Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Insert_Gnome_Here

Pages: 1 ... 15 16 [17] 18 19 ... 35
241
DF Dwarf Mode Discussion / Re: Slabs for Invaders?
« on: November 22, 2015, 05:37:02 am »
Just wait till a wagon gets scuttled in your fort.

242
To let the cavern spores into the fort.

Why can ballista arrows only be turned around by firing?

243
DF Dwarf Mode Discussion / Re: A Fortress History
« on: November 20, 2015, 05:23:55 pm »
You could do without metal by making wooden or bone crossbows and using bone bolts. You just need to make sure animals yield more bone than it took to kill them.

244
DF Dwarf Mode Discussion / Re: husked zombie
« on: November 20, 2015, 12:01:25 pm »

245
DF Dwarf Mode Discussion / Re: Foreign Legion
« on: November 14, 2015, 05:23:50 pm »
Maybe the traders immigrated, but nobody had told them that migrants were meant to start somewhere other than their destination. Does the potential migrant pool care about where dwarves are?

246
DF Dwarf Mode Discussion / Re: Public Transit
« on: November 13, 2015, 03:41:21 pm »
One day, I may use Embark Anywhere to build an underground network for a human city. I've already tried an above ground adventurer railway.

247
DF Dwarf Mode Discussion / Re: Professions and labor grouping
« on: November 08, 2015, 07:28:47 am »
I can never decide whether to give all my dwarves engraving so smoothing and tracks get done quickly, or only enable it on dwarves who are good at it so I get decent engravings.

248
Miasma is easy to keep sealed in using doors and diagonal paths.

249

Armok doesn't allow dwarves to ride mounts.


Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

250
Cunning Plan:

1) Add [civ_controllable] or whatever to goblin entity raws.

2) Find a nice place to embark.

3) Embark as gobbos nearby, with military skills & equipment. (Trolls seem to cost only 1 point)

3a) Optionally DFHack in random equipment and creatures.

4) Retire.

5) Repeat steps 3-4 to taste.

6) Embark as dwarves.

251
DF Dwarf Mode Discussion / Re: Chains and z levels
« on: November 04, 2015, 01:42:13 pm »
IIRC, Toady said he would make hanging a thing sometime. Doubt he has yet, though.

252
Prepared meals are incredibly valuable, and the dwarves want to offer up to the sun the most valuable thing they have on them, which is usually the last meal they ate.

Why do dwarves not care that they are on fire.

253
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 27, 2015, 10:59:24 am »
Well I just learned why long, uninterrupted staircases are a bad idea, especially ones that end in water.

A vomit pterosaur FB turned up in my fort, with blistering dust. My elite warriors attacked, but many were hurled down the central stairwell into the cavern and drowned.

Spoiler (click to show/hide)

Among the dead is a hammerlord who once got bored of waiting for a giant to reach it and decided to walk over and kill it in two hits. T add insult to injury, each elite military dwarf war wearing at least 10000 dorfbucks worth of steel armour.

Installation of floor hatches has begun in earnest.

254
DF Dwarf Mode Discussion / Re: Minecart Machine Gun (and other weapons)
« on: October 27, 2015, 03:57:30 am »
Yeah. Bridges scatter carts. Use hatch covers instead.

255
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 27, 2015, 03:54:53 am »

So I tell the squad to attack each cave swallow man, individually. And every time they successfully kill one, they decide "Job's done!" and revert back to civilian status (Facepalm #3). But there are still ten, nine, eight cave swallow men still alive, so I have to s -> a -> k -> every single one, which reactivates the squad for "one more kill."


s -> a -> k -> r Then drag rectangle over everything you want killed
or
s -> a -> k -> l Then hold shift & select everything from the list you want killed.

Pages: 1 ... 15 16 [17] 18 19 ... 35