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Messages - AH

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46
Other Games / Re: Space Station 13: Urist McStation
« on: March 09, 2016, 11:25:12 am »
Ah yeah that reminds me Glloyd. Was testing out what the blue wardrobe for sec looks like on the latest github. The new sec rework map is missing the red/security wardrobe locker.

47
Other Games / Re: Space Station 13: Urist McStation
« on: March 09, 2016, 10:59:29 am »
Think Sub Rosa for SS13, in this case.

48
Other Games / Re: Space Station 13: Urist McStation
« on: February 28, 2016, 12:13:43 pm »
Re: Blueshield and automatics... not a good idea. Automatics are really strong against crew, and really weak against nuke ops or any other threat which would actually justify it (except maybe cult/rev). Plus I doubt most Blues would be able to uh, handle the responsibility.

Also I played Archangel once upon a time. Don't give sec rocket launchers. They will run around with it inhand all game and use it for really stupid reasons.

49
Other Games / Re: Space Station 13: Urist McStation
« on: February 26, 2016, 10:15:46 am »
First off: YESSSSSS. THANK YOU GLLOYD.

Second off: Yeah loyalty implants are gone now, at least on the Blueshield's part (and no one else ever had them prior to the update).

Third off, there was a gun that Skye sprited a while ago, the robocop gun (auto-9?) and it was pretty col. But honestly the Deckard is pretty okay as long as we're not dealing with nuke ops or something (and as long as .38 ammunition is added to the Autolathe so I don't have six shots all game). Though yeah, you could give them the same gun as the Detective and then they both can just steal everything from the seclockers I guess. What I really want for Christmas is for my stun baton to come with a power cell.

50
Other Games / Re: Space Station 13: Urist McStation
« on: February 15, 2016, 09:57:13 pm »

51
Other Games / Re: Space Station 13: Urist McStation
« on: February 07, 2016, 01:41:18 pm »
Apparently loading the SCOM maps is now too much for the server, and it crashed.
RIP.

And it's back.

52
Other Games / Re: Space Station 13: Urist McStation
« on: February 05, 2016, 11:46:00 pm »
I guess that op round nuked the server.
Edit: Now it's back.

53
Other Games / Re: Space Station 13: Urist McStation
« on: February 04, 2016, 10:20:44 pm »
EVERYONE

GET IN HERE!

XCOM's probably killed the pop today man.

54
Other Games / Re: Space Station 13: Urist McStation
« on: February 01, 2016, 11:50:49 pm »
Ayup. /tg/ always had its share of problems... though I still feel it's changed considerably from what it once was.
Never forget ghosting while someone ERPed with six different people in one Badger round 2560.

EDIT:
Objective #1: Ruin everybody's fun by being the biggest shitter the station has had in ages. Literally. You suck. You burned everything and didn't even try to roleplay. You are better suited for /tg/ with your playstyle you fucking shithead. God damn you're terrible. Success!
Objective #2: Be the best antag in a month. Success!

Presented without comment.

55
Other Games / Re: Space Station 13: Urist McStation
« on: February 01, 2016, 01:35:52 am »
[Mentor PM] WAAAC: turns out you were mad that elizabith had an illegitmate child with the alien so you shot the child and tried to the alien, but the alien found out she cheated, so she shot the alien, then braxton, the secret detective, shot elizabith, who the alien then shot, and everybody died adn you won

Presented without comment.

56
Other Games / Re: Space Station 13: Urist McStation
« on: January 29, 2016, 02:10:04 am »
VIGILO CONFIDO
AD VICTORIAM

Corai events are hard

58
Other Games / Re: Space Station 13: Urist McStation
« on: January 19, 2016, 06:10:58 pm »
Sounds like an excellent thing to have if it can be Bayified.

59
Other Games / Re: Space Station 13: Urist McStation
« on: January 01, 2016, 05:09:39 am »
Happy 2560 space nerds

60
Other Games / Re: Space Station 13: Urist McStation
« on: December 01, 2015, 06:23:34 pm »
Looks like the Urist library archives have been wiped, RIP our memes.

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