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DF Gameplay Questions / Strange werebeast attack
« on: November 07, 2014, 03:21:01 am »
I just had a strange werebeast attack on my fortress, but I'm unsure if the strange parts are bugs (still on 0.40.13):
The werebeast was announced while standing on the entrance bridge to my fortress (9 tiles from the edge). It then walzed straight through my traps without triggering any of them, when I thought werebeasts were not trapavoid (this one was a weretapir).
After passing through the entrance corridor (the dwaves did not pull the closing bridge levers fast enough), it just stood there, some 5 steps away from a juicy locked door (werebeasts are described as building destroyers on the wiki), until the were transformation reverted into an amphibian woman (friendly). She then started leaving, and while doing so she triggered first a stonefall trap, and then got caught in a cage trap, when I thought friendly creatures shouldn't trigger traps.
My questions now are if the strangenesses above are bugs, and what I should do with the captive. Should I just build the cage outside of my fortress and release the captive?
The werebeast was announced while standing on the entrance bridge to my fortress (9 tiles from the edge). It then walzed straight through my traps without triggering any of them, when I thought werebeasts were not trapavoid (this one was a weretapir).
After passing through the entrance corridor (the dwaves did not pull the closing bridge levers fast enough), it just stood there, some 5 steps away from a juicy locked door (werebeasts are described as building destroyers on the wiki), until the were transformation reverted into an amphibian woman (friendly). She then started leaving, and while doing so she triggered first a stonefall trap, and then got caught in a cage trap, when I thought friendly creatures shouldn't trigger traps.
My questions now are if the strangenesses above are bugs, and what I should do with the captive. Should I just build the cage outside of my fortress and release the captive?