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Messages - Illogical_Blox

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271
I had a minotaur as my queen (in MW)... I have NO idea how that happened.

272
Woah... this is terrifying. And awesome. And terrifying again.

273
From the Journal of Kawe Esmelapip, a former court socialite (hence, the flowery talk) and jeweler:

Spring, year 5.

Well, we've finally arrived in this atrocious dump. What an abominable place. It was supposed to be a privilege to be here. Why, I inquire? The grass is wet underfoot, the river is somewhat salty and the beach has not even a grain of sand, being comprised of sandstone! I was even told that I would be forced to assist in the hauling of all kinds of filth! I protested, but to no avail.

Spoiler (click to show/hide)

However, being the leader of this band of malodorous urchins, I denigned to give commands. The wagon in which we had travelled was immediately deconstructed, and three workshops (a Crafter's, Mason's and Carpenter's) built from its remains. An order was given to strip the surrounding area of these unpleasant trees (for I am tired of their leaves lieing upon me when I doze) and to scour the unhealthy dirt of certain vegetables and herbs with which to supplement our diet. Meanwhile, the cat sees our food worthy of its decomposing prey (a lovebird and rhino lizard). How revolting.

Spoiler (click to show/hide)

Umcos and Ecsha dug an exploratory staircase into the stone; what riches shall Mother Earth release to use?

For now, nothing. However, the wooden and stone blocks built served mightily in the construction of Brick and Wood Splitting Blocks, one of each. I put Uhos to work breaking boulders there; they will be used to build a majestic wall in place of a great military.

However, that burly squire Idil heard me talking and took great offence, telling me that he was learned in the ways of battle. I dislike that brash man, but to quieten him, I made him Militia Commander and ordered the building of an armour stand. He chose an odd name for his squad in my humble opinion.

Spoiler (click to show/hide)

I decided to construct four farm plots to accelerate the production of food and drink; I am running out of my blackberry wine and could not bring myself to sup on that slush they call dandelion "wine". It was now that Kepfu let slip he belonged to the Tanner's Guild. Tanning, not something more constructive to our settlement's survival. T'was a pity - I very nearly liked him.

To ensure our fortress's economic viability, I ordered the construction of a Merchant's Stall for local traders to peddle their wares. We desperately need currency to pay the fees of the guilds. Those sacks of flesh made me build it myself.

Spoiler (click to show/hide)

Construction of the wall began to take place as a merchant arrived. I gave the fellow a trade licence, and without another word, he set up shop.

Two statues were also built to take centreplace in the new shrines.

Spoiler (click to show/hide)



This was a difficult decision for me. Which to dedicate this first, and more attractive, holy place to? In the end, I decided for the god I am more dedicated to, Mete.

OOC:
Spoiler (click to show/hide)

I then constructed a second altar, and consecrated it to my other diety, of agriculture. I took a chance and upended a barrel of alcohol upon her shrine. Idil gave chase to a Faedog that had been wandering the wastes, but it was too fast and fleet of foot. This was perhaps beneficial, as Faedogs are ferocious fighters, and he wore no armour. As much as I disdain him, I would not see anyone hurt.

Ecsha and Gasom became lovers; checking their files, I noticed that one was nervous and the other calm. Hopefully they will balance each other out. Kepfu began to train war dogs - he has a way with the hounds. Uhos made a statuete of a little-known event in our history:

Spoiler (click to show/hide)

The feline is also a capable vermin hunter - on par with Puss from the tale of Mayor Whittington, who has unfortunately gone down in history as the originator of the Great Catsplosion.

Spoiler (click to show/hide)

Just as summer arrived, a Giant Tiercel Peregrine swooped out at me! I was forced to run for my life before its talons. Idil ought to be able to kill it (certainly more so than the 9 Giant Wild Boar safely on the other side of the river, thank the gods.)

274
DF Dwarf Mode Discussion / Re: Challenge idea: Castes?
« on: October 14, 2014, 02:50:22 pm »
Personally, I would include modded castes with different skill learn rates, etc.

275
Its generally considered good community/succession fortress form to put the name of your fort[Riverblocked, Incestpudding, Forestsyrups, etc] as the thread title, usually with "☼" enclosing it to denote that its a Masterwork Fortress. That said, I haven't seen very many Human playthroughs on Bay12, so this could be interesting.
+1 (although he hasnt started yet, so obviously the name will have to wait)
That better? I don't know how to do the gear symbols though...
☼Alt + 15☼ (at least if you have a numpad on your keyboard)
Thanks.

And the world is genned! Soon more info and an update will be out.

276
Masterwork DF / Re: ☼Orcs☼ - Everything Orc Mode
« on: October 12, 2014, 02:44:07 pm »
Thanks!

277
Masterwork DF / Re: ☼Orcs☼ - Everything Orc Mode
« on: October 11, 2014, 09:55:29 pm »
Quick questoin - how do you process ore-bearing rocks? I smelt a couple but they just became slag.

278
Masterwork DF / Re: ☼Orcs☼ - Everything Orc Mode
« on: October 11, 2014, 04:52:20 pm »
re: albatross corpse, did you check the relevant standing orders? (gather refuse from outside, for example)
assisting wounded is a notoriously low priority job, there's nothing specific to orc mode about it though

was this guy armed?  giant albatross are, like, 4 times the size of a human or orc :)
First part: heavy facepalm. THEY DON'T.
Second part: assist wounded just... isn't on the job list. He seems to be recovering, so hopefully he'll get up.
Question: he only had a wooden training sword. I HATE the fact that all creatures are one square in the game; it causes stuff like this!

EDIT: OK, he's in the hospital. Unfortunately, he has a grudge with the shaman. I guess he's annoyed at being left in the wilderness.  ;D

279
Its generally considered good community/succession fortress form to put the name of your fort[Riverblocked, Incestpudding, Forestsyrups, etc] as the thread title, usually with "☼" enclosing it to denote that its a Masterwork Fortress. That said, I haven't seen very many Human playthroughs on Bay12, so this could be interesting.
+1 (although he hasnt started yet, so obviously the name will have to wait)
That better? I don't know how to do the gear symbols though...

280
Masterwork DF / Re: ☼Orcs☼ - Everything Orc Mode
« on: October 11, 2014, 04:32:35 pm »
I thought Orcs were meant to be tough! My militia commander is currently lieing out in the wilderness with a badly injured leg and arm after a fight with a Giant Albratross. HE MAY NEVER WALK AGAIN.

Now for the weird part. No one is going out to get him (he's currently disabled) or the corpse of the albratross, and its not appearing in the job list, even though I have a hospital and refuse stockpile.

281
Will you EVER reclaim the top? With these merchants and migrants swelling the undead ranks, you'll need to pick them off one-by-one. I recommend eventually a tower of fortifications. Bolts pouring out onto them ought to at least weaken them, even if you use wooden or bone bolts.

282
Easy FD races, savage region (not the same as evil, savage just means large predators, not undeads). I wouldnt take evil regions, because not only is the rain ugly, but will also kill you, since all your humans run around outside most of the time.
Nice. So far, savage and easy to medium races!

283
DF Modding / Re: Where am I going wrong on this creature?
« on: October 11, 2014, 09:43:40 am »
Oh, and, er, would you mind helping me figure out what the position issue is? I'm not entirely sure what that is, though I believe it refers to nobles?

284
good luck!!

>>none, easy, easy and medium, hard, or all?

I usually prefer, just a couple of the mediums.  The easy ones can actually make your life easier, because they can displace goblin and orc sieges.
Cool; anyone else want to vote? Meph?

285
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: October 10, 2014, 02:10:13 pm »
What does "No Trade" mean on the civ list? Does it mean that you are on bad terms, or that you don't meet their requirements?

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