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Messages - Dark One

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1156
Roll To Dodge / Re: S.T.A.L.K.E.R RTD - Welcome in The Zone - [6/8]
« on: April 25, 2016, 01:41:11 pm »
Welcome in The Zone

The Chernobyl Exclusion Zone - an exclusion zone taking area of 30 kilometres. Abandoned since the disaster, the power plant and nearby cities - Chernobyl and Prypiat - as well as many smaller villages were left to decay in radioactive waste. Many years after the disaster some of these places are still highly radiated, while in places where the radiation have ceased - nature came back to claim what humanity took from her.

Tranquility of this place was disturbed only by a guided tour from time to time, or by scientists and their research, but for most people it was a place that should remain untouched after 1986. Until now. A cyber attack aimed at State Agency of Ukraine on Exclusion Zone ended with leak of footage material and scientific research. Experiments on human, animals and plants, strange phenomena and objects of unusual properties - secrets of The Zone were published. Media all over the world were boiling up with leaked material. The Agency did it's best to remove all the information, but it was too late. People, called later stalkers entered The Zone to face the unknown. Last effort of the Agency was to increase military protection over the zone and eliminate everyone trying to enter it.

They couldn't stop all the stalkers. This is where your story begins...

Turn 1
Late Spring

It's dusk time. The Sun slowly rises upon the horizon.

Ronald Roman
Spoiler (click to show/hide)

Lorence "Lucky" Jackson

Spoiler (click to show/hide)

Anna Iveson

Spoiler (click to show/hide)

Nardo Polo
Spoiler (click to show/hide)

Nix
Spoiler (click to show/hide)

Dustan Hache
Spoiler (click to show/hide)

((GM note: Forgot to mention HP and Fatigue points in sheets. Adding them now.))

1157
Roll To Dodge / Re: S.T.A.L.K.E.R RTD - Welcome in The Zone - [1/8]
« on: April 24, 2016, 04:31:17 pm »
Above answers should give enough information about general setting, though it would differ from game series in some places. Proper plot would be posted at the beginning of first turn. RTD would start when two more players join or after a few days since this post.

1158
Roll To Dodge / Re: S.T.A.L.K.E.R RTD - The End -
« on: April 23, 2016, 03:06:03 pm »
Alive Players

Spoiler: Dustan Hache (click to show/hide)

Spoiler: Sosoku234 - Fisk Black (click to show/hide)


Spoiler: Spazyak - Marley (click to show/hide)

Spoiler: NRDL - Jak (click to show/hide)



Dead Players









Finished


Waitlist

-

Cold Storage




Spoiler: ManMan - Ronald Roman (click to show/hide)


1159
Roll To Dodge / S.T.A.L.K.E.R RTD - The End -
« on: April 23, 2016, 03:05:39 pm »
What's this?

This is my very first RTD game, based on "Roadside Picnic" of Strugacki brothers and S.T.A.L.K.E.R game series. A post apocalyptic, sandbox RTD where players assume roles of stalkers. Take all neccessary equipment and try to survive in Chernobyl Exclusion Zone. Discover strange phenomena, artifacts - objects of unknown properties or hunt for mutants.

You are the first few stalkers in the zone. You can be a criminal hiding in a place where law won't reach you, a lone wanderer exploring the Zone, scientist discovering Zone's misteries, a mercenary for hire, a military stalker or a person just trying to make good money - but no matter who you are, the Zone is unforgiving and deadly.

Core Rules

Spoiler: Rolls (click to show/hide)

Spoiler: Radiation (click to show/hide)




Spoiler: Stat/Skill tresholds (click to show/hide)


Discovered Content

Spoiler: Anomalies (click to show/hide)

Spoiler: Artifacts (click to show/hide)

Spoiler: Mutants (click to show/hide)

Spoiler: Substances (click to show/hide)

Spoiler: Active effects (click to show/hide)

Spoiler: Reactions (click to show/hide)

World Information


Spoiler: Factions (click to show/hide)


Spoiler:  Locations (click to show/hide)

Spoiler: NPC (click to show/hide)

1160
In the caverns beneath Doomforests

*Two reachers jumped out of cavernous lake and landed on a small island in the back side of it. They started to grumble and screach in an ominous and bizzare language. Their speech was so otherwordly that no living nor undead creature, human, elf or dwarf could understand it.*

- So our powers have finally reached for Doomforests' underground... - Gogol says with excitement.

- It's only a matter of time until we'll reach Doomforests' energy veins. - Dark One somehow seems unmoved with this. For him, it's just a part of a plan.

- Now for the last step... - Gogol stops and looks into one spot of the cavern. He smiled widely as he sensed energies coming out of one of the chambers, then said - Looks like you were right Dark One. They really try!

Dark One gathers a small portion of energy and sends it towards the portal in an unvisible beam of prime energy, sending a vision of cataclysm and dark days ahead... also blowing up someone's head. Gogol seemed delighted by the chaos that ensued after cultists attacked paladins, and Dark One's move made it all better for him.

- Let's leave these mortal vessels, our common friend seems to be watching us in confusion... - Gogol says pointing directly at a dwarf hiding in darkness.

- Let's move then...

*Reachers jump back into water, disappearing in the dim depths of lake.*

1161
((Could corpses still hold on Caedan if he turned into mist?))

Claw furiously!

1162
Make an illusion of portal to hell opening in the cave. If fails or succeeds - shred enemies to pieces with my claws.

1163
So our plan worked Barak... Fresh sacrifices for the ursine god! He'll be delighted upon waking up!

Fool them that they got into a lair of eldritch abomination, use whispers of damned, retract claws and strike.

1164
Envelope an illusion around the lair, so it would look like an ordinary rock, not a lair.

1165
Nearby Steelgolds

Two cloaked wanderers met up together in a small forest...

- Just in time, Dark One!

- What is it this time, Gogol? - Dark One seems irritated with this meeting.

- Forgotten ones, werecamels... was it a part of the plan?

- It's just to make things more interesting - we'll see how new overseer deals with these troubles, and more of them incoming in future...

- What about the Klan-Master?

- Just a matter of time... He'll be ready soon...

- Sometimes I have a feeling that you're trying to fool me, to make a part of your greater plan...

- You'd be a fool thinking this way. You know that cooperating we can both profit greatly... Don't worry Gogol, it's just a part of the plan...

1166
I'll help you carry him back.

Take the bear back to lair.

1167
[OOC] Doomforests save is compatible with 42.06, checked it before. [/OOC]

In the spaceless void

Gogol meets with Dark One again. Strange nature of this realm makes everything infinite in size, up to paradoxical dimensions.

- The time has come... - Gogol begins ominously.

- Let's begin now! - with excitement Dark One starts to chant an eerie incantation.

Back in Doomforests

The Klan-Master was assigned to butchery work. He took a pig that queen yelled at just a minute ago and took an axe. Just as he wanted to cleave it's skull, striking in between it's eyes, the pig spoke:

- Stop mortal!

- What!? - Dark Two was horrified, he couldn't butcher that pig.

- Behold my power!

The pig started to move it's convulted legs. Dimmension doors to hellish realms shot all across the room, dreadful souls of the damned tried to make their way to Doomforests and shred everyone to pieces, but they were stopped by pig's power. Pig shrieked out a sinister incantation and a stream of red energy striked Dark Two, easily passing his magic protective armor. This must be a really powerful pig, as it's magic got through soap protections.

- You will know what to do when the time comes! - the pig burns with chromatic flame, but it's not hurting it. A moment later it's just an ordinary, stinking swine.

1168
In place out of space and time

Two seemingly shapeless figures float in an ocean of energy.

- Was the timeline change neccessary, Dark One? - Gogol asks, slowly taking humanoidal shapes.

- Without this change, Doomforests would slowly turn into a realm where time has stopped... A side effect of bearing so much energy. - Dark One says while turning into a robed dwarf.

- I assume that all other elements of The Plan remain the same?

- Yes... - Dark One says ominously.

- Everything?

- Blueprints, portal devices, strange traces of my energies... everything is prepared to the slightest detail.

- What if they can trace you by using these devices?

- Why wouldn't we want them to do this? - Dark One says before the realm collapses under his command.

1169
[OOC] Good to see Doomforests moving on again.

Glad I could be of assistance to you in your efforts to persuade people that Doomforests is more than a set of roleplays occasionally loosely based on what used to happen in a fort.

Speaking of which.... [/OOC]


Journal of Dark Two

While patrolling crowded corridors of Doomforests, Dark Two had a strong feeling of deja-vu. New overseer... again. Something told him that it all happened before, just in slightly different way. He heard dwarves gossiping about a foul murderer sneaking around the fort, Queen getting mad cause outpost liason had a better suite than her or because all the pigs roaming the fortress (and their stench) were irritating - this led to a massive slaughter... at least butchers got in her favor. There were also gossips about a mason stranded in the caverns and a rescue tunnel being dug out to save him... probably not the first time it happens.

Later Dark Two attended to a big party - someone was celebrating naming his spear. He met there Doomforest's broker. He said "Just a minute and I'll be going to my duties, I promise!". Some dwarves made bets if he'll really go...

1170
You could show your friend a save of Doomforests or other huge and cluttered community fortress/succession game.

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