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Messages - Amperzand

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4846
DF Community Games & Stories / Re: MurderMachines's Successor
« on: March 17, 2015, 03:32:43 pm »
Yes. You also need to be better at using its strange editor than I am.

4847
DF Community Games & Stories / Re: MurderMachines's Successor
« on: March 16, 2015, 12:39:04 am »
I'm afraid my knowledge of RAW modding is limited, but I'll do my best to help with concepts once I'm less exhausted from the event I just got back from.

4848
DF Community Games & Stories / Re: N00B Succession Fort
« on: March 16, 2015, 12:32:22 am »
Take your time, just don't let the thread die.

4849
Oh, that successor thread. :P Thank you kindly.

4850
Successor thread? Link meh.

As to the gold/lead question, the only real difference I know of, at least in reality, is color and chemical behavior, to wit: Gold doesn't have any, but lead's poisonous and can corrode.

4851
{Hah, a'rightythen, here ya go.}

I don't remember the date anymore. Too long underground, breaking stone.

Some crazy elf showed up, started helping me mine. An elf mining?

Well, crazy he may be, and damn but he keeps talking about being a crafter instead, but he's certainly helpful, if only for moral support.

Mining is hard. Explosives would make this easier! I can make gunpowder.
Need a chemist! And a metalsmith, I want a musket too.

Crazy elf guy {Unlucky shit, getting stuck in something the normal migrants we're getting will hate} was just starting to grow on me, then he gets "Inspired" and starts making an artifact! Well, at least he's crafting metal, maybe he can help me with Project Boomstick! If he lives. Shit.

I found lead. Bullets, hell yes. We already have iron, now we just need some livestock, a tree or five maybe a magma pocket to harvest sulfur from, and I can make a proper weapon.

4852
Also, these being dwarves, gold platemail? It'd work just as well, if not better than lead.

4853
A'right. Possibly useful to wear under that lead plate, for padding and to help keep them comfortable in the hot environment deep underground.

4854
Ah, yes. Possibly you could use it for reactor-room walls, to help stop the layer of lead bricks from melting. {If a living thing has to worry about direct heat damage from a nuclear reactor, they probably won't care for very long.}

4855
I'm not sure about Nether-Cap, but sure. Also, allowing the dwarves to craft lead platemail would make obvious sense, as would filter masks of some kind. {One of the major issues, once the worst of the radiatioactive isotopes have decayed, or with radiation suits that are just lead plating is ingestion of fallout particles, which being rather dense and usually composed of elements we can't digest, get stuck in your system and slowly irradiate you further.}


Should we get a different thread for this? Not that I mind, but it is a little off-topic, plus it has the potential to be awesome enough to stick around outside of Deathgate.

4856
Well, if you don't know the list of symptoms, severe radiation poisoning causes rapid hair loss, skin blisters, sunburn up to eleven, neurological decay, bone brittleness, nausea, internal bleeding, eventual necrosis and probably some other stuff I didn't remember.

Also, mining and refining uranium ores is a radiation hazard to workers, just less so, plutonium and a variety of other, vastly more hazardous, and in a few cases quite useful elements are only created in nuclear reactors.  And unless raising temperature is hard, my idea should be fairly simple, since it's basically just standard water generators, but with steam instead.

4857
No !!Fun!! in not having as many modded doom races as possible, especially if they're all hostile to one another.

4858
Well, I don't actually know very much about RAW modding, but I do know actual nuclear fission reactors are effectively horribly dangerous steam engines. So, rather than a building that makes power, you could have a building that becomes very, very hot and begins consuming fuel from storage when activated via a lever, thereby heating liquid in the area to become pressurized steam, which in turn can run though turbines, which actually make power. That being effectively how reactors work, though some more complex fuel mechanics would need to happen, as well as both radiation and meltdown stuff.

4859
...You intend to add nuclear power to Dwarf Fortress.

...

HOW ABOUT ALL OF MY YES. If my nerdiness on the subject can provide any useful information let me know!

4860
Roll To Dodge / Re: ROLL TO MAGIC: ULUHTC ATTACKS
« on: March 08, 2015, 08:33:43 pm »
Whoa, this isn't dead? Awesome.

...>Amperzand: ASCEND TO GODHOOD. I WILL BE A GOD. ONE WAY OR ANOTHER...

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