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Messages - Illogical_Blox

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16
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: April 18, 2015, 05:43:05 pm »
My giant mantis shrimp will not show up in the arena:

Code: [Select]
creature_ark_ocean

[OBJECT:CREATURE]

[CREATURE:GIANT_MANTIS_SHRIMP]
[DESCRIPTION:A large arthropod found in oceans. It can slice open flesh with a single strike]
[NAME:giant mantis shrimp:giant mantis shrimps:giant mantis shrimp]
[CASTE_NAME:giant mantis shrimp:giant mantis shrimps:giant mantis shrimp]
[CREATURE_TILE:'s'][COLOR:7:0:1]
[AQUATIC][UNDERSWIM]
[NATURAL][PRONE_TO_RAGE]
[BIOME:OCEAN_TROPICAL]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:5]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[NATURAL_SKILL:CLIMBING:15]
[PREFSTRING:incredible stab]
[ALL_ACTIVE]
[NO_DRINK][NO_SLEEP]
[NOPAIN][EXTRAVISION][NOSTUN][NOFEAR]
[NOBONES]
[CANNOT_JUMP]
[BODY:SPIDER:SHELL:2EYES:HEART:GUTS:BRAIN:MOUTH:TAIL:UPPERBODY_PINCERS]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1800]
[MAXAGE:1:1]
[HOMEOTHERM:10040]

[APPLY_CREATURE_VARIATION:MANTIS_SHRIMP_PINCER_ATTACK]

[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]]

17
DF Modding / Re: Urist's Ark - taking suggestions before launch
« on: April 18, 2015, 04:20:55 pm »
Alright, added la chupacabra and a domestic pigeon. Any other suggestions (preferably normal animals  :P).

18
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: April 18, 2015, 03:40:43 pm »
What was the [LIKES_FIGHTING] tag replaced by?

19
DF Modding / Re: Urist's Ark - taking suggestions before launch
« on: April 18, 2015, 11:46:31 am »
Well, I was looking for real animals... but, hell, why not!

BTW, its name means goat sucker. *titters immaturely*

20
DF General Discussion / Re: Radish Wine
« on: April 17, 2015, 11:13:24 pm »
Because this is Dwarf Fortress. Next question?

21
DF Modding / Urist's Ark - taking suggestions before launch
« on: April 17, 2015, 05:41:46 pm »
I'm developing a new mod - Urist's Ark, adding creatures, creatures, creatures (and perhaps stone, clothes and other stuff). I would like some suggestions of what animals YOU would like to see in Dwarf Fortress.

Current Animals:
Baboon - a dangerous little beast who can kill a dwarf. They are quite territorial.
Asian Elephant - a smaller elephant.
African Elephant - the current elephant with its name changed.
Roseate Spoonbill - a large bird with a strangely shaped bill (rather like a spoon, obviously).
Domestic Pigeon - a domestic bird with gray feathers. It's clutch is smaller but their eggs are larger than chickens. Their meat is also more valuable (as well as bone and leather, as I can't find a way to make only their meat more valuable).
Scarlet Macaw - large red parrots.
Blue Macaws - extremely rare, very valuable blue parrots.
Bison - a large hairy cow-like creature. Rather like a buffalo, but you can wash your hands in it.
Blue-Footed Booby - a type of booby (*giggles*) that has blue feet. Basically, a cooler seagull.

Current Vermin:
Lemmings - little fat hamsters that live in the arctic and (don't) dive off of cliffs.
Mantis Shrimp - nasty little creatures that can spear prey with a claw. Don't let them near mutagen or radiation.
Stickleback - a fish with spines on its back and a red belly.

Secret Animals
Spoiler (click to show/hide)

22
DF Suggestions / Re: Childcare Overhaul
« on: April 14, 2015, 02:30:18 pm »
TOADY. ADD. THIS. PLEASE.

23
DF Suggestions / Re: Temple ideas!
« on: April 14, 2015, 02:28:10 pm »
Even better if, when a tantruming dwarf breaks the temple, the gods curse them and they turn into a vampire/werebeast.

24
I would LOVE to see this.

Of course, to balance it, dwarves who were forced to be married would be sad, and may have stress over time because they don't get along with their partners. That would be even better.

25
DF General Discussion / Re: Huge, HUGE problem
« on: April 14, 2015, 11:43:22 am »
Well, my workshops are all in one huge area and the dwarven caravan has JUST left... so that wouldn't work.

Thankfully, Max's advice has given her the cloth she needs. Hopefully, the artifact-related crashes I keep getting wouldn't stop her.

EDIT: Hell, problems. Every time, just a minute after she begins, the game crashes.

26
DF General Discussion / Re: Huge, HUGE problem
« on: April 13, 2015, 06:39:05 pm »
How do I open hack-wish from the gui?

27
DF General Discussion / Re: Huge, HUGE problem
« on: April 13, 2015, 06:04:21 pm »
sheer an animal in the farmers workshop. then spin thread.
Sorry, forgot to mention - no animals.

28
DF General Discussion / Huge, HUGE problem
« on: April 13, 2015, 05:50:27 pm »
One of my dwarves has claimed a Clothier's Shop, and wants YARN cloth. I DON'T HAVE ANY.

I need to find some way, through modding or DFhack, to rescue her.

29
Masterwork DF / Re: ☼GUI☼ - Everything about the Launcher
« on: April 12, 2015, 11:06:18 am »
It would be excellent if you find a way to allow us to disable meat, leather and bones from being generic. It is, quite honestly, one of the only things about Masterwork I don't like.

30
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 09, 2015, 06:37:13 pm »
So apparently I generated a world without *any* iron in it. Therefore, no anvils. I am impressed, but not impressed enough to attempt an embark.

Actually, steel is available to dwarves on embark without iron for some reason. You could embark with 2 steel anvils, melt one down, and have a Bringing Steel Into The World Challenge >:)
Weird. Because when I searched for anvils, I could find none. Anyway, the save has just been razed to make way for a new world; one, hopefully, that has more useful metals in it.
Perhaps you didn't have enough points?

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