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Messages - Max™

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8926
YES, I FOUND IT, I WAS LOOKING ALMOST ALL NIGHT AND BY CHANCE I STUMBLED ACROSS IT IN THE MURDERMACHINES THREAD AFTER FOLLOWING A FUNNY TRAIL OF SIGS!

BEHOLD:


Edit: oh god what a page claim.

8927
Because my adventurer got all of your allocated rain dumped on them at once.

Seriously:
Spoiler (click to show/hide)

Now for my question: WHY WAS SOMEONE THROWING SWIMMING POOLS AT ME?

8928
Which is good I guess, because the npc AI has no idea what the appropriate time to use dragonfire is if you give it any sort of permissive usage hints, though it was endlessly hilarious when I added dragonfire to my modded steel angel race with a clean hint and found them LITERALLY bathing each other casually with dragonfire mid conversation since they were all fireimmune_super as well.

Oh bloodgod, now I wanna try adding a bite interaction with a clean hint and see if npcs start fanging each other randomly.

8929
DF Dwarf Mode Discussion / Re: armor effectiveness
« on: February 26, 2015, 12:04:25 am »
I just create a batch file of dfhack-run for a bunch of createitems.  You don't have to make candy cloth and manually crank out masterwork.  You can just createitems and then use "changeitem q 5 here".  The only bottleneck in forced strangemood are bones, but embarking with a butcher/tanner and lots of turkeys can handle that. 
I embark with a sorta default group I use for most normal-ish spots and several dogs/pigs/cats and just have one of them slap up a butcher/tanner shop for the bone requirements.

I have them made because I think it flags something in the history which keeps the item from moving when the fort is retired. I've had stuff I just dfhack into existence disappear or move around but stuff which is flagged with a dorf maker behaves as I expect, hence the extra step there.

Quote
Now I'm interested in finding out the preference tweaks.  I observe that when a peasant has a like to warhammer, the tend to make platinum warhammer artifacts with forced strangemood weaponsmith.
Preference tweaking is complicated as all hell.

gui/gm-editor (I actually set shift+d for it since I noticed it wasn't being used for anything else I did, and just tweaked other stuff to accomodate it) then:
status > current_soul > preferences, and then you gotta get used to how things are.

Normally the first couple will be materials preferences, they'll have 0 for preference type and then mat type and index on one of the first few will be 0 type and an index between 0 and 24, 0 is iron, 8 is steel, 10 is platinum, 25 is candy (which isn't needed since all dorfs will default to using any candy available for a mood involving metal, but it helps if you want candy decorations), 26+ are where I like to put modded materials, in this case soulsteel sits at 26.

Then down a couple spaces will usually be one with 4 likes_item, below that will be item_type. 24 is weapons (0 whip, 1 hammer, 2 axe, 7 pick, then I have modded katana and wakizashi at 23 and 24, with the other weapons in order as you find in item_weapons.txt), 25 is armor (0 is breastplate, 1 is mail shirt, 5 is cloak), 26 is gloves (I think 1 is gauntlets, I always have to double check), 27 should be shield (0 is normal shields), 28 is helm (0 is normal helms), 29 is shoes (1 is high boots), and lastly 59 is pants (1 is greaves) for a full suit of artifact gear if you have enough dorfs to mood.

If you have extra residents you tweak makeown they won't have preferences, but in the preference screen you can hit alt+i and type unit_preference then specify a material and item type and you can get basic artifacts out of them, gotta add more materials after the first one to get better decorations and such.

8930
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 25, 2015, 11:33:43 pm »
Yep, gotta sig that with no explanation whatsoever.

8931
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: February 25, 2015, 11:31:32 pm »
Yeah, I always set my combat preferences to "stand ground" because of my first experience jumping into an open pit in a dark tower.

8932
How did you make the macro?

Make sure you aren't talking to a lord or guard captain or something as they have different numbers of options, then make sure you aren't a lord or lady yourself.

With a non-traveling npc there should be three options and I have a macro I use which works just fine by hitting k, enter, down down enter, enter, down, enter. Then I just fire it again after they tell me where something is or go find someone else if they don't know.

You can also do a more controlled version by doing:
k
enter
"tr" enter (type tr and it will select troubles unless they were traveling)
"be" enter (type be and it will select beasts instead of bandits)
down enter

8933
DF Modding / Re: Weapon Balancing?
« on: February 24, 2015, 11:52:52 pm »
Yeah, would kinda make sense for pain to give stages, winded, stunned, unconscious, or something like that from "having the breath knocked out of you", "stars flashing before your eyes", to finally "blacking out in agony" rather than just "a-ok" *stubs toe, fracturing it* "OH DAMN, GOODNIGHT FOLKS" *thud* as it is now.

8934
I thought the main reason vampirism doesn't spread is that the victim is typically killed by blood drain. The megabeast vampires in Dark Ages specifically have bite interactions, as do all the animal forms.
I figured that might have been the case, though you can drink from someone in adventurer mode fooorrreeeevvvveeerrrrrr, which makes you wonder why fort mode vamps are so dumb and always leave drained corpses laying around... but I guess it's a sorta control method to alert you to the presence.

I've tried several times to do things like bite the hell out of someone, going so far as to have their guts hanging in my inventory by the time I leave (a kinda trophy habit I started because it amuses me that nobody mentions the length of intenstines hanging out of my mouth, like being on a date with brocolli in your teeth, except way more horrific) but deliberately leave and travel away before they die. I figure if anything would transfer it, being disemboweled by someone's teeth after having them gnawing away at various bits of unprotected skin would have... but it doesn't even show up in legends mode despite having seen a couple of times where someone was injured by a vamp but got away.

8935
Then someone gets the brilliant idea "hey, I'll put the levers on the level above/below what they connect to, that makes perfect sense!" until they get a situation where they can't do that, so t hey're like "ok, I know, I'll make the lever out of the same stuff as the thing it controls!", then they'll have a time where they can't do that, so they're like "oh, I'll put a note for these new ones" and then they'll realize they don't know how to control one of their older bridges and build a new lever for it and add a note that mentions the other lever but mysteriously omits the reference to which bridge it controls.

*dun dun*

Doomforests

8936
I'm not sure how but I keep encountering dark forts with nobody in them.

I don't mean "everyone is dead" either, I mean NOBODY AT ALL, no bodies, no blood, totally pristine, occasionally when I get down to the pits that usually have like a billion trolls I'll find a couple humans or elves or maybe even some gobs... it's not every fort in these worlds, but it's been a few times now. On the one hand it makes for a nice lag-free stroll through a fortress area... on the other hand it's surprisingly boring without all the blood and guts and screaming goblins trying to decide whether having their guts bitten and torn out by a 7 year old dorflet vampire girl is better or worse than having a troll punch your brains into goop.

8937
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: February 24, 2015, 11:24:11 pm »
Don't even have any T.T it's funny because the only thing I hacked with her is using advfort to dismantle some forges, taking the steel anvils downstairs, dismantling a magma smelter, building a magma forge, melting down the anvils and making me some steel gear (masterwork battle axe first thing I made, awesome, shame it took a lot longer to get the rest of the gear to exceptional or masterwork, and getting the second masterwork boot took forever since I can't stand having just one...) then going out and looking for some easy targets to instead stumble on a careless dragon (facing the other way) in an abandoned fortress, making my first kill with my first-try-masterwork axe a frickin dragon.

Then after rampaging across to the west it just spit that out shortly after hopping back into travel mode from a river crossing.

They're sitting there looking at me now like "I could swear we were more awesome and somewhere far to the west a second ago... what the hell?"...

8938
DF Adventure Mode Discussion / Re: Draw your adventures
« on: February 24, 2015, 11:06:40 pm »
Probably jumped into the impassable tile, I did that once when the room I was spawned in had only one door left to check for an exit but it was across a tile with a smelter next to it like:
\ 7
─◘
7σ

8939
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: February 24, 2015, 10:53:25 pm »
...technically the adventurer is still alive, but man, I just went through collecting armor for my two hammerdorf companions, got them both in full steel plate, steel hammers, one has a title, other is close, heading towards some inviting stuff after having wandered through a completely empty dark fortress, then this:
Code: [Select]
[DFHack]# *** Error in `./libs/Dwarf_Fortress': corrupted double-linked list: 0xdb1b1ec0 ***
die
./dfhack: line 43: 23179 Killed                  setarch i386 -R env LD_PRELOAD="$PRELOAD_LIB" ./libs/Dwarf_Fortress "$@"
*sigh*

8940
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 24, 2015, 10:49:43 pm »

Spoiler (click to show/hide)
...that's a hell of a thing you did there.

What's your next step, bodyswapping an adventurer into a building and playing as a keep, chomping anything foolish enough to approach with your drawbridge lined entryway mighty obsidian jaws?

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