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Messages - Amperzand

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4456
DF Community Games & Stories / Re: N00B Succession Fort
« on: June 29, 2015, 05:56:45 pm »
I honestly feel that if nothing interesting happens in the next few turns, we should let somebody crazy take a turn, burn everything, and start over in the evil biome three miles north.

4457
Roll To Dodge / Re: The Infinite Heavens: Tourist Trap
« on: June 29, 2015, 02:29:12 pm »
{Alright, I choose, and had chosen from the beginning, the second option. "I'll be back!"}

4458
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: June 29, 2015, 02:16:21 pm »
Y'know, I hadn't thought of that... Crap. *Runs for fire extinguisher*

4459
Roll To Dodge / Re: The Infinite Heavens: Tourist Trap
« on: June 29, 2015, 02:12:48 pm »
{Well, since we're technically immortal anyway, and I assume permakiller armaments will appear at some point, I assumed this would allow for some amount of amusing-ness. The immortality is integral to this particular character, but as I said, if that's not okay, I'll make something else entirely up.}

4460
DF Community Games & Stories / Re: Ballad of Oilytube
« on: June 29, 2015, 05:27:29 am »
The Infected are utterly immortal unless they go mad and kill one another. They heal from any wound that doesn't kill them, never grow tired, and it takes longer than a month to starve/dehydrate.

4461
It basically makes you half as lucky in combat. Half the chance to hit, twice the chance to die. Mummies point at you and permanently screw you over, s'why most people avoid them.

4462
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: June 29, 2015, 04:23:15 am »
Yes, only, sometimes, it doesn't. At least for my hilariously !!shitty!! computers.

4463
...Hi?

4464
DF Adventure Mode Discussion / Re: Funniest Names
« on: June 28, 2015, 11:28:28 pm »
I had a temple named the "Sensuous Incest"

4465
{That's what I'm saying, no moving time forward more than a few seconds until everyone has a chance to flip out/be incredibly deadpan and snarky. After that we'll actually act to fix the disaster/rescue anyone lucky enough to only be wounded.}

4466
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: June 28, 2015, 06:10:54 pm »
Ah. I assumed it had to be something like that, but there was no way to be sure of anything.

4467
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: June 28, 2015, 05:23:29 pm »
Gah, I can't figure it out, what's with your profile picture, do you like change it every three hours?

4468
{I'd like to get a post from anyone who wants to react to these events before I consider time to have moved forward much from the event.}

4470
{Sorry, radiation isn't the problem here, the pitchblende vein is an entirely different problem to the cavern-badness, though one that needs solving, and hazard suits will be useful.}

{...Also, I may or may not have misinterpreted your username and assumed you'd already joined and were being weird, as opposed to wanted to join entirely. This changes very little, other than the fact that you actually do get to decide for yourself what you are/specialize in, rather than being stuck as a scholar.}

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