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DF General Discussion / Re: 40:24 unplayable due to crashes
« on: May 05, 2015, 04:43:36 pm »
I can't find the post right now, but apparently at some point during the .40.xx bugfixing cycle, Toady tried to do a 64 bit build to see how(if) it would work. If I recall, he ran into problems getting his development toolchain to actually work right in producing a 64 bit build, and abandoned the effort for the short term.
However, while enabling large address awareness by default (on windows, this is unnecessary on Linux or OSX) might buy a couple more years, DF is approaching the point where it will need to go 64 bit just for the larger memory space.
However, while enabling large address awareness by default (on windows, this is unnecessary on Linux or OSX) might buy a couple more years, DF is approaching the point where it will need to go 64 bit just for the larger memory space.