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Messages - Max™

Pages: 1 ... 559 560 [561] 562 563 ... 664
8401
Mostly nsfw, sometimes not, the archive specifies which are which, great comic.

8402
DF Modding / Re: Your Favorite Raw Changes?
« on: April 05, 2015, 08:51:18 pm »
Hmmm, I know I expanded the wanderer's use of megabeast hearts > buffing items myself, but it would be great to have more frameworks to play with.

8403
DF Adventure Mode Discussion / Re: Killing undead
« on: April 05, 2015, 08:48:45 pm »
Axe, targeted shot to remove the head and arms, with luck fifteen strikes should remove all of the grasp tagged parts. Sometimes beheading works with randomly encountered zombies but not always, still I try to take a head off first unless I get a really good arm shot.

8404
Check the sex! I thought an elf I killed was the one I was talking to (Meyi Meyithono for both) and killed Meyi with the other Meyi corpse.

8405
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 05, 2015, 08:03:41 pm »
*Max seal of approval*

8406
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: April 05, 2015, 08:00:31 pm »
Yeah, with a 100x100 world you're getting coords up to 4800x4800 in army mode, so I can see why that would be confusing, I poked at a couple 1 digit changes and couldn't see what it was doing until I ended up on a river and went "ohhhhhh" and started hopping all over the place.

Note that it was pure coincidence that I hopped from city to city to city in the first three screenshots, just added 200 and saw where I landed.

8407
I assume you pulled up gui/gm-editor and changed the name of the wool to Fluffy, right?

8408
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: April 05, 2015, 06:11:45 pm »
HO HO HO!

Worked out that I was army 40, so I did gui/gm-editor df.global.world.armies.all[40] > pos1 *edit* > pos2 *edit*

x288 y204:
Spoiler (click to show/hide)

x288 y405:
Spoiler (click to show/hide)

x488 y606:
Spoiler (click to show/hide)

x0 y0:
Spoiler (click to show/hide)

x0 y815:
Spoiler (click to show/hide)

x815 y0:
Spoiler (click to show/hide)

x815 y815:
Spoiler (click to show/hide)

I stopped and moved around a bit and pulled up the armies screen while resting, it didn't list the same way as while moving but I was able to check and find the ones that had controller_id = -1, controller = nil and narrow that down to the one with unk_48, 0 = true but it didn't work like I expected when I tried to teleport while sleeping, I think there is something else that controls move state vs rest state.

Generally once you start moving in travel mode it looks like your army ends up on the bottom of the list each time, but until you move it will be mixed in through the list, and it looks like once you start moving and don't exit travel mode you remain the same army on the list.

Trying to put an x or y greater than 815 and less than 0 on a 17x17 crashes as expected, btw.

For what it's worth that implies 48 possible coordinates per 1x1 world map tile, which sounds about right from the zoom travel map vs wilderness travel map scaling.

8409
DF Dwarf Mode Discussion / Re: 150-layer-deep underground cave?
« on: April 05, 2015, 08:17:27 am »
Yeah, he made a hell of a mess down there:
Spoiler (click to show/hide)
Pretty sure he's in that miasma somewhere, just soaking it in for some reason.

8410
DF General Discussion / Re: Future of the Fortress
« on: April 05, 2015, 06:41:53 am »
I was wondering what possible way that made sense, and it definitely does but you gotta give them points for creativity.

"Ok, let's hurl something... anyone up for some dorf tossing?"
*looks around at a couple folks wincing and rubbing missing limbs from the last time that was tried*
"Right, bad idea... anyone got some hammers or spears? No? Fine, what's that you got there, Bard? Oh, it's an heirloom... fine, just give us the metal parts on the front there."

*whoom, whoom, whoom, ptwang*

8411
I agree that "taken over by the resident necromancer and turned into a perpetual demon-grinding charnel house of horror" qualifies as effective, but these are kids we're talking about here man!

8412
DF Dwarf Mode Discussion / Re: Beyond quality: Monoscii
« on: April 05, 2015, 06:33:50 am »
God, that's disorienting as shit running around blind

8413
DF Dwarf Mode Discussion / Re: Ghost fortress?
« on: April 05, 2015, 02:31:37 am »
You're right, it isn't easy to go to war with dorfs and you don't have any towers there, otherwise it's so beautiful I could cry.

8414
DF Dwarf Mode Discussion / Re: Beyond quality: Monoscii
« on: April 05, 2015, 02:29:58 am »

Not enough buttons.  Using a full set of Rock Band equipment, however...
The goblins are coming! Riff harder!
This is why I am freaking geeked at the prospects with the next couple of updates, music/dancing/bands first, then the possibility of magical freaking artifact instruments?

Who cares if it doesn't do what I'm hoping, it will be awesome nonetheless!

8415
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: April 05, 2015, 02:18:18 am »
Hmmm, I was poking around at different stuff from the API, which string did you use to pull up armies btw?

Oh, and I felt it important to ask if you can move at all because I've had saves where I was able to move a bit but when I tried to leave travel mode it would crash, but I never tried to see if I could retire to recover them as it hadn't came to me at the time.

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