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Messages - Dark One

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121
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: May 04, 2019, 02:30:25 pm »
Turn 7




Quinn Learner

The Greatworm put Quinn back on the island. The mystic felt that the power he received changed him, made him much stronger! He no longer felt afraid of fire, and sensed the energies flowing through tar, and partially through the flames.

[5] Quinn's senses and body functions improved significantly!

[3] The mystic received a weak resistance to dark energy!

[2] The Greatworm did not give him any additional equipment!

"Now, it is time for your first task. Scout the border between Tar and the domain of dread knights. Take your time to prepare well!" with that said, the Greatworm submerged in tar.

[4] Putting his hand into the lake, Quinn procured a fierce whip made of boiling tar!

[5] Then he encased his staff in tar.

[2] He wasn't able to put tar on his robes however, as if their energies did not match!

[5] With a swift gesture, he built a bridge made of tar and left the pit!



Rainer Edmunton, Quan and Morion

Rainer turned to the new arrival. "Leave now, please,", he told him, "as much as assistance would be used, I can't allow another to be wrapped up in a mess I played a hand in causing."

[6] "With pleasure." Morion said and stepped back, getting caught in a vortex of energy that paralyzed him!

Code: [Select]
Morion: Paralysis
He turned back to the former corpse. "Now then, I humbly apologize for disturbing your rest, and even though I stopped, I did not keep my new ally from doing the same," he apologized, "but I ask of you, for you two traveled these paths, what did you do in this shadowy realm? Tell me, in honest truth, your sins. What depravities keep your soul from resting soundly? They must be plentiful, being as if you were an honest man, you would not be chained to this cruel realm for so long. Weigh your sins against the one you charge us of, and if you can tell me in earnest your's do not outweigh my own, I shall leave it to my lords, Nix and Aaron, light and luck, to determine my fate, but if your sins do outweigh my own, then you must stand down, and by the power I have, I will forgive your sins, or as many as I am able, and cut the chains that bind you here even in death. But be warned, should my sins outweigh your own, and my fate be left to my lord, I was born on his most holy day, and his light has never left my side."

[5] "A holy knight aren't you? Perhaps you may not see in it in this disfigured form, but I once used to be a holy knight myself. It is not the weight of sins keeping me here, but the nature of this accursed land. I will let you go, if you promise e to find a cure for the curse, as once you enter the Bleak Valley, you never leave it. Even after death." the Disturbed muttered.

"AAAAH" yelled Quan upon seeing the horror before him. There was fear in his eyes, but this fear only drove him forward. He took his heavy rock to start smashing the disturbed one's limbs!

Code: [Select]
[Quan: 3, 4, 6, 6
The Disturbed: 2, 5, 5, 3]

The sentenced charged and lightly bruised one of the Disturbed's hands!

Code: [Select]
Quan: -10 End
[2] "This fool will die however!"



Demir

[6] Demir went to the bed and fell asleep. He rested well, really well, but also woke up just before a lid of a coffin he was put inside during his sleep was closed!

[2] "Enjoy your sleep!" the Lich cackled.

Code: [Select]
Demir: Well Rested


Leona Maple

[2] Leona wanted to patrol the walls and examine the surroundings and the army of the dark spirits, but suddenly a dark bolt flew into her way!

[5] She managed to dodge just in time!

Code: [Select]
Leona: -5 End



Enemies

The Disturbed: [128/128]



Players

Quinn Learner: New skills, abilities and items.
Morion: Paralysis
Quan: -10 End [30/60]
Demir: Well rested
Leona: -5 End [50/60]





GM Notes

Tar Whip - A whip made of boiling tar.
[30 Physical Damage, 20 Fire Damage, Unbreakable]

Wanderer's Tarstaff - A staff highly strengthened by encasing in tar.
[20 Physical Damage, Unbreakable]

Paralysis - Paralysed characters can't act for 2 turns, a roll can break paralysis.

122
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: April 27, 2019, 01:28:14 pm »
Turn 6




Quinn Learner

"...very well. One condition, however: how I do my job will be purely my own decision. You may give me goals to accomplish, but attempting to force me to go about something in a specific manner will render your authority over me null and void. Should this condition be accepted, then your offer shall be, as well." - Quinn said.

[5] "Excellent choice my friend! I give you complete freedom over how you achieve your goals and hereby proclaim you one of the Tar!" - the Greatworm exclaimed and grabbed Quinn. In an instant it infused his body with a strange energy, the same that is powering the lake. Quinn felt stronger, much stronger than before!



Rainer Edmunton & Quan

”Ok then,” Rainer said to Quan, as he moved to the source of the spring water ”next time we find a body, you can loot it, while I pray for your soul.”

[2] The waterskin caught up quite a lot of mud due to Rainer's clumsiness!

"I don't mind but can i borrow a knife or something?" Quan asked, to which Rainer replied: "I don't think I have a knife on hand, sorry. Check the body."

[1] "Thought a wealthy fellow like you would have an extra blade" the sentenced remarked going to the body to check it. The corpse immediately started twisting and turning, the undead spoke with a low-booming voice: "How many times do I have to teach you this lesson!?"

The corpse got up and started growing! Two enormously long hands protruded from its back and its chest burst open, revealing a maw full of razor-sharp teeth! "I will feast upon your souls!" the disturbed shouted!



Demir

"Zombies are chasing me!" Demir yelled running into the cottage.

[2] "Quite unfortunate." replied the owner of the cottage - a lich in exquisite robes ornamented with stars and occult symbols.

[4] You should rest first, and tomorrow we will speak! - it said while the crystal lizard prepared a bed for Demir.



Leona Maple

[6] "How long has the siege endured?" Leona wondered patrolling the fortifications. She went to an officer in charge of the defenses and took a book out of her backpack. "This book transported me here when I opened it. Perhaps you can make use of it. I am on a journey to vanquish evil and found the book atop a rock within the vile Blackened Land, with no signs of weathering..!" Leona wanted to give it to the officer, but the book just faded out of existence in her hand!

[3] "You've been taken prisoner by the book! You cannot possess it, as you are literally inside it, like everyone of us! A rumor says that the book belonged to a legendary magician, Nmngubgu Sugnta!" the officer said.



Morion

"Oops. I guess I need to remember to keep track of directions better. Ah well, I'm sure there are interesting things here, too." Morion thought.

[6] He detected an unusual trace of energy and followed it to learn something new, but he was teleported away just out of the blue!

[6] He found himself in front of an undead abomination with four hands and a chest-maw full of teeth, there were two other adventurers behind him. "That was unexpected! You may leave and save yourself puny one, this is between me and those two mortals!"




Enemies

The Disturbed: [128/128]

123
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: April 17, 2019, 03:19:08 pm »
Turn 5




Morion

'Sounds great, but I happen to like having a body.' Morion replied and headed westwards.

[2] He mistook the directions and moved directly towards the land of the dark spirits, the realm full of shadows and menacing ghosts of the past!



Rainer Edmunton & Quan

'Mio grande signore, il tuo umile servitore ti implora di purificare la mia forma di questa maledizione e di condurmi a percorsi più sicuri in futuro.' Rainer prayed to his patron god to remove the curse.

[5] His god listened to his prayers and removed the horrible curse!

Code: [Select]
Rainer: Curse Removed
[3] Quan started looking for a branch which he could use as a handle for an improvised maul or hammer. He found a relatively thick stick which seemed sturdy enough to survive several blows.

Code: [Select]
Quan: Found Sturdy Stick


Demir

Code: [Select]
Demir: 4-4-4-3
Zombie1: 1-[4-2]-4-5
Zombie2: 1-[5-2]-3-6

((Zombies have a -2 to speed attribute when chasing for prey/rolling against escape rolls.))

Demir easily outran the sluggish corpses!

[5] He got to the village in no time and knocked to the doors of one of the buildings without thinking twice! A lizard made of raw crystal opened the door and hissed out: 'Massster! We have a vissssitor!'

[5] 'Marvelous! Let him in!' said a powerful sounding voice from within the cottage.



Quinn Learner

'“I would be one of you”? Now what’s that supposed to mean?' Quinn inquired.

[4] 'Those who make a covenant with one of the forces of the Bleak Valley received their otherworldly spark. Their bodies and energies adapt internally, without changing their physical appearance. As a result of the spark residing within you, you will be able to fully comprehend the energies of the covenant and bend it to yor will.' the greatword replied and stated: 'Enough of this banter. You have to choose right now!'

[3] Rainer quickly thought whether his ethereal form would allow him to get safely to the shore. He concluded that it is largely up to luck, as there are numerous conditions that can quickly interfere - such as the greatworm.



Leona Maple

'These look like solid defenses. I hesitated while retreating, because I wanted to fight. I suppose my feet tripped because I want to be on the battlefield.' - Leona bluffed - 'The forces of evil won't enter these walls while I'm here. They dare not attack us at day. The excitement has banished my fatigue. I will stay up all night.'

[3] Leona patrolled the fortifications for three hours straight, but nothing really happened during that time. She fell asleep and rested until nightfall.

Code: [Select]
Leona: Well Rested



Players

Rainer: Curse Removed
Quan: Found Sturdy Stick
Leona: Well Rested





GM Notes

Sturdy Stick - a relatively thick branch of an unknown tree. It seems sturdy enough to serve as an improvised weapon, or as a resource to create one.
[5 Physical Damage, 25 Durability]

Well Rested - HP and Endurance fully restored, +1 to a next action.

124
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: April 13, 2019, 02:30:44 pm »
Turn 4




Quan & Rainer Edmunton

This should do good enough to get these chains off! said Quan.

[5] With one powerful swing, he broke his chains!

[1] ”I’m sorry, but consider it a donation to allow others to survive here,” Rainer apologized to the corpse as he began to search it for any more loot. As he touched the body, it started twisting and moving! The corpse opened its eyelids - its eyes were glowing purple. With a low booming voice it said: 'A noble and brave knight, on the service of justice aren't you? What does your codex say about disturbing the dead, huh? I curse thee! For the remainder of your life all the food you will touch will turn into maggots, and all the water into urine!' - the corpse muttered and fell dead.

Code: [Select]
Quan: Broken Chains
Rainer: Curse of the Dead



Demir

Code: [Select]
[Demir: 6-3-5-5
Zombie3: 3-1-6-5

With a swift slash, Demir finishes off the undead, but his scimitar lodges tight in its body!

Code: [Select]
Zombie3: Dead
The other undead attack!

Code: [Select]
Zombie1: 6-5-5-1
Zombie2: 4-6-4-3

Demir: 2-6-3-4

The cadavers lunged at Demir from two sides, managed to overwhelm him and started punching, clawing and biting!

Code: [Select]
Demir:
-30 HP [10/40],
-15 End [20/60],
+64 Exp [64/256]



Quinn Learner

'That is an exceedingly insufficient explanation. What would you want me to do if I were to accept your offer?'

[3] 'You will be granted the power to control tar and fire, and no creatures undead, dread or dark will harass you, for you will be one of us. In exchange, you will be one of my spies and will keep an eye on the affairs of other kingdoms, the Dread Knighrs especially!' the greatworm explained.

[1] Quinn looked at the lake of tar. It seemed that the danger was fully physical, but there was something unusual about it.

[4] The shore is not that far away. And it seems that there is a single root growing off the edge that he could use to climb up.



Leona Maple

"What's going on??" Leona shouts.

[2] She ran towards the gates, but fell on the ground!

[5] The spirits were still far away, so one of the city guards ran to take her to the fortifications! When they were safe he said: 'You had a lot of luck! Churchbury is under the Underworld siege!



Morion

'Sure. Show me how to escape the barrier unharmed and I will be glad to leave.' Morion replied.

[6] 'The body cannot cross the barrier, but the spirit may. Leave your mortal vessel and join us, or head westwards!' the spirit hissed, its eyes were glowing deep purple.




Enemies

Zombie1: [30/30]
Zombie2: [30/30]
Zombie3: Dead


Players

Quan: Chain broke, penalties removed.
Rainer: Cursed!
Demir: -30 HP [10/40], -15 End [20/60], +64 Exp [64/256]





GM Notes

Curse of the Dead - A horrible curse thrown by restless undead., turns all edbile food into maggots and water into urine.
[Turns bonuses granted by water/edible food into penalties, transforms items.]

125
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: April 06, 2019, 02:46:18 pm »
Turn 3




Quinn Learner

'You’re going to have to explain what that would actually entail before I accept that.' - Quinn remarked.

[2] 'You won't die.' - the greatworm replied.



Quan & Rainer Edmunton

'Well if your on the side of justice then help me find something to gets these chains off of me.'  Quan said starting to look for something to smash the chains off with.

[3] He found a bulky rock under his feet.

'My sincerest apologies, sir,' Rainer replied while looking for something to store some of the water in, 'But I’m going to need some proof your sentencing was unjust. For all I know, you’re a murderer.'

[4] The knight found a corpse of an adventurer with an empty waterskin.

Code: [Select]
Quan: Found Heavy Rock
Rainer: Found Waterskin



Morion

'I am merely a scholar, seeking to learn about magic from this most interesting part of the world. I am no threat to anything here.' Morion replied to the wraith.

[2] 'You are not welcome within these lands! Turn back or head the path leading westwards!' - the spirit hissed out!



Demir

'Get away from me!' screamed the wanderer.

Code: [Select]
Demir: 4-2-3-5
Zombie3: 4-6-1-5

Demir wanted to slash wildly at the nearest undead, the corpse tried to dodge away but fell directly into his blade!

Code: [Select]
Zombie3: -15 HP [15/30]
Code: [Select]
Zombie1: 2-4-3-1
Zombie2: 5-6-3-2

Demir: 5-4-4-3

The two other cadavers tried to grab Demir, but he jumped away!

Code: [Select]
Demir: -10 End [35/60]


[1] Leona touched the book and felt an excruciating pain as a surge of energy coursed through her body! She was sucked into the book and teleported to the written world!

[5] Leona found herself in front of a village. The place was heavily fortified and inhabited. Someone from afar shouted 'Get behind the fortifications, quick!' Looking back she saw the Abyss and an army of dark spirits flying towards her!

Code: [Select]
Leona: -15 HP [25/40], -10 End [45/60]



Enemies

Zombie: [30/30]
Zombie: [30/30]
Zombie: [15/30]




Players

Quan: Found Heavy Rock
Rainer: Found Waterskin [0/5]
Demir: -10 End [35/60]
Leona: -15 HP [25/40], -10 End [45/60]





GM Notes

Heavy Rock - a bulky chunk of rock
[10 Physical Damage, 80 Durability]

Waterskin - a bag made of stitched together skin that can be filled with liquids
[Capacity: [0/5]]

New Location: The Written World

126
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: April 06, 2019, 06:34:28 am »
((Everything in the game happens within the land of no return.))

127
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: April 05, 2019, 02:31:04 pm »
Turn 2




Quinn Learner

'...well then.' Quinn summarised and looked around. He was on a lone patch of land in the middle of a lake of boilong tar that's placed in a deep pit. There were no physical chances of escape.

[6] Quinn pondered over the wave of energy that brought him there. Its patterns were mysterious and unusual, and he couldn't exactly grasp the interactions between them. Then he felt it again, from within the lake. He stared at it with confusion, when suddenly a gigantic greatworm emerged from within it with a huge splash!

'It is socially required for you to kneel before me, but I understand that you are a newcomer here!' the red-scaled monstrosity with two bladed tentacles said.

'Now listen to me carefully, for this knowledge will be valuable for your survival. The Bleak Valley is in great turmoil. The Great King Quothron, while still holding tremendous power over other lands, isolated himself in his fortress for reasons unknown. The expansion of the Valley ceased. The dukedom of the undead fell apart and now those ravenous creatures wander throughout the whole Valley as their duke is no more. The Dread Knights of the east rise into power and soon their leader may try to usurp the power from Quothron's hands. The wraiths of the west remain neutral, stating their independence from the king. So here we are, in The Charred Realm, and I consider what shall I do with you.' the worm explained the political situation in the Bleak Valley.

[2] 'You have just arrived in the Valley and yet your presence already causes great distress. Fearing that the king sent for you, the Dread Knights set a bounty on your head and convince adventurers roaming their lands to find and kill you. I could give you out to them and request some of their territory, but I have a proposition for you. Pledge your allegiance to the Tar, become an agent within my covenant and you shall be both safe and powerful. If not, I will let you rot on this burning chunk of soil until the dread knights will come to rip your heart out!



Rainer Edmnunton & Quan

'Hello, sir. It's good to see another living face around here.' Rainer greeted the man, as he walked over and took a drink from the spring after all, pure water would probably be hard to find in the future.

[5] The water was unusually clear and refreshing! After drinking it, Rainer found a small blue gem in his hand.

[3] Quan backed up almost immediately, he was caught off guard and wasn't very trusting of the stranger. 'Who are you and where did you come from, who do you work for?'

'My name is Rainer Edmonton, I'm from a minor fishing village, and I serve the concepts of justice and honor' Rainer replied, then he glanced at the man's chains. 'Though I suppose either you don't agree with my beleifs, or whoever put those on you doesn't.' he added.

Code: [Select]
Rainer: Acquired Waterstone


Demir

[1] Demir took a few steps forward and he was already attacked by three rotting cadavers! Welcome to Australia

Code: [Select]
[Zombie1: 3-1-6-3; Zombie2: 5-1-2-3; Zombie3: 6,5,1,1]
[Demir: 5-2-3-2]

The corpses slammed at each other with great force and pushed against Demir! Having no time to dodge or escape, he drew his scimitar and with inhuman strength stood against the dead!

Code: [Select]
Demir: -10 Endurance


Morion

[6] Morion carefully moved towards north, trying to examine all the magic that could be detected around. Suddenly, a wraith flew in front of him!

'State your business mortal and you may be spared!' the spirit hissed out with metallic voice.



Leona Maple

[6] Leona wanted to find out any information about the mysterious man in grey robes and about the black knight. Moving on along a rocky path she found a book lying on the ground. There was something unusual about.




Enemies

Zombie: [30/30]
Zombie: [30/30]
Zombie: [30/30]




Players

Rainer: Acquired Waterstone
Demir: [End 45/60], [HP 40/40]





GM Notes

Waterstone - use to fully restore all endurance and remove harmful active effects.

128
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: April 04, 2019, 04:53:03 pm »
Turn 1




Quinn Learner

'Nowhere to go but forwards.' thought Quinn.

[6] As he moved on along the path, a sudden current of energy opened in front of him and teleported him elsewhere!

[2] Quinn found himself on a tiny island in the middle of a lake of boiling tar!



Demir

[4] Demir looked around the surrounding area and discovered a village that is seemingly untouched by the curse of this land! It seems that the place is inhabited by ordinary people as well!



Leona Maple

[6] Leona looked around to find someone who could give her some quests. Suddenly a strange man in black armor approached her and said: 'There is someone within the lands that seekd to abuse its power for the sake of evil. His skin is pale, his hair is black and reaches down to his ears, and his eyes are a piercing green. His robes are a dark grey like storm clouds, but the lining is colored in silver. Find him, and you shall be rewarded!' the figure said and then disappeared.



Quan

[4] Feeling unnatural thirst, Quan set off to find a source of water. Any water, even contaminated with the blac ichor. However, he managed to find a stream of crystal clear water not far away from the place he was dropped off! He took a few sips and was immediately refreshed!



Rainer Edmunton

'Is there anyone alive here?' Rainer shouted hoping to meet someone alive.

[4] Rainer shouted, but received no response. Moving on, he saw a sentenced prisoner drinking water from a stream of clear water.



Morion

[6] Morion approached the barrier and tried to attune with its power to sense those who built it. He has got an immediate response - a lightning bolt hurled his way!

[4] The bolt hit him, but did not hurt Morion. In fact, it establisged a connection between him and the one who keeps this part of the barrier running. He has to go to the north if he wants to find the gatekeeper!

129
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: April 03, 2019, 04:00:38 pm »
Dark Fortress
Reign of the Blackened




Prologue



Another dawn over the Bleak Valley. All the vegetation within its borders is completely covered with black ichor - the night must have been unusually violent and restless, as the nightly dark storms come with such intensity only when something of great importance is about to happen. The damned were silent throughout the whole night, giving all those living by the border of the pit a good night's sleep. Gazing upon this dark and withered scenery one could feel the weird charm of it - a sensation hard to describe or explain, yet clinging to one's soul for hours. The call of the Dark Ones is powerful, and it is rumored that they call only those, who are ready to undergo the beastly transformation.

However, the nature of the Wastes is even more powerful than the call of its rulers, and all those who dabble with arcane are especially influenced by it. Surely it is a time of great changes, the number of magicians, mystics, fortune tellers and wizards within the perimeter of Bleak Valley has never been so high.




Quinn Learner

After finding and speaking with literally all of the knowledgeable and skillful arcane scholars and magicians in the world, a pale man in dark grey robes finally set off towards the blackened wastes of the Bleak Valley. The infamous Black Archivist, as Quinn Learner was known by some, concluded that if he won't be able to squeeze any more information out of other arcanists, he has to conduct his own research, away from the safety of his study. Thus he approached the Bleak Valley from the north, spending the night in one of the borderline inns, and when the morning finally came, he passed through the barrier. There is no return now, even Gods can't break the spell keeping everyone inside the Bleak Valley. In front of him extends a path that leads deeper into the dreaded lands, its sides blocked off by unnaturally steep rock walls.



Quan

It was the last night in the damp, rotting cell within the dungeon of the Darkbog Citadel. All the hours of torture, pain, sorrow and malnutrition were about to end with Quan's first, and at the same time - last journey to the Bleak Valley. The sentenced were granted their only wish before their untimely death - the right to speak for the last time. Quan was travelling with people who tried to cross the border of the Northern Empire, a thief was among them. They have finally reached the Bleak Valley and guards brought them closer to a very deep pit. One by one, they were sent plummetting down to their deaths. it wasn't the fall that killed however - the monsters were doing it. Each and every one of the prisoners was brutally mauled by the blasphemous revenants once they hit the ground. As Quan was kicked, his orchard and previous life flashed before his eyes - then he fell on the ground and lost consciousness. He woke up next day, alive, covered with the black ichor and lying in a pool of blood. It wasn't his blood, and it seemed to look inhuman. There was something unusual about it.

Quan didn't know why he was left alive by the damned. He heard someone shouting in fury from above: 'I placed a bet that you'd die this night you muck eater!' it was one of the guards. Still bound by chains, Quan moved further into he Bleak Valley.



Leona Maple & Rainer Edmunton

She came from the east, with a noble goal and extreme bravery in her heart. Leona Maple, accompanied by her mysterious companion, Rainer Edmunton finally reached the Bleak Valley, the heart of darkness they both swore to destroy. The wandering knights descended down a dilapidated tower and following a straight path, they moved forward towards the blackened land. The couple reached a place where they had to split however, and the dark magic of the land ensured to split them for good. Leona found herself back in the tower, while Rainer moved towards a pit used to drop off the sentenced.



Morion

Many years have passed since Morion started to study the arcane. Many years of dissapointment and pain. Led by jealousy, the pale and gaunty man set off towards the Bleak Valley, the dreaded land of dark spirits, revenants and black ichor. His tenacity only increased, when he found out that The Black Archivist is going to be among the beasts as well. It was his chance to finally gain all the power he was after, and so he came from the west, from where he could clearly see the Dark Fortress.



Demir

Demir escaped from the bandits that attacked his caravan. He had no sense of direction whatsoever, he was led by his survival instinct. However, this untamed strength led him into even worse situation - he ended up within the accursed lands. He spent the night in a relatively safe cavern, and when he woke up and left it, he had no idea where he was. All Demir knew was that the death is waiting for him at every corner of this dreadful land!

130
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [5/6]
« on: March 31, 2019, 04:57:47 pm »
There's only one player slot free, so we may begin and accept new players during the game if you wish.

131
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: March 30, 2019, 02:06:39 pm »
Character Management




Dead



-




Cold Storage










132
Roll To Dodge / Re: Dark Fortress: Reign of the Blackened [6/6]
« on: March 30, 2019, 02:05:57 pm »
Character Management




Alive












Waitlist






133
Roll To Dodge / Dark Fortress: Reign of the Blackened [6/6]
« on: March 30, 2019, 02:04:39 pm »
Dark Fortress
Reign of the Blackened




It is both horrifying and peculiar that the ruler of the tainted with darkness and evil eastern wastes does not reach out towards the rest of the world with his cold, undead hands. This silence before the storm is dreadfully unsettling, yet at the same time interesting to many. Some concluded that the darkness is content with its own rotten chunk of the world, but at which point an eternal one may be satisfied? Others pondered whether the leader of the damned is still existen or not, but how may die the one who is eternal? One thing is sure - there were no signs of hostility from the blackened land for years. Even the abysmal monsters inhabiting that land do not stray too far from it. Many encampments were built around the land with a towering fortress in the middle of it, not for guarding borders, but for the purpose of disposing waste and prisoners sentenced to death, as what will enter the dark perimeter cannot return. Such is the will, of the dark ones.




Core Rules



Spoiler: Rolls (click to show/hide)

Spoiler: Damage Types (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Levelling Up (click to show/hide)

Spoiler: Skill/Ability Sheet (click to show/hide)

Spoiler: Classes (click to show/hide)

Spoiler: Character Sheet (click to show/hide)



World Info

To be filled mid-game




134
Creative Projects / Re: Dark One's Stuff
« on: February 25, 2019, 11:42:23 am »
Thanks!

Here's the release of the proof of concept text game that I've mentioned. Knights and Demons The release contains source code and precompiled windows binary. The comments placed in the code weren't translated yet, but the game itself is.

Spoiler (click to show/hide)

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Creative Projects / Dark One's Stuff
« on: February 23, 2019, 02:45:19 pm »
The last half of the previous year was a really tough time, but I feel that things finaly move in a different direction. Everything's getting better and I feel my motivation flowing back. After shutting down all my stuff related with RTD games, I decided to make a thread where I'll post random things that I'm working on.




I'm working on a video game with another development studio. 3759 - dubbed by its main developer a Doom 3 standalone mod, the thing is actually a completely standalone game that only has the engine in common with it. I'm working mostly as a 3D modeller, but I'm also doing engine related things and I'm able to create all kinds of required assets.

Spoiler (click to show/hide)



I've also made a new simple model for a project that I'm not going to fully reveal right now.

Spoiler (click to show/hide)



I've also coded a pretty simplistic dungeon crawler text game in C++ called Knights and Demons. You descend down an endless dungeon and your goal is to collect as much gold as possible before you'll be killed or get bored of it. There are only six enemies in it. I'll upload it to this thread once I'll translate it to english. I'm thinking about improving it some day and adding many more features.



And the last thing for today. I picked up a bass guitar a while ago and it quickly turned into one of my many great passions. The last video that I recorded is of rather low quality and I could've plyed it better, but I'm still quite proud of it. Since then, I moved on to harder and more demanding stuff, and managed to learn the bass solo of Metallica's Orion, and play it on a decent enough level!

My bass cover of the interlude and guitar solo from Metallica's To live is To Die.

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