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DF Gameplay Questions / Re: fps went from 50-100 to 0-4
« on: December 19, 2014, 05:19:46 pm »
Using the 4 GB patch will just allow you to do a larger embark without the game crashing, while the FPS crash dives, so no, it won't help.
There is a wiki page on "FPS" with some info. Apart from reducing the number of dwarves, reducing the number of livestock should help as well. Locking livestock in so they have nowhere to go should help remove their pathfinding CPU usage, although there is (was?) a bug that caused animals to still try to path through tightly locked doors.
For some reason the graphics cause a significant FPS hit when viewing the above ground situation, especially if there are significant elevation differences in the view, so if you're reasonably OK until the late stages you can get things a bit speedier by looking at things under ground.
There is a wiki page on "FPS" with some info. Apart from reducing the number of dwarves, reducing the number of livestock should help as well. Locking livestock in so they have nowhere to go should help remove their pathfinding CPU usage, although there is (was?) a bug that caused animals to still try to path through tightly locked doors.
For some reason the graphics cause a significant FPS hit when viewing the above ground situation, especially if there are significant elevation differences in the view, so if you're reasonably OK until the late stages you can get things a bit speedier by looking at things under ground.