796
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797
Forum Games and Roleplaying / Re: Metamancer's Illustrated Suggestion Game
« on: February 05, 2015, 10:57:01 pm »1+I think we should head to the trouble spot. If the theoretical maps is to be believed, we should be able to travel down-right twice and up-right once, bypassing the rubble.Sounds like a plan
+1
798
Play With Your Buddies / Re: Let's Choose in Choice of Robots Chapter 6C: Military
« on: February 05, 2015, 09:41:12 pm »I...guess we don't get to blow them up right back. Odd. 2?1+
799
Play With Your Buddies / Re: Let's Choose in Choice of Robots Chapter 6C: Military
« on: February 05, 2015, 09:13:27 pm »2. With Empathy at a low, we can't delegate to the robots, and 1 and 4 are always options (albeit rather unpalatable ones) if 2 fails.1+
800
Roll To Dodge / Re: Roll to spend points
« on: February 05, 2015, 08:37:58 pm »
respawn as the head of all the spy's in the nation bubblaria's a part of.
801
Forum Games and Roleplaying / Re: Bay12 Royalty, Legends, Heros, and other Notable people
« on: February 02, 2015, 02:34:27 pm »ugh, never mind.well we can stop it but not destroy or eliminate it it is much easier to just smash anything major by minor concessions and then anyone who keeps whining after that gets imprisoned or executed. And even a communist society needs merchants so as long as I am not a citzen of a communist nation I can still trade with communists so long as they are reasonable and don't confiscate my goods. Speaking of communist there was recently a rebellion in the human lands and my cousin says they are paying over 50 billion urists for a single untrained cave dragon so let me be on my way to make a fortune. Wait I have already done that so maybe I should say make my 8th fortune for I have made a fortune 8 times.
FRENCHY, YOU DARE THINK YOU CAN STOP COMMUNISM!!!! YOU WILL FALL
the ?COMMUNIST GOD? fires a large fireball at the frenchman.
802
Play With Your Buddies / Re: Let's Choose in Choice of Robots Chapter 4: Captains of Industry
« on: February 02, 2015, 02:21:09 pm »
1 we did need the money and we didn't charge too unreasonably 1 million a robot isn't that much for something that good. Although anyless than 25 M a piece would have still bean a cheap price.
803
Forum Games and Roleplaying / Re: Bay12 Royalty, Legends, Heros, and other Notable people
« on: February 02, 2015, 02:02:55 pm »ARE YOU ALL COWARDS!!!!define coward.
804
Forum Games and Roleplaying / Re: Bay12 Royalty, Legends, Heros, and other Notable people
« on: February 02, 2015, 01:59:23 pm »(The crystal glows and the beast begins to change, wraped in bright light the beast begins to srink. When the glowing stops a dog sized and dog shaped beast of metal stands, chunks of metal scattered around it. The beast has very menacing looking claws, and its legs seem as if adorned in plate armor, it's red eyes glow somewhat weakly)the council of United merchants hereby requests that they be allowed access to several of the eggs of this wonderus creature think of the profit that could be made transporting these beasts to other fortress it could make this fort famous and allow merchants and nobles alike to be enriched. And it will also open up many new well paid jobs for those in the middle class.
(A droplet of dark metal ,somehow in a liquid state drops from one of the beast's claws)
(Endlessblaze places the beast in the cage and picks up the droplet after locking it)
Mmmm....the dropet.....this is the closest thing the beast has to an egg, I can feel it's faint life force.....drawing in ambient magic to sustain itself and grow.... I will take this with me and keep an eye on it...as for the beast I am not sure....what do you all think we should do with it?
We have enough metal left over from its changeing, and butchering it won't yield as much as before its change.
It needs no food or water, we could keep it locked up as a trophy and breeding stock.
So its a win-win for everyone i think it likely that even communist sympathisers will agree in the development of a shipping supply line for this product.
805
Play With Your Buddies / Re: Let's Choose in Choice of Robots Chapter 4: Captains of Industry
« on: February 02, 2015, 12:04:27 am »
Number 2 seems the most efficient choice
806
Roll To Dodge / Re: Roll to spend points
« on: February 01, 2015, 11:57:27 pm »help bigjaredmonkey
Return, respawn, and reset the game completely. all in baby, 51 points.
807
Forum Games and Roleplaying / Re: The Dark Star (Space game) [Launched!]
« on: February 01, 2015, 05:26:57 pm »ok then I shall do some more research. I should still be able to promote prolintane as a caffeine replacement , right?Check the labs out. Make note of our chemical stocks make sure we have the nutralizers or nullifiers for all chemicals currently in stock . Make sure we brought the chemicals ketrolac , flufenamic acid , feprandinol , diclofenac , erythropoietin , pseudoephedrine , and concentrated adrenaline along.((Bear in mind that what chemicals have which physiological effects likely differ between alien species, probably considerably))
Also pester the captian into throwing all caffeinated items out the airlock and replacing them with prolintane based brevarages snacks ect.
Prolintane is A stimulant quite like caffeine but with a higher safe maximum dose , no addictive properties , a great flavor , less harmful effects ,and is easily aquirable ( I know how to make it in real life and i am not a chemist.).
( a level 3 reaserch scan 'from my own ranking system ' seems to show It works on prety much any mammal but there has't bean that much research on it's effects on animals but it should work ok for a cow and my characters biology is cow like so it should work for me at least. ) (also when I reply to a reply is proper to edit or make a new) (now I know it is really hard to find out how chemicals would effect aliens without making something up. Which is something I am neither good at or like doing when it is hugely unrealistic it is on thing t make stuff up when you throw reality out the airlock and another in a story like this.)
808
Play With Your Buddies / Re: Let's Choose in Choice of Robots Chapter 4: Captains of Industry
« on: February 01, 2015, 05:14:33 pm »
1 looks good
809
Forum Games and Roleplaying / Re: The Dark Star (Space game) [Launched!]
« on: February 01, 2015, 05:09:50 pm »
Check the labs out. Make note of our chemical stocks make sure we have the nutralizers or nullifiers for all chemicals currently in stock . Make sure we brought the chemicals ketrolac , flufenamic acid , feprandinol , diclofenac , erythropoietin , pseudoephedrine , and concentrated adrenaline along.
Also pester the captian into throwing all caffeinated items out the airlock and replacing them with prolintane based brevarages snacks ect.
Prolintane is A stimulant quite like caffeine but with a higher safe maximum dose , no addictive properties , a great flavor , less harmful effects ,and is easily aquirable ( I know how to make it in real life and i am not a chemist.).
Also pester the captian into throwing all caffeinated items out the airlock and replacing them with prolintane based brevarages snacks ect.
Prolintane is A stimulant quite like caffeine but with a higher safe maximum dose , no addictive properties , a great flavor , less harmful effects ,and is easily aquirable ( I know how to make it in real life and i am not a chemist.).
810
Play With Your Buddies / Re: Let's Choose in Choice of Robots Chapter 4: Captains of Industry
« on: February 01, 2015, 03:05:54 pm »21+
And I see our humanity has increased drastically... what did we have a vegan burger?