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Roll To Dodge / Re: You are a Monster RTD [10/10]
« on: June 04, 2016, 02:01:03 am »
(( Damn, hurriedly read and posted, changed now. Thanks for pointing that out.))
Find some place to recover.
Find some place to recover.
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Watch em' for a bit, with a bit of luck they might be like the Zombies I met a while back...
Make some noise to attract the walking dead, then dash off to other cover. Hopefully that leaves a path clear to the deer.
Decorate it smile at miriel help fix the boat more.
Well, best to do as he says. Continue walking along the road until I reach the next town.
Prepare to combat the incoming swarm by laying out my spare mags for quick reloading.
Watch the guards, see if they are in a good position for me to infiltrate.
Finally enter the hut and see what the guy has to say.
Go to the Oak.
Start looking around for wild animals to hunt.
Keep on fixing.
Ask around for a town name and a phone to use. It's better than nothing, that's for sure!
Wait for most of the supplies to be in before continuing, then ask for some help.
See if my artifacts have any useful properties. Obviously be safe with handling them.
Let's get in there!
I Keep looking.
Keep looking. Any trees, alcoves, anything providing any semblance of cover just to make camp.
Nardo was so silent and well behaved last turn that he didn't even have a post
Arrive at the destination?
Keep moving until I reach town, damit!
Help put up barricades. But in a highly defendable place where we can hold up without any barriers.
Try to determine how many hours (turns) until nightfall. Try to sleep before I get tired.
I Follow Him.
Reach the nearest intact looking building, head inside it, invite new comrade to go with me.
Try to fix the rowboat.
Patch it up. See if I can save one or two of my fingers.
Walk around the outside of the outpost. Try to find vulnerabilities in their security, such as blind spots from towers, and see if I can spot where they hide weapons and ammo.
Slowly move my vision to the ceiling, the horror movie way.
Nardo starts fidgeting. Then he starts rambling to the guy next to him.
Carefully examine the guy next to me and notice every detail of his equipment, appearance, mannerisms, etc.
Seriously just keep going, Chernobyl or death!
get moving, and find a road. Walk parallel with it till I reach civilization. Have some Ray flashed rabbit for a meal.
Unload an entire magazine into the swarm.
Try to find somewhere where I can have an easier time hopping the fence.
Slowly approach the spooky skeleton.
Check out the rowboat.
Once more into the zone.
take a rest and reflect on everything that happened. I did a pretty good job surviving out there!
Hop the fence.