61
DF Gameplay Questions / Re: War with Elves?
« on: January 03, 2017, 02:28:40 am »
Did you kill all of them? Leaving one alive to report home might help.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Oh this thing has a name? Neat.
It is called manipulator. It is accessed in game. Dfhack inserts code for it.
http://dfhack.readthedocs.io/en/stable/docs/Plugins.html#manipulator
I can confirm it working in 64bit Linux.
This is basically Dwarf Therapist inside the game (as long as you have dfhack), and it's lovely. I use this myself, and actually prefer it to Dwarf Therapist (don't have to leave the game window).
I thought deserts had tons of wind, why the reactor?
Nah, unless it has been changed with DF2014+, wind is based on latitude.Also a waterwheel produces more than twice the power of the fastest windmill, and since I need nearly 600 power...

Depends a little on tileset and picked wood. Most woods have black as secondary color, but black-cap will grab gray, which can give quite the different - and sometimes beautiful - effect, especially with partial transparency effects.Aesthetic value may vary but functionally they're perfect.

) killed it on their own.

The fort's entered an unfortunate cycle:I've had 4 out of 6 moods this fort end this way.
1. Urist enters strange mood.
2. Urist claims workshop, starts gathering materials. I see that all is well and move onto other things.
3. Urist can't find a material he wants and sulks. I don't notice.
4. Urist goes berserk.
5. Urist takes a steel mace to the face.
It's happened three times in a row...