1084
« on: September 22, 2014, 09:03:18 pm »
I like to make military choke-points for my battles. The sieges enter to find the 5x5 trade depot, followed by 2-3 layers of traps and a wall. At the wall, there is a diagonal slit in the side of the hallway. When they walk through, they are battered to death by an artifact mechanism weapon trap (or masterwork if I don't have the mechanism) with one whip (to knock them out) and 9 masterwork quality spiked balls to finish them. They then have to pass a 15-20 tile death hallway while Marksdwarves shoot out from behind fortifications. If they've stopped at the wall, I can send in my melee squads to kill them without any disadvantage against ranged troops. If a Goblin siege comes with building destroyers, they'll charge forth into cage traps and be nullified. I always keep at least one row of cage traps to save some prisoners for Dwarven torture and capture Mega and semi-Megabeasts for use, though they rarely show up. I also like to install a cage trap in the wall with an army of all those useless yaks and water buffalo migrants bring, so I can flip a lever and watch them be gored. If I'm really blood thirsty, I'll fill the cage with members of another captured siege or dangerous wildlife. In all honesty, I'm starting to cut down on the use of traps after learning how much deadlier the military is, especially now that sieges tend to wander.
Illustration
X- wall
T- Trade depot
C-cage trap
W-Weapon trap
O- Constructed cage (linked to lever elsewhere)
+-fortifications
N-natural wall
Bottom = entrance
+++++
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
WXXXXXN
NCCCCCN
NCCCCCN
NCCCCCN
NTTTTTTN
NTTTTTTN
OTTTTTTO
NTTTTTTN
NTTTTTTN
Sorry if not everything lines up, hope you get the basic picture. There are two cages because I like to have two stocked with fighters.