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Messages - Quartz_Mace

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1066
DF General Discussion / Re: What Would Urist Do?
« on: September 29, 2014, 02:48:30 pm »
Urist cancels commit suicide: no worldly possessions to accomplish it with

WWUD if s/he though it was safe to mine one more tile of adamantine?

1067
DF Dwarf Mode Discussion / Re: My naked military
« on: September 28, 2014, 01:41:04 pm »
Ah, I remember the first time I accidentally sent warriors into combat naked without knowing it. The Riddled Assualts were pretty funny...

1068
DF General Discussion / Re: What Would Urist Do?
« on: September 28, 2014, 01:25:44 pm »
Weaponize it.

WWUD if he was a Wereshark?

1069
Nil's a regular (or as regular as a hardened head squishes like him can be anyway,) footslogger. Been meaning to assign a hammerer from outside the militia just for completeness' sake though.
I'd understand if you don't. If any good Dwarves get sentenced to hammer strikes, you know they'll die.
Considering that's sort of the point of hammerers... But really it's more because if we do for whatever reason need to carry out an execution, I don't want to have to deactivate a squad for the sentence.
I meant more like a Dwarf vital to the fortress getting killed when he or she would otherwise be injured. Obviously the hammerer is supposed to kill criminals, but sometimes you need the criminals alive.

1070
Nil's a regular (or as regular as a hardened head squishes like him can be anyway,) footslogger. Been meaning to assign a hammerer from outside the militia just for completeness' sake though.
I'd understand if you don't. If any good Dwarves get sentenced to hammer strikes, you know they'll die.

1071
DF Dwarf Mode Discussion / Re: 119 emotions, eh?
« on: September 27, 2014, 10:38:05 pm »
I wonder if emotions will add in crimes of passion, like planned murder...

1072
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 27, 2014, 09:06:44 pm »
Quartz Mace cancels living: demons embedded in everything.
I'm sigging this.

1073
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: September 27, 2014, 09:04:43 pm »
As a wolf pack was bearing down on my newest human adventurer, I managed to sprint to a tree, some distance between the wolves and me, and began to climb a tree. Although a wolf bit me a couple of times, he did little damage and I managed to climb up. After climbing to the top of the tree, I decided I could jump from tree to tree and escape. I tried to jump to a tree 3 tiles away, stopped one tile away, and plummeted straight to the ground. Then I saw a 8 w's run to my symbol and have red arrows point at it, causing me to wake up dead. I then pressed shift+w and the game told me "There is no sunlight when you're dead."

I love this game.

1074
Haven't been able to get one of these out and a lot has happened, so it only focuses on the important stuff, but here we go.

The Greatest Crime
Spoiler (click to show/hide)


OOC: By the way, is Nil the official hammerer, or just a soldier?

1075
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 27, 2014, 12:38:20 am »
I just got into that really bad "I can mine one more piece of adamantine!" mindset, and just experienced HFS for the first time after avoiding it for the entire year I've been playing DF. All I can say is... yikes!

1076
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 25, 2014, 06:29:03 am »
Shove them in a cage near the fort's entrance. Link to a lever, wait until next siege and pull.

Wouldn't they starve in  a cage? Besides, it would be overkill since there are no sieges in Searingmines. There have been a few minotaurs and cyclops but those things are so wimpy that children could handle them.
Last I checked wild animals don't need to eat and even domesticated ones in cage don't. I guess war you could pasture and breed them( a giant one).

1077
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 24, 2014, 03:44:51 pm »
Shove them in a cage near the fort's entrance. Link to a lever, wait until next siege and pull.

1078
DF Dwarf Mode Discussion / Re: Prepare for the journey carefully
« on: September 24, 2014, 03:43:11 pm »
Don't bring any wheelbarrows, crutches, or splints on an embark with trees. Instead, use the points to buy ore. I'd bring iron ore (limonite, hematite, or magnetite, whichever is cheapest), if it's available. If not, bring tin ore (cassiterite) and copper ore (malachite or tetrahedite which also contains silver and is more expensive). Bring plenty of lignite or bituminous coal if you're bringing iron to alloy for steel, which also requires flux stone (lignite=5 bars of coke, bituminous coal=9 bars). If you plan I grow your own cloth and such, leave behind thread as well. Early on, stick to regular bronze because it's easiest to make. Bismuth bronze requires bismuth and more effort, but bronze can be made directly from ore.
My continued argument in favor of Bismuth Bronze
Cassiterite and Malachite cost 6 each.  Each makes 4 bars.  You get 8 bars for 12 points, which is 1.5 points per bar.
Cassiterite, 2x Malachite, and 1 Bismunthenite costs 21 points, because Bismunthenite only costs 3 points.  This produces 16 bars for 21 points, ~1.3 points per bar.
In an embark of 1,274 points, if you invest lightly in other things, you can get away with 600+ points.  That's 400 bronze or 450+ bismuth bronze.  Either way that's a lot of metal, but 12 ingots makes one suit of regular armor for me.  I can easily get an extra 5 full suits of armor using Bismuth, and heaven knows there's always 5 more migrants.  And there are so many migrants and a whole YEAR to prepare for attack, that I can afford to put labor on metalworking.  Those migrant cheesemakers can actually do something useful on the first year.
I agree, in the long run, bismuth bronze is better. In the beginning, when you may be low on fuel and dwarf power, it's much easier to just smelt two ores into eight weapon and armor grade bars and work from there. Also, I say don't bother with the bismuth bronze because neither are the final product as planned. You'll want steel-clad Dwarves in the end, not bronze-clad, so you won't need 450+ bars of bronze.

1079
DF Dwarf Mode Discussion / Re: Prepare for the journey carefully
« on: September 24, 2014, 03:06:14 pm »
Don't bring any wheelbarrows, crutches, or splints on an embark with trees. Instead, use the points to buy ore. I'd bring iron ore (limonite, hematite, or magnetite, whichever is cheapest), if it's available. If not, bring tin ore (cassiterite) and copper ore (malachite or tetrahedite which also contains silver and is more expensive). Bring plenty of lignite or bituminous coal if you're bringing iron to alloy for steel, which also requires flux stone (lignite=5 bars of coke, bituminous coal=9 bars). If you plan I grow your own cloth and such, leave behind thread as well. Early on, stick to regular bronze because it's easiest to make. Bismuth bronze requires bismuth and more effort, but bronze can be made directly from ore.

1080
Forum Games and Roleplaying / Re: Destroy the Tower (Round 1)
« on: September 23, 2014, 07:26:29 pm »
Puzzled as to why the Demon ate him, begins bashing it's guts with his mace from the inside.

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