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Messages - Manzeenan

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196
DF Suggestions / Re: 1x1 Embark
« on: December 15, 2014, 03:06:47 pm »
So this suggestion can't be implemented due to stuff?

I'd like it, I always go for the smallest vanilla embark because of fps and I like not having to scroll to see my whole fortress
Its not that it cant be implemented its just that implementing it might not be so simple.

197
DF Modding / Re: Werebeasts
« on: December 15, 2014, 01:34:07 am »
Sounds like a case for ingenious dwarven science! Some tips can be found here: http://dwarffortresswiki.org/index.php/DF2014:Werebeast#Infecting_your_entire_fort
I have this tab open already but hey thanks, and yeah but te main objective is to find someone who writes dfhack scripts to add a list of werebeasts to choose from and add their respective curses to a dwarf

198
DF General Discussion / Re: Werebeasts
« on: December 15, 2014, 01:32:05 am »
I vote were-dorfs being the most awesome. Once a month they transfer into a dorf! Then back into a dwarf! Ha. Although were-elves would be pretty sodding funny. Especially if a woodcutter or carpenter got infected. Cue one mental breakdown once a month...

***

...On the subject of actual werebeasts (which only transform into animals), I don't think you can control the manufacture of off-map werebeasts any more than you can control them onmap when they are transferred. The weretortoises were kind of cool, what with the shells if you killed them while dead, but other than that, they're a nuisance.

The original was cursed by a god. We can't control those, far as I know. It's easy to get a dwarf infected, though, just let him walk near the werebeast when it has turned, and it will bite, and presto, another were.
The difficulty, in fact, is in NOT getting dorfs infected. Sigh.
but the transofmation happens when it becomes the day of transformation so the difficulty lies in not getting an infected dwarf killed which is why i want a dfhack script that does so

199
DF Suggestions / Re: 1x1 Embark
« on: December 15, 2014, 01:29:18 am »
Caverns are weird in 1x1 embarks or me

200
DF Modding / Re: Werebeasts
« on: December 14, 2014, 01:45:41 pm »
I have no ideas for this. I feel like this would be cake for someone who knows Dfhack to do, wereelephants or mammoths

And if anyone is curious I have a weretortise in my fort

201
DF Modding / Re: Werebeasts
« on: December 14, 2014, 12:38:04 pm »
Im aware but im only making my disabled dwarves werebeasts

202
DF Modding / Werebeasts: DfHack script writers wanted!!
« on: December 14, 2014, 02:31:01 am »
What is the best werebeast and how do i change dwarves to them without trying to get them bitten and failing like i usually do, is there a way to do it with dfhack?



203
DF General Discussion / Werebeasts
« on: December 14, 2014, 12:50:42 am »
Does anyone know what would be the best werebeast? and also how can i add a curse such as a werebeast curse to dwarves?

204
DF General Discussion / Re: DwarfFortress.exe has stopped working
« on: December 13, 2014, 12:23:54 pm »
LAAA seems to have worked

205
DF General Discussion / DwarfFortress.exe has stopped working
« on: December 13, 2014, 04:04:11 am »
Im repeatedly getting this message then the game closes and it it very frustrating, does anyone have a fix?

206
DF General Discussion / Re: Levels past legandary
« on: December 13, 2014, 03:38:48 am »
Therapist shows RAW level in a skill if hovered over. Im wondering if there is a difference or if there is a curve to the effectiveness of levels past legendary, one might test this by grinding a warf up in levels and counting the qualities, higher levels past legendary usually result in more masterpieces in my experience.

On a side note I always find the initial post for the shaft of enlightenment hilarious no matter how many times I read it.

207
DF General Discussion / Re: Broken ears not healing
« on: December 12, 2014, 07:07:18 pm »
do you have a source of fresh water and soap? Without it you run a higher risk of infections.
No cartilage doesnt heal so the ear always gets infected eventually, added healing to cartilage and nails thanks for the response though  :D

208
DF General Discussion / Disregard: info found
« on: December 12, 2014, 06:45:52 pm »
got my question answered

209
DF General Discussion / Levels past legandary
« on: December 12, 2014, 05:56:08 pm »
So I know that there are levels past legendary but dwarf therapist only shows legendary +5 and a raw level, how can i find my dwarfs total level fo the skill

210
DF Suggestions / Re: 1x1 Embark
« on: December 12, 2014, 05:53:43 pm »
It is weird, none are coming in, its been a couple of hours now. Are you sure they come in?

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