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DF General Discussion / Re: DF Song Converted to IRL Song!
« on: December 13, 2015, 03:09:06 am »
How are you able to see the description of the song.
March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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I'll take a dorf!
Name: LordBrassroast
Profession: Scientist (just make me write science-y stuff if you can control that)
Dwarves in the Night's Watch.Night Watch dwarves for sure - in fact, several tantrumers are sent there as punishment. Surprisingly, they actually quite like it.
Tyrion Lannister is bros with the King Beneath the Mountain.
Here's a link to a WorldGen setting for Westeros: https://dl.dropboxusercontent.com/u/16544039/Westeros.txt
Just copy/paste that text into the data/init/world_gen.txt file (using the "Medium World" values), and you should be able to start up a GoT world.
In fact, I think I'll check that out myself... Seems like it's only the continent to the East of the Narrow Sea.
Looking forward to reading your story.
Hmm. It entirely depends on how you're interpreting the dwarves - are they relatively normally portrayed or are they the ridiculous insane occasional demon-ripping drunken bastards that happen in some forts, with the ability to build an entire wall in less than a day, mine with the speed of lightning, etc. Hard to say beyond that.I'm going for a mix in between - dwarves coher to reality a bit more, but they are still hugely strong for their size and the fortress champion has no skin or nerves due to an encounter with a forgotten beast. Like an even more terrifying Sandor Clegane.
...
Oh, necromancers. Vampires. Werebeasts. Those'd fuck with most everything in Westeros, I'd think.
Maybe have an adventurer pop up.
Why stop with just 1 fortress?I mean, I could, but I am trying to write a story, not play the game.
Get a perfect world-gen of Westeros in one continent and another continent on the east.
Then start / retire fortresses in different areas of the map.
Castle black on the north where you can do a mega project of building 7z high ice walls that connects from west to east. A men only embark, with females all burrowed in Mole town.
You can even change the raws to allow human embarks.
I'd probably not end up playing a fort and just read legends of different seeds if the world-gen terrain is close to GoT world.
Workshop Paint
Thought you might be interested to see a previous attempt at this - an abandoned(?) mod called the Ark Project. http://dwarffortresswiki.org/index.php/Modification:Ark_ProjectThanks Button.
It wouldn't attack still, though a pigeon will attack an elephant... I'll try changing the attack and increasing the size.Well, it shows up now for some reason, but wouldn't fight.Wonder why the 2kg aquatic fish doesn't want to run around the arena fighting. Try a 40kph speed instead of 1 kph, see if it moves in the arena after that. There are a few tags you can try to make it more aggressive.
Maybe the modded attack has something to do with it:
[CREATURE_VARIATION:MANTIS_SHRIMP_PINCER_ATTACK]
http://dwarffortresswiki.org/index.php/DF2014:Creature_token
maybe try amphibious, so it can breathe air and water. also LARGE_PREDATOR.
-snip-I'm not actually planning on adding giant versions of creatures, save a few, though I might add them as an addon. If so, they will definitely be terrors - unnaturally large beasts, and so dangerous fighters. I'm also going to add extinct creatures in an addon.
I'm developing a new mod - Urist's Ark, adding creatures, creatures, creatures (and perhaps stone, clothes and other stuff). I would like some suggestions of what animals YOU would like to see in Dwarf Fortress.Feel free to take some of my animal additions from OldGenesis mod.
I have Forest Elephant, Dama Gazelle, spaniel, bulldog, mastiff, swamp cat, Dodo bird, marsh owl (fictional amalgam of N owl species), Fisher marten, Zebra, Eland the cowlike antelope,
boa, python, softshell turtle (plus its large version), spearnosed bat,
haddock (super tasty fish, triple price), and probably some more that I added before master Toady added 200+ new animals.
Well, it shows up now for some reason, but wouldn't fight.My giant mantis shrimp will not show up in the arena:this part matches the filename? --> creature_ark_ocean
try removing [AQUATIC] and [UNDERSWIM], see if it appears after removing those tags.
You have set it to weigh 1800 grams (1.8 kg), might be too small to show up in arena?

[CREATURE_VARIATION:MANTIS_SHRIMP_PINCER_ATTACK]
[CV_NEW_TAG:ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[CV_NEW_TAG:ATTACK_SKILL:GRASP_STRIKE]
[CV_NEW_TAG:ATTACK_VERB:stab:stabs]
[CV_NEW_TAG:ATTACK_CONTACT_PERC:50]
[CV_NEW_TAG:ATTACK_PENETRATION_PERC:225]
[CV_NEW_TAG:ATTACK_FLAG_EDGE]
[CV_NEW_TAG:ATTACK_PREPARE_AND_RECOVER:4:4]
[CV_NEW_TAG:ATTACK_PRIORITY:MAIN]
[CV_NEW_TAG:ATTACK_FLAG_CANLATCH]
[CV_NEW_TAG:ATTACK_FLAG_WITH]