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Messages - Quartz_Mace

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1081
I once spilled a man's guts, so he passed out. In one of the most brutal acts of adventure mode, I cut his guts out of him. What was even more ridiculous is that he lived. I had to cut off his head to put him out of his misery.

1082
Forum Games and Roleplaying / Re: Destroy the Tower (Round 1)
« on: September 22, 2014, 11:36:08 pm »
Gathers a small band of 6 other Dwarves and embarks in the side of a mountain near a Necromancer tower. Begins mining down continuously while other Dwarves complain about "food, booze, rest, and nourishment. Hits adamantine...

1083
Forum Games and Roleplaying / Re: Destroy the Tower (Round 1)
« on: September 22, 2014, 09:11:30 pm »
Acts in a civilized manner, taking a cake and splitting it with the Demon. He makes an offer, to make a Dwarven outpost, mine down into the magma sea, and breach it, freeing his Demonic brethren!

1084
I like to make military choke-points for my battles. The sieges enter to find the 5x5 trade depot, followed by 2-3 layers of traps and a wall. At the wall, there is a diagonal slit in the side of the hallway. When they walk through, they are battered to death by an artifact mechanism weapon trap (or masterwork if I don't have the mechanism) with one whip (to knock them out) and 9 masterwork quality spiked balls to finish them. They then have to pass a 15-20 tile death hallway while Marksdwarves shoot out from behind fortifications. If they've stopped at the wall, I can send in my melee squads to kill them without any disadvantage against ranged troops. If a Goblin siege comes with building destroyers, they'll charge forth into cage traps and be nullified. I always keep at least one row of cage traps to save some prisoners for Dwarven torture and capture Mega and semi-Megabeasts for use, though they rarely show up. I also like to install a cage trap in the wall with an army of all those useless yaks and water buffalo migrants bring, so I can flip a lever and watch them be gored. If I'm really blood thirsty, I'll fill the cage with members of another captured siege or dangerous wildlife. In all honesty, I'm starting to cut down on the use of traps after learning how much deadlier the military is, especially now that sieges tend to wander.
Illustration
X- wall
T- Trade depot
C-cage trap
W-Weapon trap
O- Constructed cage (linked to lever elsewhere)
+-fortifications
N-natural wall
Bottom = entrance
 +++++
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
NWWWWWN
WXXXXXN
NCCCCCN
NCCCCCN
NCCCCCN
NTTTTTTN
NTTTTTTN
OTTTTTTO
NTTTTTTN
NTTTTTTN

Sorry if not everything lines up, hope you get the basic picture. There are two cages because I like to have two stocked with fighters.

1085
Forum Games and Roleplaying / Re: Destroy the Tower (Round 1)
« on: September 22, 2014, 08:16:12 pm »
Retaliates at the trolls, bashing in skulls and breaking down foes to carve a path with his Super Vampire strength, toughness, and agility!

1086
DF General Discussion / Re: What Would Urist Do?
« on: September 22, 2014, 08:10:33 pm »
Urist utters a laugh...

Demons have been struck down

WWUD if s/he knew that s/he was just some simulation in the best video game in the world?

1087
Forum Games and Roleplaying / Re: Destroy the Tower (Round 1)
« on: September 22, 2014, 07:49:09 pm »
Yells "Charge!" to his remaining soldiers and skulks off like the night creature he is...

1088
Forum Games and Roleplaying / Re: Destroy the Tower (Round 1)
« on: September 22, 2014, 07:01:19 pm »
Quartz_Mace: Hp 100:100 (Vampire toughness)

As a Vampire and slayer of one, commands an army of 500 bear-riding humans to march upon the tower, but does not fight himself.

1089
Forum Games and Roleplaying / Re: Destroy the Tower (Round 1)
« on: September 22, 2014, 04:50:30 pm »
Far away from the tower begins a secret quest to become a vampire.

1090
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: September 22, 2014, 03:11:16 pm »
If i remember well the fix was about animals, but i notice there are many animals (weren't trolls animals too ?) that have now jobs (like the trolls), some animals can even be found as "recruit" (without even being "animal men"), maybe that's where the fix break : as if an animal has a job (that is a bug in itself already), doesn't it mean that the game does not treat it as animal anymore ?
nah it's most likely due to the game randomly generating a populace for when you visit than "animals count as people too!."

stepping away from regeneration I finally learn where all those items go when you trade with people,
They go into their coin pouch.

Don't worry he's a dad.
Oh my gosh, their carrying babies! Quick try to barter for one. I wonder if he'll sell...

1091
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 22, 2014, 03:08:50 pm »
I departed from embark with a proficient biter. After they trained up to professional teacher they are now leading BITING DEMONSTRATIONS. I can only imagine rows of dwarves snapping at the air in unison.
Spoiler (click to show/hide)
Never underestimate biting. I once had a Dwarf hack at a Troll, and get her axe stuck into it. She then looked it in the eye and bit it's arm, bruising a bone. While the beast recovered, she seized her axe and spilt its guts. Bėmbul then became our champion.

1092
I find it amusing as to how we found a science project that doesn't involve magma.
Sigged

1093
DF Adventure Mode Discussion / Re: Funniest Names
« on: September 21, 2014, 11:12:13 pm »
The Holy Lobster, a human priest.

Weakenedhammers, a fortress.

The Accidental Hills. - I imagine a giant walking across a flat plain, looking back and seeing hills.

1094
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: September 21, 2014, 10:33:39 pm »
Hmmm. Face palm moments... How about all of them?

1095
I always get a ton of Bėmbuls and Ateshes. Urist a are surprisingly less common.

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