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Messages - AH

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1
Other Games / Re: Space Station 13: Urist McStation
« on: October 06, 2017, 10:47:37 am »
PM it to me if you want, we do have a Discord server now and I can give you the invite/talk about it on the Discord. I still go here :(

2
Other Games / Re: Space Station 13: Urist McStation
« on: July 30, 2017, 07:40:32 am »
Cargo tech is fun!  I was basically quartermaster for half the game; when the actual quartermaster showed up and started quickly and silently doing everything I was kinda bummed.

What's the best introduction to medical BTW?  I'm thinking paramedic.  I want to take the dive and learn that department but I don't want to ruin anyone's round with medical malpractice.

I'm late, but: NOT Paramedic. You'll have a crash course for sure, but most of your patients will be on the edge of death where your experience with the medical system will decide their fate. I'd say medical doctor when someone else is also in medical to help you, or if you're playing one of those highrp servers that demand uber-competent realism doctors, be an intern/assistant.

Every codebase should have medical guides on their wikis, too.

3
Other Games / Re: Space Station 13: Urist McStation
« on: May 23, 2017, 07:26:38 pm »
At time of writing we have 16 players. Come on in.

E: That was a good day! Hopefully we'll get the same tomorrow.

4
Other Games / Re: Space Station 13: Urist McStation
« on: April 20, 2017, 11:53:07 am »
There's a difference between running around with a balloon and corporate terrorism or whathaveyou. It'd be pretty silly and probably illegal to arrest someone purely for having one.

5
Other Games / Re: Space Station 13: Urist McStation
« on: April 17, 2017, 11:05:26 pm »
Urist has lost some parts while going down the road, so to speak, but isn't the playerbase still at least above validhunting?
It never was. Hell, I got validhunted for petty vandalism by an admin
I wasn't involved in this specifically, but you know what you did, man.

For my part I've never seen anyone get validhunted for having a Syndicate balloon in ANY playerbase, let alone Urist's. It's a balloon, no one cares, and if someone really does care, we have the 'don't be a dick' rule.

6
Other Games / Re: Space Station 13: Urist McStation
« on: February 23, 2017, 02:41:28 am »
God, it's hard to think of a story with decent length that didn't happen a very long time ago. Lemme regale you with the most recent Deacon round on Urist, in the hopes that I'm not telling you a story you saw yourself.

Spoiler (click to show/hide)

7
Other Games / Re: Space Station 13: Urist McStation
« on: February 22, 2017, 06:13:47 pm »
Just as a request, I'd like to wonder if anyone has some... interesting stories from their time playing.

You want Urist-only or any server?

8
Other Games / Re: Space Station 13: Urist McStation
« on: February 18, 2017, 03:25:31 pm »
The Discord was discussing maybe a new gimmicky wizard spell? Powerful 3x3 or so forcefield that lasts a while, but as a tradeoff the wizard obviously can't attack anyone outside it, or maybe even escape it himself (Jaunt and Blink would have to somehow be circumvented by this) until the forcefield goes down naturally/by wizard's choice.

Could be good for hostage situations or just locking yourself in and taunting all the losers outside that want to beat you up.

9
Other Games / Re: Space Station 13: Urist McStation
« on: February 17, 2017, 11:38:23 pm »
Asher Harris whispers, "Why do Command people always ignore me?" [Said after trying to interrupt HoS Kadel and Commander Deacon arguing in the public hallways.]
James Deacon yells, "We need to send a message that these actions WILL NOT BE TOLERATED!"
Kert Jonson whispers, "You know, I'm not sure."
Kert Jonson whispers, "It geels easy to push you around sometimes to be honest."
Asher Harris whispers, "Really?"
Kert Jonson whispers, "Maybe that's why?"

30 seconds later, a Durand killed me.

10
Other Games / Re: Space Station 13: Urist McStation
« on: February 16, 2017, 10:42:17 pm »
I find Discord extremely unsatisfactory when posting ideas and am too scared to shit up the github. So: I propose we bring back antag captains and etcetera, with an exception maybe for IAA/other NT liaisons.

"Captain antags are cancer?" All our antags aren't ever what we want them to be. The Captain part is irrelevant. Access? When has access ever stopped a traitor? Tools abound. If anything, Captains just have a bit more freedom to carry out gimmicks. Which is a good thing. Gimmicks may fall flat as they often do, but, again, our antags feel less than stellar often.

Making a certain group of jobs unable to be antagged just turns traitor mode into a team game between people you can absolutely trust and people you can't, which is frankly the opposite of a 'watch your back and don't trust anyone' gamemode.

Plus we don't even really have loyalty implants anymore and I doubt we'll ever get them back.

11
Other Games / Re: Space Station 13: Urist McStation
« on: February 04, 2017, 03:08:01 pm »
You can perform surgery on yourself last I checked. Climb onto a table and click yourself with surgery tools. Of course, that has a chance to fail, and you might get unlucky and pass out from all the pain of doing surgery to yourself fully conscious. Try Oxycodone first.

12
Other Games / Re: Space Station 13: Urist McStation
« on: December 03, 2016, 12:53:02 pm »
You can pull up the bolts but it's slightly more complicated - you have to pulse the bolt wire, cutting it won't do.

13
Creative Projects / Re: The Lillian Helsbrecht Story
« on: September 21, 2016, 12:03:08 am »
Incredibly fun read as usual. Cheers Hans.

14
Other Games / Re: Space Station 13: Urist McStation
« on: September 18, 2016, 01:08:21 pm »
So, there is a super secret test server that everyone plays on now? No figures there are low numbers.  :P

byond://104.158.4.6:3089

Join the Discord tbh, much easier to get info than any of the forums.

15
Other Games / Re: Space Station 13: Urist McStation
« on: September 18, 2016, 12:15:54 pm »
We were all on a test server for the new merge which should be very soon for real?

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