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Messages - High tyrol

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166
Species ability:Fully Cybernetic
I veto this option pick again.



also TricMagic and 0rca_tr0per, Your species traits are incompatible. You cannot be both part dragons and cat-people.
 

167
I have a map completed now. I still have not decided what the effects of your abilities yet.

Also, for clarification the PM vs in thread confusion is because I want to do secret stuff with new players but there is no point to hiding it with the starting players.

Note: As you seem to want the hardest difficulty I will remind you to be paranoidCareful. If you want to survive you will have to be diligent and prepare for trouble. Be warned that I will actively seek your doom at this difficulty. The only thing you don’t have to deal with is automatic instant death events.

168

Welcome everyone to GridLand Survival 3

In this version of GridLand Survival, you all are members of a species which has been transplanted from your home world to a new world that is strange, yet fairly similar to your home.
This game will not be as fantastical as Supernerd's game. but I will still try to be flexible.

I took Supernerd's version and I trimmed down anything I did not think I would need.
So i could start with a distilled version of the rules and expand it as needed. I will also add clarifications as the game progresses and I develop the mechanics further.
I am hoping for an organic mechanic design. That has entertaining surprise, but remains easy to understand.


Introduction

Welcome to Gridland Survival! Its a variation of a series of games previously played on the MSPA forums and Chocolate Pi called Gridhood. The gimmick with this game is that it contains only one major civilization; of which each player is a member. The game will start off being fairly simple, with new rules being added as things happen. You will be hunting for food, exploring new lands, researching technology, fending off monster attacks and maybe participating in an election or something.

Previous knowledge of Gridhood is not required to fully enjoy this game.

Rules (More will be added later. All rules will be added to the first post)

Spoiler: Player Characters (click to show/hide)
Spoiler: Food (click to show/hide)
Spoiler: Scouting (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Population (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Naming (click to show/hide)
Spoiler: Mandatory Formatting (click to show/hide)

Signup Sheet
Here is the signup sheet. You will get five character abilities as well as one species ability. Character abilities can be summed up in a single word or you can give a short description of it. This can be physical traits, personality traits or whatever else you can think of. Feel free to be creative here. The first two abilities are positively weighted for inheritance.

I will be starting with 5 players but plan to add more on around turn 5 at the earliest. I will be steadily adding more players till I ether hit my limit or no one wants to join.

Prior to filling out the Signup Sheet...
There have been some changes made since the start of the game. You are not intended to pick from the list of pre-existing abilities. Every single one of the abilities on that list was initially created because it was on an application in the first place. While you are allowed to pick pre-existing skills, I formally discourage you from doing that. Bonus points for not picking the most common gender for your character.

There has been confusion with new players applying to join the game. To clarify, you are NOT supposed to include a description of what abilities do. Just include the names. If you scroll down a bit you can see the first few player's application who signed up. I will also point out that it is recommended to create your own abilities as opposed to picking them from the list below. (Though it is probably acceptable if you pick a few abilities that already exist).

Note: The game has not started yet
before the first update please post to thread.
Also, it is preferred to send me a PM with the character sheet as opposed to posting it in the thread.
Spoiler: Signup Template (click to show/hide)
GridLand 3 Encyclopedia:
Spoiler: Character Abilities (click to show/hide)
Spoiler: Castes (click to show/hide)
Spoiler: Stats (click to show/hide)


Spoiler: PlayerList (click to show/hide)
Spoiler: Waitlist (click to show/hide)

A vote on how quickly time flows.
-Fast(around eight in-game-years in thirty-three turns)
-medium
-slow(around around two in-game-years in thirty-three turns)

Finally vote on a Difficulty:

Pathetic Loser.
Normal
Hard
Punishing
Elite
Malicious
1st Circle
!!The Lake of!!
!!Fun!! (Please don't pick this if you don't want to be put through torture Fun)

Note: Any difficultly lower than 1st circle may be changed by a 3/4 vote at any time. The difficulty may be increased at any difficulty by a majority vote.
Reducing the difficulty to Pathetic loser is only possible after a player character dies.
To start on the difficulty Pathetic Loser you must have a unanimous vote among starting players and have at least 2 wait-listed players support the idea before the first update.   

169
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 11, 2018, 02:05:00 pm »
The Merfolk Council

We are happy because our food is secure.
With our twin nets all the good we desire is provided.
We thank Mabel for ensuring we enjoy the bounties of the ocean.


Actions:
Spoiler (click to show/hide)

Note: If any Gods want to help me
but don’t already have neet idea A useful zap would be nice.




170
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 10, 2018, 12:49:42 pm »


I am not sure. I want to see the effects of the tile before making a decision. I also wouldn’t want all my Merpeople to become nagas. But I don’t mind having a mult-racial people. For now I don’t mind it but I might change my mind.


171
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 10, 2018, 12:31:11 pm »
The Merfolk Council.
Spoiler (click to show/hide)

Does the masterfull fishing net count as a tool for fishing purposes or do I need to have spears to use it?

172
Jeremy Will: search G7 for small animal tracks and research small animal traps.
”Everything drinks water so I might be able to find a place to set up some small deadfall traps.”

173
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 08, 2018, 08:06:46 am »
The Merfolk Council.
Spoiler (click to show/hide)

174
I am hoping we discover something that can be used to make string so I can use it for traps. I thought about researching string but I thought we might need to find a plant we could use to make it with first.

175
DF Suggestions / Some Music system improvements
« on: June 07, 2018, 05:53:26 pm »
       I really enjoy playing adventure mode and I find bard characters fun to play.
But I noticed a few small things I think could be done to improve the performance system in Adventurer mode.

Better Filters
       I think that under the performance menu in adventure mode that there should be better filters.
I think you should be able to either sort or filter pieces of music, poetry, and dances by form.
I also think that you should be able to filter or sort songs by instruments.
When playing a bard type character it can be difficult to sort through a huge list of songs. Finding if there are any songs which use an instrument you actually have is time consuming.

Other Changes
       I think you should be able to use previously written poetry for songs that require a poem for lyrics.
Being able to influence the instruments used in a song would be nice.
It would also be nice to be able to generate new musical forms as an adventurer.
You should be able to play instruments to sing or accompany a dance. Currently if you dance and The is music for it npcs will do the musical part automatically even if it has an instrumental accompaniment. There seems to be no apparent option to play music which will accompany a dance and have npcs dance.
(Note:it may be that this is possible but I just missed how it is done but it is possible.)



P.S. I have a few bugs I found related to this system but I realized I don’t know how to report bugs.



176
Are we supposed to invent a weapon type because the update does not specify any weapon type?

note: I found it, but for some reason the weapon options are not accessible on my mobile phone.

177
Question can I distribute my Research points amping multiple topics or do they have to be devoted to one?

179
I equip a .303 from my escape podand search E7. Research tracking/b]

Edit:Added Research action.

180
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 06, 2018, 10:19:30 pm »
Civilization Application:
Name: The Merfolk council.
Aspect: Merpeople (ie. the race of mermen and mermaids.)
Starting Tile: F6

Actions:
Spoiler (click to show/hide)

Do I get an action the turn I join or do I have to wait a turn?


Edit: I discovered the answer on my own based on the behavior on pages two and three.I am now adding my actions to this post.



P.S. does anyone know how you give a name to a spoiler in its title proper?

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