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Messages - Badger Storm

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211
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: January 25, 2015, 06:28:48 pm »
Moving some modded creatures over to 40.24, and I am getting

*** Error(s) finalizing the creature AQUILOUP
undefined local creature material set to default: AQUILOUP FEATHER

when I start up.  The animal is supposed to have feathers, so I'm not sure what's going on here.  Has that tissue template been axed or something.

BTW here's the raws for the creature:

Code: [Select]
[CREATURE:AQUILOUP]
[DESCRIPTION:A wolf-like creature with an eagle's broad wings and razor-sharp talons instead of paws.  It can be seen flying high above the virtuous temperate lands.]
[NAME:aquiloup:aquiloups:aquiloup]
[CASTE_NAME:aquiloup:aquiloups:aquiloups]
[CHILD:2][GENERAL_CHILD_NAME:aquiloup pup:aquiloup pups]
[CREATURE_TILE:'A'][COLOR:7:0:1]
[LARGE_PREDATOR]
[LARGE_ROAMING][FREQUENCY:50]
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:MOUNTAIN]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0][NATURAL]
[PETVALUE:1000]
[PET_EXOTIC]
[TRAINABLE]
[GOOD]
[FLIER]
[GRASSTRAMPLE:0]
[MOUNT_EXOTIC]
[FANCIFUL]
[BONECARN]
[PREFSTRING:elaborate courtship flights]
[PREFSTRING:noble features]
[PREFSTRING:devoted parenting]
[BODY:QUADRUPED_NECK:2WINGS:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER_FEATHER_TEMPLATE]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:WING]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:0:100000]
[BODY_SIZE:2:0:200000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:40]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[DIURNAL]
[HOMEOTHERM:10070]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:447:298:149:1900:2900] 59 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1:SILVER:1:PEARL:1]
[TLCM_NOUN:fur and feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:ORANGE:1:GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4]

212
DF Dwarf Mode Discussion / Re: Trivial findings
« on: January 23, 2015, 03:12:46 pm »
While in their beastly forms, werecreatures cannot reproduce ("not biologically capable of sex" according to DFHack.

213
DF General Discussion / Re: What Would Urist Do?
« on: January 23, 2015, 03:07:26 pm »
Joke's on you, I'm single and rather unattractive.

WWUD if there was in-game barbecue?

214
I guess analog was not the best word.  I meant computer as in a tangible object with a screen and keyboard and everything.  As an example of what I mean, you have a calculator on your OS, probably.  Why, then, would you rig up a bunch of dwarven machinery to create one in the game?  Is it, in a sense, similar to those Lego robotics kits where you could make a little carousel or swing set from the Lego parts?

215
DF Dwarf Mode Discussion / Re: Migrants from other civs?
« on: January 23, 2015, 12:19:50 pm »
Some of them will have been former members of other civilizations.  If you get a dwarf that's been parts of tons of civs, that's a red flag for a possible vampire.

216
DF General Discussion / Re: What Would Urist Do?
« on: January 23, 2015, 12:12:03 pm »
Sleep contentedly in the booze stockpile, oblivious to the approaching winged blob made out of fire.

WWUD if there were medicinal herbs available to treat injuries and syndromes?

217
DF Suggestions / Re: Salt
« on: January 23, 2015, 12:05:47 pm »
But y'see, that would require tequila, which in turn requires agave plants.  At least dwarves' judgment can't get any worse under its influence.

218
DF Gameplay Questions / Re: Butchering the undead
« on: January 22, 2015, 03:51:26 pm »
Unless you mod the raws so they consider eating people acceptable, of course.  Say, back in 40.13 I believe I had someone make a draltha ivory necklace with troll ivory decoration.  Curious thing, that.  Perhaps there are some workarounds?

219
What's the point of leaving the mountains just to embark on mountains in a different location?

Why can't we use stepladders to rescue those morons who get themselves stuck in trees?

220
DF General Discussion / Re: how did urist die?
« on: January 22, 2015, 03:27:48 pm »
They accidentally a werecoati.  Joke's on him though, his ass is stuck in a cage until I find a use for him.

There's also the poor soul who was in the wrong place when the drawbridge was raised and got catapulted into the floor.

221
DF General Discussion / Re: What Would Urist Do?
« on: January 22, 2015, 03:25:20 pm »
Do something so depraved I'd get thrown in jail just for typing it out

WWUD if she had a hankering for chocolate chip cookies?

222
So you're using a game played on a real computer to make an in-game analog computer?  The very idea of this just makes my head hurt.  It's like fiddling around on a graphing calculator to create an abacus.

223
DF Dwarf Mode Discussion / Re: At a crossroads....
« on: January 22, 2015, 03:17:56 pm »
I have had, in the past, issue with DFHack causing the game to crash suddenly, but apparently not this time around.  You have to weigh the options:  is stability more important to you, or being able to find out tons about your game with a few keystrokes?

224
DF General Discussion / Re: What Would Urist Do?
« on: January 22, 2015, 12:09:14 pm »
Complete it perfectly, then lapse into melancholy when he realizes it can't run Halo.

WWUD if the fort caught a werebeast/reptile man in a cage and had the blighter at their mercy?

225
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: January 21, 2015, 08:52:53 pm »
I've thought about humanoids such as nymphs, because they're usually where there are trees or water, and swamps have no shortage of both.  I tend to go with the "make it useful", "useful" meaning it can be butchered and/or tamed.  Not really sure what you'd do with those things (lily golems?), except perhaps get special wood.  We have a sore lack of green-colored lumber in DF.

Then again, people never had a problem with factory-farming mermaids, so I guess they might be a place to start from.

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