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Messages - Insert_Gnome_Here

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316
DF Dwarf Mode Discussion / Too Many Idlers
« on: August 10, 2015, 05:24:03 pm »
I have more than enough jobs to carry out (hauling, smelting, construction), Dwarves with the relevant labours enabled, and yet 26 out of 55 dwarves have no job. How is this to be solved?

I can post screenshots if necessary.

317
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 10, 2015, 04:55:41 pm »
The problem with the giant creatures is that punching and kicking them has no effect and that's all your dwarves do if they are not in a squad, however these giant creatures also usually get beaten unconscious quickly because all of your dwarves are usually hitting them in the head which means it will kill more dwarves by canceling their drinking and eating then by killing them itself. However after I had this problem a few times I found that if you just assign some dwarves to a squad with metal weapons or even just wooden weapons they will find some sort of tool and use that instead of just punching the thing.

Thank you! I had one fort where a crocodile ambushed one of my seven almost immediately on embark. Four others ran over to help him -- but once the croc let go, rather than carry their semiconscious comrade to safety, they insisted on continuing to kick and punch the semiconscious crocodile while their companion bled out, until they all nearly died of thirst.

If you have a burrow a long way from the conflict, you can set it as an alert zone thingy and all the civilians run there and stop attacking. Downside is the job cancellations.

318
I might try setting up a wereass squad from them. Casualties will be high.

319
DF Dwarf Mode Discussion / Re: Can't find Adamantine
« on: July 11, 2015, 10:57:05 am »
You might like to put a spoiler content warning to the subject and obfuscate the title a little. (Something like: Can't find Candy (Spoilers))

320
DF Dwarf Mode Discussion / Re: Vampires, they make me think . . .
« on: July 11, 2015, 09:43:41 am »
If I ever got a vampire, I would put one with a crossbow in a study/marksdwarf tower outside to permenantly update records and protect the fort.

321
Someday, I should start cooking the prepared meals in DF IRL. I shall break out the wine mincer at once!

322
DF Dwarf Mode Discussion / Re: Sociopathic Militia Commander
« on: June 14, 2015, 05:13:25 pm »
I wonder whether loyalty cascades can be employed in order to live-train soldiers.

323
DF Dwarf Mode Discussion / Re: Neural fortress design
« on: June 10, 2015, 04:52:25 pm »
Perhaps I should build a highly meritocratic hive city like this.

324
DF Dwarf Mode Discussion / Re: Neural fortress design
« on: June 10, 2015, 04:06:39 pm »
I have considered this before, with the majority of dwarves in isolation, but the level of micromanagement needed seems like too much. Also, unless there is a highly efficient minecart system, hauling will risk being an inpenetrable bottleneck.

325
DF Dwarf Mode Discussion / Re: Rotating Nobles: Named rooms?
« on: June 08, 2015, 02:07:59 pm »
Nonlethal syndromes? Caravens often have venom barrels.

Also it disappoints me how this thread on rotating nobles does not mention a single centrifuge.

326
DF Dwarf Mode Discussion / Re: New cause of death?
« on: June 08, 2015, 03:27:03 am »
We must do science. Someone go cull 50 dwarves of various professions and fail to memorialise them.

327
Dwarf Fortress: Life's not fair simulator.

328
DF Dwarf Mode Discussion / Re: New cause of death?
« on: June 07, 2015, 03:45:54 pm »
Has a burderous ghost etc. Ever harmed a hostile?

Not to my knowledge (but I haven't been here for a couple years, so...)

They're meant to be a punishment, not an asset

When has that ever stopped a determined DF player before?

329
DF Dwarf Mode Discussion / Re: New cause of death?
« on: June 07, 2015, 11:34:18 am »
Has a burderous ghost etc. Ever harmed a hostile?

330
And that's why I never use the justice system. (also, why wasn't he wearing a helm?)

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