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DF Dwarf Mode Discussion / How to set up a "everybody in the militia"-style defense?
« on: April 01, 2016, 08:15:51 pm »
I've always done a professional standing army. Always. And that got boring in DF2015. So I'm going to set up a system in my next fort where everybody is drafted and given a minimum level of training (I don't want them to be Greek demigods or anything, but I need them to at least be capable of going 1-v-1 with a goblin and have a 50/50 shot of not dying). So I've got some questions:
1. What is a good "target" skill level for weapon/armor/dodge/shield/discipline to produce a dwarf that won't melt into a pool of blood and/or tears at the sight of combat?
2. Once they reach that target, how many weeks per year do they have to train to shake off the rust and maintain their competence?
3. Is any particular weapon better/worse for this type of "mass levy"-type of military?
4. Aside from miners, a lumberjack, and maybe full-time hunters, is there any type of profession/personality that isn't suited to part-time militia duty?
5. Any other stuff I'm probably not thinking of?
Thanks!
1. What is a good "target" skill level for weapon/armor/dodge/shield/discipline to produce a dwarf that won't melt into a pool of blood and/or tears at the sight of combat?
2. Once they reach that target, how many weeks per year do they have to train to shake off the rust and maintain their competence?
3. Is any particular weapon better/worse for this type of "mass levy"-type of military?
4. Aside from miners, a lumberjack, and maybe full-time hunters, is there any type of profession/personality that isn't suited to part-time militia duty?
5. Any other stuff I'm probably not thinking of?
Thanks!