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Topics - Orgeston

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1
DF Suggestions / Engravings by Bored Prisoners
« on: September 07, 2015, 04:21:17 pm »
Perhaps caged or pitted prisoners could engrave on the floors and walls around them when they have nothing to do. Suppose you constructed a labyrinth and dropped goblins and monsters in it. The goblins would wander, never to see the light again, and chronicle the beasts that stalk them. This would require it becoming something of a free action that can also be ordered through the designation menu, so a bored prisoner could engrave his meager nine tiles. Perhaps this would make it another skill that children have access to, as they run around the fortress drawing on the walls. Of course, they would have to smooth any rough walls first. Maybe they would only go to the trouble to actually smooth a wall first if they're really grasping at straws for something to do, as would be the case with prisoners.

2
DF Suggestions / A Couple Animal Changes and Reproductive Mechanics.
« on: October 16, 2014, 04:40:08 pm »
First off, armadillos need the [BIOME:ANY_DESERT] tag, I think.

Second off, bug people shouldn't use HUMANOID_4ARMS:
Code: [Select]
[BODY:HUMANOID_4ARMS]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA1:first right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA1:first left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA1:first right lower arm:STP][CON:RUA1][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA1:first left lower arm:STP][CON:LUA1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH1:first right hand:STP][CON:RLA1][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH1:first left hand:STP][CON:LLA1][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA2:second right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA2:second left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA2:second right lower arm:STP][CON:RUA2][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA2:second left lower arm:STP][CON:LUA2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH2:second right hand:STP][CON:RLA2][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH2:second left hand:STP][CON:LLA2][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]

This is used along with the insect bodygloss. But when you do this, you end up with the legs coming off of the abdomen, which never happens in real life. It should be like this, with the legs attaching to the thorax, and a scaled down thorax:

Code: [Select]
[BODY:HUMANOID_INSECT]
[BP:UB:thorax:thoraxes][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LB:abdomen:abdomens][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA1:first right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA1:first left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA1:first right lower arm:STP][CON:RUA1][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA1:first left lower arm:STP][CON:LUA1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH1:first right hand:STP][CON:RLA1][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH1:first left hand:STP][CON:LLA1][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA2:second right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA2:second left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA2:second right lower arm:STP][CON:RUA2][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA2:second left lower arm:STP][CON:LUA2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH2:second right hand:STP][CON:RLA2][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH2:second left hand:STP][CON:LLA2][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]

Also, there should be a special ARTHROPOD_INTERNAL that has a heart, lungs, and intestines that are all lowerbody-continue. And a lowerbody-continue stinger for any future insect people.

One other thought I had, would everyone be opposed to if reproductive organs were a body part, and separate thing from gender castes? People might not like it being a thing in the game that someone just got lopped off and you have to read about, but it would add to the realism. If they were damaged, animals wouldn't be able to reproduce anymore. Bees would be able to be properly represented, as the worker bee could be [FEMALE], and therefore called a 'she', but not be able to reproduce. Snails could either have both sex's organs, or have a third classification of asexual organ. Then they could be called an 'it', and still reproduce. There could be the two mammalian types, and then the three egg-laying types. Also, milk secretion? Maybe? I dunno. Like, if a mother becomes incapable of it then her baby starves. You could have an entire new host of good and bad thoughts from feelings of inadequacy and achievement.

That went in a completely different direction than I had planned in the beginning.

3
DF Modding / How do I Make New Procedurally Generated Creatures?
« on: October 14, 2014, 12:00:55 pm »
Alright, so basically what I want to do is define parameters like a titan or forgotten beast and then [MEGABEAST] it. Thing is, I don't know how to make new random creatures.

4
DF Modding / Problem Setting Custom Colossus Material
« on: October 09, 2014, 11:01:37 pm »
Okay, so I'm new at this modding thing, and trying to make a hive colossus, which is made out of wax and has a honey interior/blood. I've done the best I can, but it doesn't melt when I load it in arena mode and turn up the temperature, like a bronze colossus. Here are my raws:

Code: [Select]
[CREATURE:COLOSSUS_HIVE]
[DESCRIPTION:A gigantic magic statue made of honeycomb and bent on mayhem.]
[NAME:hive colossus:hive colossi:hive colossus]
[CASTE_NAME:hive colossus:hive colossi:hive colossus]
[CREATURE_TILE:'C'][COLOR:6:0:1]
[MEGABEAST][DIFFICULTY:15] 11 or higher does not get assigned as adv mode quests
[ATTACK_TRIGGER:80:10000:100000]
[FANCIFUL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPHERE:FOOD]
[SPHERE:STRENGTH]
[SPHERE:CHAOS]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[PREFSTRING:height]
[NOBONES]
[ODOR_LEVEL:500000]
[SMELL_TRIGGER:10000] cannot smell
[BODY:HUMANOID_NECK:2EYES:2EARS:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:HONEY:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen honey bee honey]
[STATE_NAME_ADJ:LIQUID:honey bee honey]
[STATE_NAME_ADJ:GAS:boiling honey bee honey]
[STATE_COLOR:ALL:AMBER]
[DISPLAY_COLOR:6:0:0]
[PREFIX:NONE]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[EDIBLE_RAW]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_CREATURE_MAT:MEAD]
[BLOOD:LOCAL_CREATURE_MAT:HONEY:LIQUID]
[USE_MATERIAL_TEMPLATE:WAX:WAX_TEMPLATE]
[TISSUE:LOCAL_CEATURE_MAT:WAX]
[TISSUE_NAME:wax:wax]
[TISSUE_MATERIAL:WAX]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:WAX:HONEY]
[BODY_SIZE:0:0:20000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ITEMCORPSE:HIVE:NO_SUBTYPE:WAX]
[ITEMCORPSE_QUALITY:5]
[DIURNAL]
[LAIR:SHRINE:100]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:657:438:219:1900:2900] 40 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]

Also, I know that the wax hive item corpse attempt is really lazy. Is there a way I could get that to work?

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