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Messages - Pirate Santa

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241
2. They wouldn't remarry even if I did. In DF, marriage is for life.
Damn.

242
Could you give some of their wives a !!Divorce!!

243
DF Dwarf Mode Discussion / Re: Help, drowning in GCS...
« on: July 07, 2015, 06:16:10 am »
Are they war trainable?

Are they valuable to the caravans?

Do you have a Temple to Armok to sacrifice them in?

And most importantly, how do they taste?

244
What I'd be curious is whether the stress level goes down by itself over time, or if negative thoughts stay "in effect" forever.
I believe a dwarf with no negative (or positive) influences would naturally end up at 0. Neither stressed no ecstatic.
Trying to test this would be pretty much impossible though since they get thoughts from EVERYTHING.

245
DF Dwarf Mode Discussion / Re: Controlling gem window animation
« on: July 07, 2015, 06:03:54 am »
Whoever made this must have either been very patient or hacking.
That was Utunnels work, check the thread:
http://www.bay12forums.com/smf/index.php?topic=147795.msg6011701
He's the expert if you wanna ask someone for help.

246
DF Gameplay Questions / Re: Giving dwarves upgrades?
« on: July 07, 2015, 05:51:37 am »
AFAIK material of pick does not affect mining speed, only miner skill.
Upgrading materials would help if they fight with their picks though.
Which of these is your goal?

As to forcing them to switch try forbidding all picks but the ones you want them to use.
Once they have their new picks you can safely unforbid the rest and melt them, sell them, whatever.

EDIT: Ninja'd!

247
DF Gameplay Questions / Re: Dwarves keeping weapons strapped?
« on: July 05, 2015, 05:24:25 am »
Could you try unassigning the shield, wait for him to start wielding his sword again, and then reassign the shield?
I'd like to know if dwarves will strap a shield to themselves, or just spam cancellation messages.

248
DF Dwarf Mode Discussion / Re: Change embark size, post embark?
« on: July 03, 2015, 11:38:27 pm »
You can if you turn "embark anywhere" on, though this may be a feature of DFhack, as this feature allows you to embark in a human settlement or even in the middle of the ocean. I haven't tested this though, so let us know if it works, assuming you're running a version of Dwarf Fortress with the option available in the embark menu.
Embark anywhere is a feature of DfHack, and it will let you embark on top of existing settlements.
Oddities may ensue however.

249
DF Dwarf Mode Discussion / Re: Unexplainable Murders
« on: June 30, 2015, 09:07:40 pm »
A little tangential, but to second Aristion, for a while in .34 I experimented with playing as goblins.
While it still wasn't super common, random inexplicable murder eventually went from shocking to irritating when done to someone useful.

I just assumed it was related to personality - hatred, anger, violence, vengefulness, and/or maybe cruelty? Goblins are set pretty high in most of those fields, almost to the point of extremes, so it'd help explain why they seemed to murder each other so often. Presumably a particularly goblinlike dwarf would be subject to the same deadly impulses?
I'm pretty certain the goblin raws have an ethic that allows murder.
[ETHIC:KILL_ENTITY_MEMBER:PERSONAL_MATTER] <- I think it's this one
[ETHIC:ASSAULT:PERSONAL_MATTER] <- Possibly also this

Also check out how horrible goblins are:
[ETHIC:KILL_NEUTRAL:REQUIRED]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]

250
DF Dwarf Mode Discussion / Re: Every fort crashes on load
« on: June 30, 2015, 01:20:40 am »



You have some roots towards the bottom right, its not those holding it up is it?
Can you try digging them out?

251
DF Gameplay Questions / Re: df not starting up
« on: June 30, 2015, 01:03:05 am »
Have you edited the game files in any way?

Are you playing with any mods installed?

Has your computer run DF in the past?

Also could we get a picture of the screen you're seeing.

252
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: June 29, 2015, 05:50:24 am »
Yes, only, sometimes, it doesn't. At least for my hilariously !!shitty!! computers.
You should try extinguishing your computer, they tend to work better that way.

253
DF Dwarf Mode Discussion / Re: Weretortoise hobo dwarf in the woods
« on: June 24, 2015, 10:11:34 pm »
The title of this thread sounds like a dwarven children's book.

Once upon a time there was a town of dwarves. Then, a Were-tortiose attacked. He ate two dwarves and a baby. One of his victims survived only to transform himself and devour his friends and family. The emotional trauma caused all of the remaining townsfolk to abandon their homes entirely.

The end.
Urist McChild Cancels Sleep: Too Traumatised

254
DF Dwarf Mode Discussion / Re: Leather armor slowing civilians down?
« on: June 23, 2015, 09:07:29 pm »
Will civilians choose leather armour or high boots on their own? Or does it need to be assigned as part of a uniform?

255
DF Dwarf Mode Discussion / Re: Weretortoise hobo dwarf in the woods
« on: June 22, 2015, 04:51:14 am »
If he's blinking somethings up.
Could be an injury, or he could be overcome with terror.
Examine him to find out

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