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Messages - Max™

Pages: 1 ... 653 654 [655] 656 657 ... 664
9811
I guess this is the point where we see if we can replicate and weaponize it.

The flying *Legendary Stat Block* strikes the Goblin Macelord in the skull, tearing the brain, and fracturing the skull!

9812
Yeah, it looks exactly like he had the armoks_blessing all take effect, but like I said, I generally do that after making sure I have the civvy armor sets ready, since the empty skill spots make the newbies easy to track.

This guy though?

Would explain the megabeasts, but he doesn't even have any kills! Did it randomly apply the buff to him halfway across the map when he decided he was gonna move here? I'm baffled.

9813
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 16, 2014, 01:29:58 pm »
...I forgot magma doesn't pressurize like water does.

When clearing a hill next to my wagon I found a nearly perfect 4x5 block of obsidian running down through multiple layers was randomly left behind as my miners happened to dig around it, so I kept it and began smoothing/engraving it. Ended up digging down a good ways into the fort, about 10 z levels top to bottom, but it made things unbalanced, so I dfhacked another column of obsidian to repeat it with on the other side, but THAT one had revealed interior blocks by default so I used up/down stairs to clear it and get the engraving done.

Then I thought... hmmm, I accidentally flooded part of my fort through a well with something like this on a much smaller scale... *liquids, m(agma), range 2x3x9* pow, engraved columns filled with magma, ready to go. Got the release tunnels set up, opened it for a test firing... wah-wah-wah-waaaahhhhh. It just sinks to the lowest level it can reach. T.T

Not to be deterred, I whipped up a magma-safe pumpstack, reloaded everything and hooked up a four-wheel perpetual motion machine in the basement, opened it up, giggled with glee at the magma starting to pour out all around my magma safe statues and constructions... and then realized I just started a brush fire in a fairly hot dry biome with heavy trees... it eventually made it around the entire map before there was nothing left to burn.
Spoiler (click to show/hide)
I thought it would be amazing as an elf caravan popped up just as it neared their side of the map but they happened to stumble into a natural firebreak, so I lured them closer with unforbidden doors, slammed them shut to break their pathing AI, and laughed as they stood there and melted while I started another forest fire...

9814
I'm uh, not sure where to classify this one...
Spoiler (click to show/hide)

Marsh Titan, rather than Hill or whatnot... and radiates giving and kindness?

I decided it was trying to set an example, so in the spirit of giving I kindly radiated my magma cistern into it and that was that.

9815
Spoiler (click to show/hide)
...perhaps somebody let a tweaked adventurer loose onto the map before I got there?

Super new super fresh world, only year 60 when the megabeast counter kicked over, so I jumped right in, I'm having fun, trying the soft cap/hard cap 30/no babies start for a chance (which is nice, not rushing to dig out hasty bedrooms for 50 dorfs suddenly) and this guy shows up.

Now, yes, that's the dfhack manipulator interface, and I was making use of the armoks blessing script once I get new arrivals moved in, because I just didn't care to mess with skilling stuff up instead of playing around with the extra time I had available to do other stuff, so anyway, I like to set up civilian uniforms to keep clothes rotting away from being a problem (leather armor/leggings/high boots set to replace clothing once and then let them wear it over clothes and they're happy as any congregation of hairy leatherbound drunks should be) and I was using the visual indicator of "who didn't have a row of z's in their skill lists" to make sure things got equipped right.

Then this guy pops up, still tagged as a new arrival, hadn't even gotten the bedrooms assigned yet, and I'm like "oh, well he's a vampire, obviously" so I isolate him and keep tabs while I work on other stuff.

*sees him flashing the thirsty/hungry arrows*

>.>

Spoiler (click to show/hide)

He eats, he drinks, nobody has gone missing or been found drained in the almost year since he got here, I changed his name because it was "Urist McVampy, Obvious Vampire" until it turned out he was just that awesome and I misjudged him?

Is this a thing now? Random 20 year old dorfs with maxed skills/stats and surprisingly well-adjusted personalities show up on your doorstep?

9816
DF Dwarf Mode Discussion / Re: Cave Adaptation
« on: October 16, 2014, 12:16:54 pm »
Bah, the trails of vomit are festive, how else are the neighbors supposed to know they should watch for random dwarf-related catastrophes if we aren't marking our territory with something good and visible?

Blood could work, but lots of things leave bloody messes scattered all over the place (and on a couple of heart-stopping occasions I learned that various trees drop fruit which looks almost exactly like one of my woodcutters was in fact 99% squib and got set off accidentally... after a bit of scouring the combat reports and sifting through the others/dead/missing lists trying to figure out where all this blood came from I thought to check the name attached to it... oh, it's fruit... great) but you see a charred section of forest leading towards a hole in the side of a mountain painted a nice vomit-green, you know you're in dorf country now.

9817
DF Dwarf Mode Discussion / Re: Ice question
« on: October 16, 2014, 12:08:29 pm »
My first community fort was recent, in 40.10 and then 40.11~12, and it was partially on a glacier partially tundra.

I got into the aquifer and set up a pumpstack, then began the project codenamed GOBLIN SNOWCONE.
Spoiler (click to show/hide)
Ended up getting several gobs, a few trolls, and the blind webshooting pig titan killing them caught at one time.

Pressurizing the water behind the bridge let me get a nice quick 10-square casting done once enemies were in place.

Lost some miners channeling down to get those tiles counted as above-ground though. Kept getting a spot where a miner would dig into a wall while right at the edge of the biomes and the only way to easily tell exactly where said edge is was when a miner turned a block of ice into water, which collapses, pushing them into a square that freezes and performs a very crude version of the same trick I used for GOBLIN SNOWCONE.

I'm sure you could get something set up with more bridges and a larger cistern to pressurize before casting, then just raise the bridges again and dig it out, repressurize, etc.

Didn't try to farm ice because I had too much of the stuff everydamnwhere as it was, but it should work pretty well.

9818
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 15, 2014, 07:42:39 am »
I've seen em spar and roam all over the place.

As for my fort, I was trying to put in a new driver so I could directly control the mouse with my logitech controller, figured it was a good time after opening it up and repairing a short that I thought was causing the intermittent loss of signal, and then I accidentally the whole xorg server so I had to grab the 2ds to check the net and see how to interrupt the boot process early enough that it doesn't end up stuck in the login screen with no inputs allowed...

I'mma go do a bit of mindless dorfing now after getting that fixed.

9819
DF Dwarf Mode Discussion / Re: The most expensive shield in history!
« on: October 14, 2014, 08:33:51 pm »
Well, it's one of the only surefire saves I can think of for a dorf mid-falling-to-their-doom.

Handy when you get stuff like a random outpost liason stuck in a tree who won't climb down or anything too.

I think it's <- x ->
^
|
y
|
v

Plus z is obvious enough.

So if he's hanging in the air at x 59 y 37 z 100 with a safe ledge one level up to his right, putting his x to 60 and z to 101 should put him safely on it. You can try it with something less important first of course, but until you unpause it doesn't really matter what you do to them, I've accidentally ported dorfs into magma, then a solid wall, and then open space 10 z above the ground before putting them on the ground, unpause and they act like nothing unusual happened beyond them not being where their path memory expected.

Use reveal first in case you worry about sticking them into a wall, you can't target them without it revealed if they do end up ported the wrong way into a bunch of marble or whatnot.

I'll add that there may be an easier way, but this gives me a sorta nostalgic buzz from playing Tenchu where you could do this code to turn on dev tools and do stuff like change your position, so I'd screw around and attack someone, jump backwards and edit my pos to be behind them, then slash the air in front of me as they start to panic turn, edit pos behind them so my blade hits, then pos up to a roof.

Moving dumb dorfs is kinda like a reflex, but if they are THAT stupid I usually just let em die if it's their fault, but when I screw up and get a massive floor dropped on them or something I'll scoot them out of harms way, what sort of deity would I be otherwise?

9820
DF Dwarf Mode Discussion / Re: Archery targets working perfectly
« on: October 14, 2014, 08:27:54 pm »
Once I figured out my brilliant plan wouldn't work... putting a target on a wall column a ways out from the fort, run a floor to it and extend the range along the floor, then remove the floor and put fortifications up, only to learn they want to be able to reach the target on foot for some reason, I haven't had any trouble since.

9821
DF Dwarf Mode Discussion / Re: The most expensive shield in history!
« on: October 14, 2014, 08:24:11 pm »
If he's still alive, gui/gm-editor and change his pos?

9822
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 14, 2014, 01:20:26 pm »
Two of my soldiers, including the militia captain, apparently joined a suicide pact and jumped into the cistern through the well. No melancholy, no nothing. Just out of the blue.
Sparring does that, put a grate down.

9823
I don't use therapist either actually, the dfhack labor gui (hit u then l) works great and has most of the functionality baked in.

If I really want to do all of the therapist stuff I'll poke around in gui/gm-editor, as much due to laziness as anything else.

9824
Yeah, the ability to hit u -> l and get the mini-therapist interface is amazing. Planning mode for furniture. Being able to hotkey "autodump-destroy-here", plus general autodump utility.

Being able to use fastdwarf 0 0, or 0 1, or 1 0, or 1 1 when doing silly things like digging out four entire z levels around a living area to make the most of multilevel... which leads into twbt, which is flat out amazing.

9825
DF Dwarf Mode Discussion / Re: Dwaves won't dump items
« on: October 13, 2014, 08:02:49 pm »
Indoor/outside refuse collection is borked, turn on "dorfs collect outside refuse" and "collect vermin remains" to fix it.

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