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Messages - Pirate Santa

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61
DF Gameplay Questions / Re: War with Elves?
« on: January 03, 2017, 02:28:40 am »
Did you kill all of them? Leaving one alive to report home might help.

62
DF Dwarf Mode Discussion / Re: Dwarf Therapist compatibility - DF 0.43.05 +
« on: December 28, 2016, 11:48:47 pm »

It is called manipulator. It is accessed in game. Dfhack inserts code for it.

http://dfhack.readthedocs.io/en/stable/docs/Plugins.html#manipulator

I can confirm it working in 64bit Linux.

This is basically Dwarf Therapist inside the game (as long as you have dfhack), and it's lovely.   I use this myself, and actually prefer it to Dwarf Therapist (don't have to leave the game window).
Oh this thing has a name? Neat.
This is the singular thing I cannot play without. A way of viewing and changing labors for every dwarf in the fort without leaving the game.
I've tried therapist and I honestly don't like it. Not just because it requires tabbing over to a separate program, but also the sheer volume of information it holds is staggering and unless you are a hardcore micromanager who demands everything be perfect, it feels unnecessary.
I don't want to play excel spreadsheet the game, I just want a centralized single level menu.

63
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 28, 2016, 01:07:44 am »
The fountain pool filled no problem but I've abandoned plans to fill the moat.
Flow is painfully slow and water in the lakes isn't replenishing fast enough.
Plus a tree somehow knocked a hole in part of the moat floor and flooded my exotic war animal room. Thank goodness the animals had the sense to walk out the doors.

64
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 27, 2016, 09:39:43 pm »
I thought deserts had tons of wind, why the reactor?
Nah, unless it has been changed with DF2014+, wind is based on latitude.
Also a waterwheel produces more than twice the power of the fastest windmill, and since I need nearly 600 power...
That's a lot of windmills  :o

Also a poison vapor spewing quadruped made of amber arrived to give me something do while I wait for the pool to fill. How considerate  :P

65
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 27, 2016, 06:47:23 am »
After a year of tedious construction it's finally ready.
The pump stack to bring water to the surface, the aqueduct to guide it and the reactor to power it.
The new pool that will be the centrepiece of my luxury surface apartments is ready to be filled, with space set aside for the fountain.
I'm open to suggestions on what shape the fountain should be.

Next up, filling the barracks/prison tower moat!

Update: Reactor fueled. Priming now.

Update 2: It works! I finally built a functioning pumpstack!

66
Dear Urists,
Constructing that wall wouldn't be so dangerous if you didn't insist on walking through an operating reactor to get to it.
And for Armok's sake stop dumping your materials in the damned reactor!

Sincerely,
Management.

67
DF Dwarf Mode Discussion / Re: Surface City Tips
« on: December 26, 2016, 06:42:19 am »
Depends a little on tileset and picked wood. Most woods have black as secondary color, but black-cap will grab gray, which can give quite the different - and sometimes beautiful - effect, especially with partial transparency effects.
Aesthetic value may vary but functionally they're perfect.
Block movement while still being destructible and allowing line of sight. They'll keep your cows fenced in but an invader can still kick/burn them down.  :)

68
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 25, 2016, 11:35:03 pm »
The goblins finally sent us a real seige! With trolls and beak dogs! They were slaughtered without losses, with some small assistance from the dorf caravan guards that have been stuck in my depot for the last year.
Think its probably about time I tore down the depot and got rid of them, their horses are breeding like crazy and my fps is hurting.  :'(

My third titan showed up too. This one was a mountain titan that breathed flames. It beat a few civvies to death but couldn't touch the militia.
The hardest part was getting them to path to it through the smoke. In the end two mace lords (one with a flail and the other a whip  ??? ) killed it on their own.

Meanwhile the waterworks is close to being operational. Smoothing of all pipes and channels to prevent growths and removing all the rocks that might clog it up is done, soon we can start up the reactor.
Then we just need to build 35z worth of pump stack and I can begin turning this desert into an oasis of decadence.  8)

69
DF Dwarf Mode Discussion / Re: Surface City Tips
« on: December 24, 2016, 08:09:20 pm »
My current fort is an evil goo covered desert I'm slowly building all over the surface of.
Previously I built a peaceful little surface village though, and I still have some pics, though I've lost the save I'm afraid.

Spoiler (click to show/hide)
I challenged myself to build it human style, so all stone came from the quarry, and most buildings were wood.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Wooden wall grates make great fences for your crop/livestock fields. Also balcony railings.
In these you can see the farms, kitchens, and the main workshop buildings.
The big fenced area full of trees is the orchard, where all of our fruit gathering was done. Foraging, fishing, livestock and surface farming provided all food.

Spoiler (click to show/hide)
I built small private houses for the mayor and the broker who beat up a giantess.
They featured private statue gardens on a balcony and fenced in yards.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Crown jewel was the Duchess' mansion. Double height ceilings in the grand dining hall, with overlooking balcony. A library as well as a chapel to her preferred god. Upstairs is lots and lots of her favored green glass, as well as a private workshop to produce her famous shell crafts.

I find the biggest challenge with large scale projects is motivation. Picking a theme or challenge is how I tackle this. Previously I challenged myself to put everything except cellars and crypts above ground, and limited my militia to 10 dwarves wielding spears for that drafted peasant flavour.

Now my theme is conquer the desert. I set up everything we need to live underground first, and now I'm planning a city of grand surface buildings in defiance of the horrifying goo that rains near constantly.

70
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 23, 2016, 03:00:50 am »
It cost half a dozen dwarven lives but the original tavern has been demolished. In its place stands a new plaza centred around a monument to our glorious military.
It consists of a golden pillar on which stands a golden statue of 20 dwarves posing triumphantly. On the ground around the pillar's base are 9 cinnabar statues of terrified goblins making plaintive gestures. I love the details menu so much.

In addition some babies were born, a camel herd was started, the barracks is moving closer to completion and I have an acre of goblin corpses to find a use for.

Also due to a gross clerical error we haven't had a sheriff all this time despite being certain we did. Fixed that, several dwarves were immediately beaten.

71
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 22, 2016, 01:32:11 am »
Almost immediately after vanquishing our second goblin siege a Hill Titan appears!
My first ever!  :D
It's a giant mite with a poisonous sting, surely this will be a battle for the..... oh.
Spoiler (click to show/hide)

That's the entire combat log. They chipped and bruised it for a bit and then a wrestler bit its brain in half. Wow.

72
DF Dwarf Mode Discussion / Re: Can my squads handle this horde?
« on: December 22, 2016, 01:23:26 am »
If possible breaking them up into smaller groups or softening them up with bolts or traps will help.

Make sure everyone has armour.

Never faced undead so I can't give much more advice than that.

73
Dear fallen Axe Lord,

You will be missed. Your legendary battle with the multiple dwarf slaying axegoblin will be recounted in our legends for years to come.
A memorial shrine is being erected in your honor on the site of your sacrifice. On behalf of everyone in Rumoredmerchants, we thank you.

Deepest respects,
Management.



@Thisfox
There wasn't even a door. It was way up top of fort, the whole areas a construction zone. Nothing but staircases and and half finished pillars that will eventually support the noble quarters.

74
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 21, 2016, 09:09:18 pm »
The goblin fortress next door just sent their first invaders.
Final casualties before we wiped them all out is a woodcutter, engraver, someone's pet pig and an axe lord.
The pig got caught immediately and wailed on for many pages before succumbing, this bought the militia time to arrive.
Not quickly enough though, a goblin axeman, clearly their greatest warrior, cut down the two civilians without ceremony before the first troops arrived.
It was brutal.
Our tragic hero did well for herself though, despite her blood soaked foe, the same to have already ended two dwarven lives, hacking off her leg and shield hand she kept on striking back at him, and managed to live just long enough to see her nemesis struck down before expiring.

I'm going to build a monument on the exact spot she died.

EDIT: Goddamn I love the new details menu. I just commissioned statues of Kogan and another of battleaxes, the weapon of both her and her foe.
These now sit on the roof of her shrine above her slab.

75
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 21, 2016, 05:44:02 pm »
The fort's entered an unfortunate cycle:

1. Urist enters strange mood.
2. Urist claims workshop, starts gathering materials. I see that all is well and move onto other things.
3. Urist can't find a material he wants and sulks. I don't notice.
4. Urist goes berserk.
5. Urist takes a steel mace to the face.

It's happened three times in a row...
I've had 4 out of 6 moods this fort end this way.

But that last one succeeded! I now have my second artifact and a CMD who is a legendary clothier.
The artifact in question is rope reed... underpants. Wtf Urist? Those aren't even dwarven clothing. How did you know how to make those!?

In other news the main fort battlements are finished and the foundation is being laid for my new barracks. The local trees are also finally growing. Just in time too, I'm almost out of glumprong D:

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