of scheming, looting, and charity to do so.

108
Forum Games and Roleplaying / Re: Weaponize it.
« on: August 13, 2015, 06:13:35 am »
Use the light to blind someone driving by.

A cardboard box.

109
Other Games / Re: Games you wish existed
« on: August 13, 2015, 06:10:42 am »
More details, the list goes on.
•New ammo- junk ammo. Some weapons are made to launch pieces of junk at lethal speeds and shotgun rounds can be loaded with an old rusty nail or other suitable item. Very likely to cause an infection.

There was a gun like this in Fallout 3. It was called the "Rock-it Launcher" and it used vendor trash as ammo
Yeah, I'm planning on trying the Fallout games when they go on sale (although I'll play the originals first), but it'd be cool to load your own experimental ammo into a shotgun shell and just see what happens, in fact, some people have done this in real life.

110
Other Games / Re: Games you wish existed
« on: August 11, 2015, 11:59:25 pm »
This is an idea that I had for a specific game that I'd like to make if ever I have the technical aptitude or know someone who does, but here goes. A post-appocolyptic open-world survival-MMO set after WW3.
The story: One day, the world was absolutely fine, kids playing on the streets, peace on earth, world hunger ended, and the next it all went to hell. Without warning the dead started rising in Germany. At first it was nothing serious, the dead ambling out from a car wreck, quickly being out down by police and systems for the dead quickly devised, but this had a profound mental affect. Seeing the dead climb out the grave doesn't just make the news, it signals the apocolypse. As panic started spreading throughout the world, people attempting to repent to reverse the divine wrath, the Infection spread. Israel, France, the U.K, Saudi Arabia, South Africa, China, India, Japan, the U.S., Mexico, Brazil. The governments of the world tried to deny the impossible nature of this Black Undeath, claiming that it was a highly sofisticated bio-weapon developed by the a power-hungry country. America blamed Russia, the only major power not yet infected. It did not take long before nukes were aimed at major cities between the U.S. and Russia. Many loyal U.N. members opposing this war turned their warheads toward the two powerhouses, receiving equal treatment form their targets. North Korea happily pointed their nukes at the U.S. with South Korea opposing them. Quickly, every country with a nuclear program was prepared to make use of it and in the most of the tension and the heated debates, one was launched. It is lost to history who fired first. The few Russians still alive today claim the U.S. Americans say Russia. Others claim North Korea got trigger happy, but soon most major cities had been wiped from the map. Moscow, New York, P'yongyang, Washington D.C., Seoul, Baghdad, Hong Kong, Beijing, Tokyo, Paris, London, Berlin... The list goes on. In the aftermath, countries fell into pieces of their former selves. Many smaller countries became little more than groups of warring raiders and factions. The zombies of those killed by radiation poison and the aftermath of the Great Nuclear War filled the world with walking husks, forever changing it. 20 years later, the hordes of been thinned somewhat (though still massive), societies are stabilizing and on the rise, and you're here, ready to forge a new life.
Features:
•A body part, disease, hunger, hydration, and blood level-based damage system. 1 damaged hand makes most 2 handed items unusable and creates severe penalties for others. 1 damaged foot or leg gives a limp and prevents running. Broken bones cause great pain which need proper treatment. Burning limbs can be put out but will increase in intensity quickly, causing pain and semi-permanent to permanent damage.
•A faction multiplayer system in which players join a faction that slowly works it way up from a small clan to a sovereign state. Diplomatic states including:War (Reward for killing enemy), Hostility (small amounts of organized attacks, such a raiding with extra reward) Neutral (no relation. Can still fight) Truce (fighting forbidden. Members of the other faction will be highlighted blue and you will be notified of their presence when near) and Allied (Sworn to aid eachother during war. Can be done by sending resources, or combat assistance.) At later stages, alliances with other player factions and NPC countries.
•NPC countries. When the server spawns, these are placed from a premade list. Contain trading havens, in which any conbat will instantly make you hostile to the country and their guards that patrol the place. Player factions can trade caravans with countries.
•Trading caravans that can be raided by NPC countries, players, or player factions. Guards can be hired to prevent this.
•Dangerous AI and NPCs
•Set amount of raidable resources when the server begins. This includes scrap metal, rock, items, and wood that can be found lootable/extractable in structures and remnants of civilization.
•A pool of resources for NPC countries that determines everything they own or can build. Trade posts, guards, guard towers, military bases, and cities(contain many items to loot, but are heavily guarded. Toppling the capitol can destroy an NPC's country.). Profits made by trade and acquisitions by raiding parties add to the pool.
•A highly detailed crafting system that allows you to easily craft primitive weapons with sticks and stones without special equipment and gets more complex, useful, and rewarding with higher level crafting equipment. (Workbenches where you can build weapons, ammo, and armour from scratch using your resources and items.)
•As your faction progresses, the ability to create complex, automatic operations to gain raw resources from different constructions.
•A wide array of detailed and useful constructions to build, each requiring realistic resources.
•A wide variety of guns and ammo that you can find and build. Assault rifles, marksman and sniper rifles, shotguns(low and high-spread), machine guns, submachineguns, pistols, and machine pistols. Ammo: AP, HE, Incendiary (dragons breath, HEI HEIP(High-explosive incendiary + propellent, essentially a small incendiary bomb shot from a gun used for setting fires and area-denial. Shot by very few weapons (mostly large machine guns))and API) subsonic, varying calibers fitting different guns)

More details, the list goes on.
•New ammo- junk ammo. Some weapons are made to launch pieces of junk at lethal speeds and shotgun rounds can be loaded with an old rusty nail or other suitable item. Very likely to cause an infection.
•Wide variety of melee weapons, including maces, clubs, spears, swords, knives, bayonets, hammers, axes, and impromptu whacking sticks, like crowbars. Different attacks that can be blocked. Horizontal, generally faster. Vertical- most damage, slow. Stab/prod-has most reach, not as slow as vertical. Some items may not have workable points, making this either not an option, or an ineffective one. Special attacks for different items (spears having light and heavy stabs(more reach damage, and time)or being thrown for example). These will also allow one to hit different body parts more easily (overhead from behind knocking the enemy out easily, horizontal cut to the knee crippling a leg, or a precise stab at an organ or the throat.
•Primitive ranged weapons that can be crafted and found including recurve bows, longbows, compound bows, crossbows, throwing spear and atlatl, and slings that shoot rock or junk. Different types of arrows and bolts with different fletching (flight path), shaft length, (flight path)material (durability) and tips(shape and material)(damage and armor piercing. Can be poisoned or made of lead.) Will either brake or be retrievable after shot based on durability.
•Tools including axes, shovels, pickaxes, and farming tools. Used to chop, mine, dig, and farm for resources.
•Faction XP system in which the faction gains Unity points as members of the faction do quests and activities that benefit the faction.
•Faction based quests that can be undertaken only one at a time at any time. Can be defending a trade caravan, raiding an enemy caravan, or manual domestic tasks.
•Player based XP system in which the player has an increasing multiplier to faction XP earned by themself.
•Map that spans the entire globe with available resources, NPC countries, land, loot, and nuclear wasteland depending on location. Different areas are good for different reasons. Europe is a great start because it has a lot of early game loot, but as early game loot disappears, it will be crowded by the more experienced players. North America, more spread out. Good early game loot. More desirable mid-game. South America, little of note, good for late game base-building. Africa, full of warring countries that can be made hostile and fought for XP. Can be good for late game base building due to most people avoiding its desolate regions. Asia, bad early game due to the millions of zombies, but good to awesome loot in the mid game when the hordes can be thinned. Japan especially has much high-tech loot.
•Faction XP that determines the level of a faction and things they can build. For example, clans can make semi-permanent to permanent camps, and states can build cities, mining operations, lumber operations, oil wells, quarries, an plantations to be worked in by the population the cities support.
•Dynamic gameplay. Early game requires looting resources to survive, while late-game focuses on large states harvesting resources and building high-tech things themselves.
•Wide variety of vehicles to be found and to be made/customized, including boats, cars, trucks, APCs, jeeps, ATVs, sportscars, helicopters, fighter jets and bombers, stealth bombers (super expensive!), and more.
•Wide array of explosives,including molotovs, home-made grenades, frag grenades, HE grenades, grenade launchers, incendiary grenades, rockets, incendiary rockets, rocket launchers, vehicle mounted rockets, guided missiles, mini-nukes, nuclear missiles, and interception missiles for nuclear missiles(I think they're called IBCMs? Not sure exactly), and more.
•Robots, including security or attack turrets on buildings and vehicles, recon drones, combat drones, and miniature disposable tanks. Range from primitive miniguns mounted on an RC platform to drones that can be outfitted with guided missiles.
•Cybernetic and genetic mods that can be given to a character and lost upon death.
•Multiple game modes for more casual players, more serious players, and full (or as close as possible)realistic simulation.

111
Back from vacation. Actually got back a few days ago, but I had school and school preparations to worry about. Still watching the IC for activity, but I understand if you don't have the time to maintain the game right now, Stirk. Honestly I haven't had much time to play it myself.

112
Going to be inactive for a week since I'm taking a vacation with my family. I know not much is happening right now, but I just wanted to let everybody know if something does happen in the game.

113
Other Games / Re: X-Com 2: Gears Of Muton
« on: July 25, 2015, 07:29:31 pm »
Guys, we're all forgetting the most powerful weapon of the Middle Ages, disease! Bring out yer leppers, bring out yer dead, bring out your sick children and parents! Load 'em in a catapult and throw 'em at the alien scum! Garunteed 66% of the enemy will die if we can get some rats with the Black Death.

Really though, it's worth a shot. I very much doubt that the aliens will be resistant to Earth diseases, and corpses of the sick were known to be used in catapults or biological warfare. If that doesn't work, just hit the Xenos with some boulders. That should do something, although it will be difficult.

114
Other Games / Re: X-Com 2: Gears Of Muton
« on: July 24, 2015, 10:22:26 pm »
Hah, screw chain swords, bring back the Power Swords from Apocolypse. Those things were awesome. And they'd fit perfectly into the new melee combat.

115
Dispenser

116
Interested sadist here. Sadistic in both real life, and in house!

117
Realized that I hadn't posted in a while in IC, but I just wanted to let everyone know that I haven't gone inactive, Char is simply biding his time rather than getting involved in the recent conflicts. I'm still watching the thread and still playing the game.

118
Other Games / Re: Crusader Kings 2 is released.
« on: July 20, 2015, 12:42:00 am »
The plan of the slut queen of England hasn't gone according to plan... Catholicism regained it's moral authority and the HRE bashed me down with about 40,000 troops until I had to surrender the duchy of Bedford, so I decided to swear fealty to the Kaiser, murdered his wife, then married him (patrillemially, the only way I could). Now, that queen's dead, my new character married the new Kaiser, got thrown in prison due to some wierd shenanigans in which a vassal of mine attempted to press a claim on the HRE, and I was listed as the head of the war, seduced the guard to escape, remarried the kaiser, only to divorce when he discovered she had a few minor affairs, raised my opinion back up to 100, and now I'm unmarried, stuck with ultimingure succession, and am attempting to install a Cathar Kaiser/in, but I'm forbidden from plots. I have one prince from the HRE who became my marshal and I was able to convert, but I don't think I can get him on the throne. I'm younger than the current Kaiser and have the attractive trait, so I should be able to marry the next Kaiser when the time comes. Is there any way I could convert my husband? If not, how can I convert a member of the HRE posited to take the throne (elective succession)?

119
Other Games / Re: Crusader Kings 2 is released.
« on: July 16, 2015, 01:12:09 am »
After the new patch, I decided to re-attempt my Slut Queen of England plan. For those who don't know, my plan was to create a custom female ruler in place of the King of England just 3 months after the start of the high Middle Ages. I decided to focus on intrigue and seduction and use that to get all of my vassals' opinions of me up. This time, I took the wounded, (I think ill, but can't quite remember if that was an option.) stressed, and depressed traits, and used the points I recieved to make the character attractive and give her 30 intrigue, 7.1 health, and 80% fertility. I also made her religion Cathar and decided to make all of England Cathar and make this heresy the true Catholic faith if possible.

Anyway, after roughly 30 years of rule, I've conquered all of England, Wales, and 2 Catholic holy sites. In 30 years I've screwed up history so much that England is Cathar, Rome is Cathar, the true Pope is in exile, multiple Anti-Popes exist, albeit no Cathar, everyone in England has STDs (Slut Queen indeed), England has more or less an equal society for men and women, and the first crusade wasn't for Rome or Jerusalem, but for England(and failed)!

Currently, I'm struggling with the making Cathar the true faith portion of the plan. I've fabricated claims on a third holy site held by a King of only 3 counties. The moral authority is around 36%, if I remember correctly off of the top of my head. I remember reading that it was possible on the CKII wiki, but I don't see how to do so. Unfortunetly, Cathar cannot make an anti-Pope because they reject the Papacy because of its corruption.

120
Other Games / Re: Silent Storm and Semtinels
« on: July 05, 2015, 01:52:39 pm »
Snipers are only really good if you've got a lot of distance between you and the enemy. And there's a couple occasions where the scenario starts you off surrounded by enemies. The leveling system I did fine with without abusing it at all. Although the Panzerkleins really did ruin the need for tactical planning.

Personally, I'd take the most broken, unbalanced game over the most balanced esport-bait if the former was the more emergent, feature-rich and complex.
I feel that the panzerkleins didn't completely ruin tactics, although they put a huge damper on them. In order to kill one, you needed either a special weapon obtained from the enemy, or your own Panzerklein with a weapon that could hurt another. If you didn't have that, your only option was to find a bottleneck and shoot it in the head multiple times with high-powered rifles until the pilot died, or make in run out of ammo and then do the same. This actually got me using some tactics that I had never considered, like using a cardiac stimulant on my soldier with the highest health and making them burn all the enemies ammo, or getting in a Panzerklein with no ammo to releive a machine gun Panzerklein of it's ammo. They didn't kill the game, but they did restrict it. Fortunately, they're only used by the enemy on 4 story missions.

Also, I agree that stealth snipers weren't always the best. A machine gun soldier with a good machine gun, lots of familiarity, and a lot of skill could do a full burst with 25% chance of hitting at nearly max range. That's incredibly lethal. They could also do a short burst with 15% less AP cost and one more bullet, which is often the difference between life and death. Although the skill trees on some classes are unbalanced in that some abilities are useless while others are overpowered.

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