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Messages - AquaMouser

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1
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: April 26, 2016, 07:52:48 am »
Hey PeridexisErrant,

Just started your starterpack version 0.42.06-r03, and it said there was an update. The open in browser button links to : http://dffd.bay12games.com/file.php?id=11309 (file version: 0.40.24-r20, the outdated one) instead of the r04 site.

Aqua

2
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: January 29, 2016, 12:21:38 pm »
Morning,

i got a bug that is crashing when i place down bookcases, i put it on mantis, including the save-file and error log.
Can anyone help me, it is getting abit tedious to place 1 bookcase, then quicksave, then place 1 bookcase then save again.

here is the link to the post http://www.bay12games.com/dwarves/mantisbt/view.php?id=9523 (it includes kitty tax aswell)

Thank you in advance.

Aqua

3
finally got me comp back, and i see boltbunny is busy working again *starts channeling all his excess energy so bolt will not have to sleep and can work 24/7*

Cannot wait till the next part Bolt, please keep up the great work.

Aqua

4
Hey boltgun,

i tried the gemcutting real quick, but it still aint working.
Tried it both with updating on my old succubi folder, aswell as a fresh install.

Made a new world in the fresh install, and just made a quick start. got a mason for blocks, then a jc for gemcutting, and after a gemcuttershop. I had about 15 rough gems, 10 cut gems aswell as 7 gems made from microcline. With this the gemcuttershop options were still red.

After i am back home again, i will try to test out the other stuffs aswell

Aqua

5
i had the whip bug aswell, but it got fixed after i had to forbid them  due to a siege, then un-forbid them, after that, i could make the den.

Normally i don't have any problems with making the den, except that i tend to make them late (year 3-4 :P), only noticed that it doesn't accept training whips made from wood :D

Aqua

6
no pets at all in the wagons, but they pulled their wagons back aswell, just threw everything overboard.

Also, i only have 1 depot, so that rules out the multiple depot thingy

Aqua

7
Hey Boltbunny,

love the summoning, haven't been able to really get into it, but been seeing 2 weird things.

1) i already told you, the gemcutter's shop not recognising gems to make stuff with (on 3 different installs, been retrying it), and
2) Goblin caravans show up, walk up, then drop everything and run away, in my main fort, it has happend 3 years in a row, and we are still at peace. The succubi trader works perfectly.

If i find more, i will poke you in here again :D

Aqua

8
i had to look up where i got it from, and it was dffd or was that fddf, well it's from the link on page 1 of this forum post.

9
well tree's are either grey or black, from leaves to trunks and fruits, the floor can be totally white, or one of the grey tones.
even items just turn into white/grey/black blocks.

Also if you install another grpahics pack (say spacefox), then install the succubi thingy, spacefox isn't the graphics pack anymore, but it's phoebus i believe it is called. no matter what i do. If i keep the phoebus one, i have succubi, if it's any other graphic pack, it changes to dwarf only.

A streamer on twitch, who tried your mod had it on stream aswell.

10
i looked through the error log, and the only things i can see is a werecivet failing to infect my succubi, a cat failing to find a path (alot), and a guineacock failing to find a path aswell.

But from what i read, i need to install the succubi part, then manually install the spacefox graphics, seeing as everytime i change it in LNP, it changes the raws, thus making it dwarf only, but if i reinstall the succubi part, i get the grey/bland looking graphics.

Am gonna try that, when my eyes are staying open for awhile :P

Thanks Boltgun.

Aqua

Modification: i got the succubi to work now, can play them, but i still cannot change the graphics, whenever i try, it stops spawning them.

11
Really love the work you put in the succubi in the df:masterwork mod, but am now trying to get it all to work in df2014, but i am doing something wrong.

I downloaded a clean LNP for this, extracted everything you put on page 1 in it. But now, whenever i try to change graphics, i cannot play with succubi, they won't show on the map. If i leave it, i can play with the succubi, but no special building for them will show up (it's the same as dwarfs, i can even melt steel from iron+pig iron etc. i just get succubi pictures, and the succubi female-to-male ratio.

I know i am doing something wrong, just not what, please advice.

Thank you.

Aqua

12
Masterwork DF / Re: I'm out.
« on: January 03, 2015, 05:10:28 pm »
Goodluck Meph, have fun, and we will miss you *single tear drops down the cheek*

*starts whispering* quickly he is gone now, let's take over his table and dance on it every day :P

13
Masterwork DF / Re: Captured Wild animals (magical)
« on: December 19, 2014, 04:04:56 pm »
to butcher animals you captured, you need to have them trained to atleast semi-wild, so they won't immediatly attack your people once released. You prezz "z" then on the animals list there, you designate them to butcher.

Once you done that, a butcher will uncage them and immediatly drag them off to make fresh meat and bones.

14
Masterwork DF / Re: Limiting Skills - Is it possible?
« on: December 19, 2014, 03:54:37 pm »
I'm sorry for the hijack, tho it wasn't for the post, but i wanted to steal your gray matter, seeing as you have the opposite problem i have :P (you survive, i don't :P)

Thanks for that info on the armor, boltgunbunny, it really is something i can wrap my brains around now.

Tho back ontopic, if you want to limit the skills of your uberdwarves, why not make them fight the enemies naked, it maybe is a way to challenge yourself to be inferior to the raids. (or we can try brain surgery, and swap our brains, that would help aswell *giggles*)

15
Masterwork DF / Re: ☼Succubi☼ - Everything Succubus Mode
« on: December 19, 2014, 03:46:25 pm »
Bug report: Soul wisp, devilkin and fire imp cost 1 at embark.

Edit: Tiny typo in manual, in the intro: "The love wandering geat palaces" ... great is missing the R.

Those aren't just bugs Meph, they're supernatural bugs :P

All sillyness on a stick and thrown away tho,
On almost 99% of the new worlds i create, i either have no above ground seeds (in area's where you should be able to plant them, i can after dfhacking them in after embark, same for the next part) or cave seeds.

Also the succubi embark profiles are abit whacked, most succibi have more than allowed skills, and the point costs of them are just insane, up to 6000 of them.

I've had these even before changing anything an the gui/startupthingamajic, so it aint the gui-changes that do anything.

P.s. i used the latest revised one you Boltgunbunny gave.

Modify P.s.s. i embarked for giggles with alot of fire imps, and all of them bled to death instantly on the map, before i even could press the spacebar to unpause the game. No battle reports, just bled to death

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