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Messages - Schmaven

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781
DF Gameplay Questions / Farm Job Issue
« on: August 09, 2020, 01:16:46 pm »
I just noticed that if there is a field set to plant Quarry Bushes, but there are no Rock Nuts, anyone with the farming labor enabled will not do anything.  Digging, placing a memorial slab, masonry tasks, all resumed as soon as farming was disabled on those dwarves.

I wanted to keep farming enabled for when more seeds become available, but not at this cost.  Is there a way around this?

782
DF Gameplay Questions / Re: CPU vs Bird problem
« on: August 07, 2020, 06:28:25 pm »
I've had 2 instances of a ballista bolt severing legs and tearing apart organs, so I'd say the iron tipped ballista bolts are fairly lethal at least.

783
DF Gameplay Questions / Re: Designating just a vein of ore
« on: August 07, 2020, 02:30:41 pm »
Some DFHack extras are a bit stealthy.  Like the list sorting.  Or the counter on the bottom right showing how many happy / unhappy dwarves are in the fort.

784
DF Gameplay Questions / Re: Mysterious Ambush
« on: August 06, 2020, 04:28:16 am »
Maybe the requirement is that it must reach your fort from the cave edges?

In the last version I saw countless FBs and they only spawned at map edges for that fort.  It could have changed with this recent release but I haven't revealed the caverns yet to see them.  Maybe it could have to do with cave layout too - like if a section has no map edges maybe?

785
Oh man, it must feel so liberating after all that to have simple keys to move up and down z-levels now

786
DF Community Games & Stories / Re: The Hall of Legends, 5th ed. revised
« on: August 04, 2020, 06:36:05 am »
That's right, I just went back and read the first post.  My mistake.  Happy it has been nominated though.

787
DF Community Games & Stories / Re: The Hall of Legends, 5th ed. revised
« on: August 03, 2020, 05:05:31 pm »
The Dwarven Language Codified gets my vote too.  It's quite an undertaking, and very thorough.

788
DF Community Games & Stories / Re: Zombie Pit Trap Fort
« on: August 03, 2020, 05:02:17 pm »
...and 87 water buffalo bulls.
How many water buffalo bulls?! Either food for days or an unkillable zombie swarm depending on if you got most of them inside, eh?

Unfortunately only 1 of them made it inside with the dwarves.  Checking the units list, there are A LOT of undead war dogs on the surface - 3 pages or so.  50 of the water buffalo bulls have died already, but only a few have reanimated so far.

Definitely makes gathering wood a bit more of a challenge.

789
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: August 03, 2020, 02:59:28 pm »
How can I get the pack to stop opening a web browser every time I launch the game?  It's annoying as all get out.

Love the pack otherwise though. Always helpful whenever I decide to dip my toes back into DF. Thanks!

What browser / url does it open for you?  I've never had that happen. 

790
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 31, 2020, 10:30:39 pm »
Those combat logs are ridiculous!  The countess threw a duck egg at a turkey... among other gems like that

791
DF Community Games & Stories / Success!
« on: July 31, 2020, 05:49:07 pm »
A couple new worlds were generated, but this old spot still has potential.  The previous 2 attempts, I just used the standard 1504 embark points.  But I had set the limit to 10,000 in the world gen settings, so it's time to take advantage of those possibilities.

Reclaim attempt 2: 6 dwarves with adequate discipline, mace skill, and a mix of armor user and shield user, with 90% steel, 10% bronze gear (I thought 10,000 would be enough for full steel gear, but it isn't):

Checking the units list right off, no hostile critters have wandered onto the map so far, that's a good start.  Some digging was designated, then the game was un-paused.  A water buffalo skeleton immediately ambushed and killed 6, followed by a rotten horse corpse killing the 7th.  Despite the Dwarves being immediately assigned a squad and to equip the armor brought with the embark, they did not even get a chance to put a single piece on before the slaughter.

104-05-25: "Your settlement has crumbled to its end."

Reclaim attempt 3
: Prepare for immediate unarmed combat I suppose... All 7 dwarves proficient dodgers, the rest of their skills mixed as fighters, a kicker, wrestlers, biter, striker, etc.  No points spent on armor.  Instead 10,000 points were spent on 280 war dogs, 2 picks, 2 axes, an anvil, some liquor and seeds:
Spoiler: Large Pile of Dogs (click to show/hide)

11 FPS, 3 dwarves die almost immediately to the muscular water buffalo skeleton, "Lekadas Kastaz Thazor".  All were assigned mining, but none grabbed a pick to dig to safety - preferring to fight instead. 

The mass of dogs quickly became faint and overexerted, leaving the remaining dwarves not much of a chance.  Especially once the 3 giant raven corpses joined in the fray.
Spoiler: Tired Dogs (click to show/hide)

104-06-17: "Your settlement has crumbled to its end."

Reclaim attempt 4: All 7 proficient in discipline, skilled dodgers and novice miners.  1 anvil, 7 picks, 10 plump helmets, and 87 water buffalo bulls.  Let's Get Some!

The water buffalo bulls proved to be an excellent distraction for the undead on the surface.  Their heads not exploding from 1 kick like the war dogs.  Still, 2 dwarves fell as the rest managed to start digging underground.  Once the light aquifer was breached and stone was found, 1 of the 5 were put on hauling duty to get some supplies.  2 plump helmet spawn, 1 cave wheat seed, 1 rock nut, 1 sweet pod seed, 1 pigtail seed and 2 anvils were recovered before the heroic hauler was dragged into the brook and killed by a river otter corpse.  Hopes for at least 1 log were abandoned, and the surface was walled off for now. 
Spoiler: Surface Sealed (click to show/hide)

The 3 seeds in season were planted in the slightly overkill farm area.
Spoiler: Farms (click to show/hide)

So far just the 3 ghosts of the current embark party are haunting the fort, but extra slabs are being produced just in case.
Spoiler: Slab Production (click to show/hide)

Gonna have to safely acquire a log at some point.  Hopefully the lack of beds won't be that big of a deal for the 4 remaining dwarves.

792
me not knowing the < & > keys were how you move z levels. (I only started playing 2 months ago by the way)

That had to have been really rough if you got an announcement that zoomed to the event on another z level.

My recent facepalm moment: Wondering why none of the dwarves with no job were building some walls, I thought maybe they just have to idle for a time before picking up the job if they don't have a preference for it or something.  A week or so later, I let 100% of the dwarves go idle with only masonry and construction enabled, still wondering why the wall wasn't being constructed.  Looking to see if maybe there's another labor they need to have enabled, I see that while I had checked construction in Dwarf Therapist, I did not commit the changes... *face palm*

793
Life Advice / Re: The Generic Computer Advice Thread
« on: July 26, 2020, 02:44:53 pm »
If you're in a position to throw money at the problem, you could try a new external wifi adapter and see if that too has trouble.  That would narrow down the possibilities.

I've got a question - what would prevent a computer from turning all the way off when commanded to shut down?  This particular computer goes through the on screen process of shutting down, the display turns off, but the system fans remain on.  I suspect it's a motherboard or power supply issue, but I suppose it could be something else too.  Any ideas?

794
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 25, 2020, 07:21:36 pm »
What a brave skinny axeman

795
In the past I've been able to just double click on the graphics packs right in the LNP launcher to change them around.

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