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Messages - Unraveller

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856
Spoiler: DAY 1 LOSSES (click to show/hide)

Civilization Name: Daal'Gak (Great Hole)
Theme: Subterranean Gribblies




Home Territory: The Great Hole -- https://imgur.com/a/f3X8UbF
Other Territories: None
Owned Strategic Resources: Meteoric Obsidian (100/Per Turn) -- Volcanic glass of an unnaturally dark shade. It fell from the heavens above, rupturing the Earth long ago. Thus cracking the olde vaults below the world, by which all manner of detestable beast emerge. The Tribal Daal'Gaks both idolize what is left of the enigmatic glass and have begun to utilize it for its unfathomably sharp edges when knapped. It is said one may see their innermost self in reflection when gazing upon 'Gaar'Vul.'

Heroes: None

Supplies: Meteoric Obsidian (x50)

Recruiting this turn: (161 Value)
300 - Crundle Black-Blades (150 Value | 150 Meteoric Obsidian)
11 - Trogs (11 Value)

Spoiler: Troop Designs (click to show/hide)

Spoiler: Project Information (click to show/hide)


857
Forum Games and Roleplaying / Re: Bay12 Communal Worldbuilding Game
« on: June 26, 2020, 07:59:08 am »
(( No rush! Serious. That's just how ya get burned out. We can easily slow down the events until we're ready to move forward so you're not FLOODED when ya get back to it.))

858
Forum Games and Roleplaying / Re: Bay12 Communal Worldbuilding Game
« on: June 25, 2020, 08:12:05 pm »
(( The spice must flow! ))

859
Forum Games and Roleplaying / Re: Bay12 Communal Worldbuilding Game
« on: June 25, 2020, 05:47:13 pm »
((Your dedication and consistency are excellent. This may be my first update, but the delay hardly seemed unbearable! Especially for the amount you write, it is super appreciated I assure you Strik3r!))

Year 285
Six decades ago a meteorite rich with stellar and otherworldly materials sunk into the sea, striking a fault line that created the greater archipelago surrounding the ancestral home of the humble Moss Trolls. Due to their relatively sedentary lifestyle, long lifespans, and dull radiating fear of being overtaken by the red flowers that have plagued them for nearly two centuries, it has taken this long for them to emerge from their masoned huts to investigate and expand.

During the plodding colonization process, and growth of the fairly small population, the Moss Trolls discover the miniscule islands to be entrenched with glimmering gemstones and shimmering ores that warp light as they are gazed upon. It seemed perhaps the spatial object floated up along too with the volcanic isles.

Through the bond that has grown deeper and deeper still with Streamland, much of the nation's technological knowledge has passed through heresay amongst the Moss Trolls, though never put to widespread or practical use, for they are ever the complacent lot. Still, a brush of curiosity, the same streak that painted the revered Velma's journey long ago caused the colonizing trolls to wonder. They collect as much of these stellar materials, some attempt to work out techniques by which to utilize them. If not, the Moss Trolls will happily hand what remains off to their comrades in Streamland.

860
Forum Games and Roleplaying / Re: What Am I
« on: June 25, 2020, 04:02:49 pm »
Ahh, surely you must be refined from ores!

861
(( I'm rootin' for ya Reptilia! Take hold of your destiny! ))

862
Forum Games and Roleplaying / Re: What Am I
« on: June 25, 2020, 02:41:17 pm »
Is it formed naturally without human intervention?

863
That's interesting, coincidental even? That they all became barons no less! As a side note the portrait is top notch!

864
Forum Games and Roleplaying / Re: Bay12 Communal Worldbuilding Game
« on: June 25, 2020, 09:16:58 am »
 Year 284

As the Bleg's lavish celebration of culture brings the race together in harmony around the product of their long toil, the day ushers in a sort of golden age for the feline race. However, the dark stone of the unfathomable Monolith crackles and takes upon a bright crimson hue just as it had in the past. So too does the land about it.

It is not long thereafter that another pulse of vibrant force washes out across the land, drawing all eyes its way. Yet still the effects of such an anomoly are unknown, chalked up to be a sacred sign.

However, just as the Jahtari Sultante and its lizardfolk once dwelt in the mud and muck, so too has another caste of creatures been suddenly imbued consciousness -- Upon the twin islands 'mid the lake south east of the Monolith, all manner of serpents emerge. Within the bog they form loose bands and begin to form complex communications. Unlike the Lizardmen, they do not take upon humanoid qualities, nor a structured society thus.

865
Ooh! How much time has passed? I'm sure they're alive and well! Maybe. . .

866
Forum Games and Roleplaying / Re: Bay12 Communal Worldbuilding Game
« on: June 24, 2020, 08:50:28 pm »
((Sorry! I just felt a little anxious joining a 37 Page thread. But I might be here to stay, it's comfy! I'm right around year 150 in my reading. I looooved the Climber Trolls, something so simple in the grand scheme of things, yet the picture in my head is kinda adorable. Lol.))

867
Forum Games and Roleplaying / Re: Bay12 Communal Worldbuilding Game
« on: June 24, 2020, 07:44:09 pm »
((First I just want to say that this entire idea as a whole is INCREDIBLY engaging, and the level of quality by which the encyclopedia is maintained is just top notch! I can't help but want to take part, even though I've not finished reading the entire history as of yet, and so I will attempt to make a rather innocuous event that hopefully doesn't step on any toes! Let me know if I'm doing something horribly wrong please!))


Year 282.3
The bountiful waters of the wide gulf nestled between the lands of the Alliance of Blood and the Kingdom of Ukalia are dyed overnight an odd inky-black, a murk that is thick to the touch. Almost like a layer of watery tar. Humble fisher-folk of the area and beyond begin to harbor superstitious beliefs in regards to the area, and oft' avoid its offerings. Despite this, the gulf remains just as plentiful in its gifts as ever. In the common tongue it has been referred to as the Bleak Well, sometimes more colloquially as 'Myrkur Blettur' for its occasional gouts slowly encroach this streak in the northern seas.

Perhaps something stirs below?

868
-- Fallen Stars --
The Daal'Gaks march north.
(NM)

Spoiler (click to show/hide)

-- Chaos Reigns --
The Daal'Gaks march west.
(MW)

Spoiler (click to show/hide)

-- Thru Caverns Dark --
The Daal'Gaks march south.
(SM)

Spoiler (click to show/hide)

-- Murk and Mire --
The Daal'Gaks march east.
(SM)

Spoiler (click to show/hide)


-- Back at Home --
Spoiler (click to show/hide)

869
Civilization Name: Daal'Gak (Great Hole)
Theme: Subterranean Gribblies

Day 1: Emergence of the Crundles
When at last the final beams were erected and Gru'Bek paste dried to the cool air of the wastes, the 'fortress' of Burz'Gaang was complete. It's cavern-like complex within extended as if almost a natural extension of the vast vault below, expected of creatures who dwelt not upon the surface of the world for but a scant handfuls of moons. Certain their prized Gaar'Vul, the black stone, was secure under the watch of the most sharp-eyed sentries amidst the Great Hole and fort, the Daal'Gaks' gaze turned to lands beyond. To the spire-like mountains of the north, to the unfathomable tree and lake, to great marshes and olde cities, to technology fallen in decay. . .

Knowing not the freedom of this open world, the disjointed tribal chieftains of the Daal'Gaks turn to eldest longhorns whom spend their days gazing deep into the mysterious confines of Gaar'Vul. It is there they witness a vision, one that drives the tribes very spirit onward. A red figure, squat and horned, rising to the top of a great spike of stone. They overlook the world before them, parting the clouds and shed tears, for eye to eye is a vast crimson sea that sets itself awash across the land. Swallowing forests, cities, ruins alike. And it was good.

Gaar'Vul holds only truths, and so it shall be.

From every corner a Daal'Gak tribe rises. They blow bleating horns and croak bellowing songs of the world below, off to the lands of light.



Home Territory: The Great Hole -- https://imgur.com/a/f3X8UbF
Other Territories: None
Owned Strategic Resources: Meteoric Obsidian (100/Per Turn) -- Volcanic glass of an unnaturally dark shade. It fell from the heavens above, rupturing the Earth long ago. Thus cracking the olde vaults below the world, by which all manner of detestable beast emerge. The Tribal Daal'Gaks both idolize what is left of the enigmatic glass and have begun to utilize it for its unfathomably sharp edges when knapped. It is said one may see their innermost self in reflection when gazing upon 'Gaar'Vul.'

Current Troops:
Crundle Tribals -- 4,500  (1,125 Value)
Crundle Pebble-Slingers -- 1,440 (360 Value)
Trogs -- 450 (450 Value)
Gru'Beks -- 300 (225 Value)

Heroes: None

Supplies: Meteoric Obsidian (x100)

Recruiting this turn: (157 Value)
356 - Crundle Tribals (89 Value)
30 - Trogs (30 Value)
50 - Gru'Beks (38 Value)

Spoiler: Troop Designs (click to show/hide)

Spoiler: Project Information (click to show/hide)


870
Well I'm excited. All of you folks' nations look pretty dang groovy. Hopefully my little guys can make some friends. Thoigh I'm just as open to their wholesale slaughter, such is life. Hehe.

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