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Messages - Max™

Pages: 1 ... 654 655 [656] 657 658 ... 664
9826
DF Dwarf Mode Discussion / Re: No Walking
« on: October 13, 2014, 06:40:19 pm »
Assign a civilian uniform:
leather armor
leather leggings
leather high boot
leather high boot

Get each dwarf equipped with "replace clothing" to make sure they put it on right, then set it to over clothing and just toss them clothes as you see fit. I didn't even consider shipping clothes, just food/booze and materials.

9827
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 13, 2014, 06:31:55 pm »
A cube of up/down stairs would be hell for FPS, because you've now multiplied the number of paths by another coordinate.
I could swear it was the opposite because they already check up and down for paths, but now they can just go straight to anywhere, making pathfinding much quicker.

9828
DF Dwarf Mode Discussion / Re: Seeking FPS wisdom
« on: October 13, 2014, 06:20:17 am »
Yeah, but it can be difficult to move everything to an atom smasher in some situations.

If nothing else you could exterminate them then autodump the bodies into a smasher.

9829
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 13, 2014, 12:58:20 am »
I have started a brand new fortress.

Its current layout sacrifices all defense in the name of fps, and sacrifices a fair amount of workflow efficiency in the pursuit of the same.

Wish me luck. or fun.
What did you do, carve out a cube of up/down stairs?

I still wanna build one some time on the surface.

9830
DF Dwarf Mode Discussion / Re: Seeking FPS wisdom
« on: October 13, 2014, 12:51:00 am »
For reference, exterminate undead is the command to fix that issue. I had something like 150 roaming around, no new births, no migrants, fps dropped from 180 to 50 at best, killing them brought me back up to 80 or so.

9831
Candy crossbows are even better as they don't train hammer skill at all but still get happily used for it, and you can even activate the hammerer to plink at things during a siege!

9832
They are too heavy to be swung effectively without tiring the user. No proud Dwarf would wield one, yet they will wield a rock sword. Why? I do not know.

Why don't Dwarves commit actual murder outside of tantrums?
No noble dwarf would do this, only the most cursed and insane wretches would dare... possibly also needs better emotions from toady doing the rewrite which will hopefully enable crimes of passion.

Why do dwarves depict dogs striking down kobolds/goblins as "The dog is laughing", is my sanity not brutalized enough already?

9833
DF Dwarf Mode Discussion / Re: how to catch/obtain a werebeast
« on: October 11, 2014, 11:03:05 pm »
Ugh, yeah, a four or five tile "off limits" border near the edge of the map :( I removed all the slopes from my surface area to try and force the enemies down very specific paths but.. you can't remove those ramps right at the map border, so.. it ruined everything.. :( Guess all I can do now is try to channel those sections off as best as possible..

Bridges can be built on the map edge and raised.

I think you can also build a floor on a support and pull the support to drop the floor and smash the ramps.

9834
DF Dwarf Mode Discussion / Re: No Walking
« on: October 11, 2014, 10:59:06 pm »
I would do it by having carts distribute stuff and drop it onto the workshops as mentioned above, but I'd make sure the carts couldn't actually reach the workshop unless the dwarf was in his room, then when he leaves to go to the workshop it releases the cart to go back to get reloaded.

After you get up to like 10 dwarves per workshop path the tracks needed seem pretty much impossible just from trying to lay it out in my head.

9835
Circus joke?

9836
The most awe inspiring story I've had in this game involved an untrained miner/engraver single-handedly slaying a FB with dwarf-flesh-rotting blood before it got into the fort and killed everyone.

He ended up stumbling around the halls blind and rotting, and I only found him by the miasma coming off of him. Atir Cobaltthrows was a damn hero, saved an entire fort and nobody knew he did it.

Well, after I carved a massive tomb with a shaft going up some 20 levels to let light fall on his solid gold sarcophagus (after all, if anyone deserves a bit of light in their eternal rest, it's the guy who sacrificed his sight and life for everyone else) they all knew.

Having him turn and panic and run instead would be more realistic, and probably more !Fun!, but it wouldn't be as awesome.

9837
DF Dwarf Mode Discussion / Re: Stupid or funny engravings.
« on: October 10, 2014, 11:52:38 pm »
Figured I'd bump with some of the funnier ones I found when I untoggled everything and started investigating.

"Workfutures is laughing."
Spoiler (click to show/hide)
Workfutures is a dog.

This guy is the broker and detests oysters, dwarves are jerks.
Spoiler (click to show/hide)

Rimbind is not a troll, it is the reanimated lower left arm of a troll.
Spoiler (click to show/hide)

We don't care for elves.
Spoiler (click to show/hide)

Seems like every other dwarf engraving is either about the expedition leader getting elected, or it is a dwarf engraving one of the other engravings.
Spoiler (click to show/hide)

9838
Hmmm, that's not the elevator design I like to use.

Z+0:
^
||

Z+1:
==^

I draw the tracks onto the ramps then undesignate the actual ramp square, and repeat so they connect from the top down but not the bottom. One push and it hauls stuff safely up absurd numbers of levels and stops smoothly for dumping/returning down to the bottom through a drop shaft.

I assume it's part of the checkpoint effect, I thought it was listed as a reverse-impulse elevator on the wiki though, I just know I went with it after a fun experiment involving trying to set up a long ridden track section that led to tons of hilarity (I'm laughing just thinking about when I figured out to step through it and watched the dwarf hop on and hang on for dear life until it derailed and flung him 5 or 6 tiles before he grabs the cart, takes it back and does it again) and decided I prefer the non-impulse ramp methods.

9839
DF Dwarf Mode Discussion / Re: Expansion advice
« on: October 10, 2014, 08:17:02 pm »

9840
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 10, 2014, 08:15:48 pm »
Gen worlds with the same parameters as you were using but raise the minimum temperature a bit?

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