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Topics - DWARFFRAWD

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1
Does this apply only to plant fibers or all of plant fibers, wool, and silk?

2
DF Modding / How to make the caravan not come at all?
« on: February 13, 2024, 08:50:15 am »
By any chance, [USE_ANY_PET_RACE] Using this phrase, can i make the caravan not come at all?

3
Like the longsword of dnd (1d6 for one hand, 1d8 for two hands),

Is it powerful if my dwarf use a one-handed weapon with both hands without a shield?

4
DF Modding / Can't CORPSE and LARGE_IMAGE be used together?
« on: January 25, 2024, 09:01:48 am »
DEFAULT and ANIMATED can be used together,
but CORPSE can't output images if used with LARGE_IMAGE.

5
DF Modding / How do I modify [MATERIAL]?
« on: December 30, 2023, 02:34:24 am »
Other elements can be easily modified
without modifying the original file
by using the SELECT or CUT commands,
but MATERIAL does not seem to have CUT and SELECT working.

6
DF Modding / Are wooden shields no longer invincible?
« on: December 06, 2023, 11:41:36 pm »
As far as I know,
the material of the shield has nothing to do with its defense capability, so it is known that a wooden shield can also prevent flames and metal weapons.

But when I did an experiment at the arena,
the durability eventually dropped to XX,
and the dwarfs let go of it.

Did it change with the new patch?

7
DF Modding / Visitor spawns with shield.
« on: December 04, 2023, 06:36:19 pm »
When visitors (merchant guards, invaders) are spawned, they carry 2H weapon in one hand and shield in the other hand, regardless of 1H/2H check.

And, if i put weapons in the entity file that dwarves can't equip because of their size, they only carry them well in one hand.

Is this a bug? How do I fix it?

8
DF Modding / Problem clearing and recreating with CUT_ITEM command?
« on: April 01, 2023, 10:50:16 am »
I'm going to erase the existing item with the CUT_ITEM command and make it again,
but as you can see in the picture above,
armor comes out only with 'armor', and shoes only with 'footwear'.
Only the robe and sock at the bottom of the text file come out properly.

I don't know what's wrong at the moment. Am I missing something?








item_armor

[OBJECT:ITEM]

[CUT_ITEM:ITEM_ARMOR_BREASTPLATE]
[ITEM_ARMOR:ITEM_ARMOR_BREASTPLATE]
[NAME:breastplate:breastplates]
[ARMORLEVEL:3]
[UBSTEP:0]
[LBSTEP:0]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:9]
[HARD]
[METAL]

[CUT_ITEM:ITEM_ARMOR_MAIL_SHIRT]
[ITEM_ARMOR:ITEM_ARMOR_MAIL_SHIRT]
[NAME:mail shirt:mail shirts]
[ARMORLEVEL:2]
[UBSTEP:1]
[LBSTEP:1]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:15]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:6]
[HARD]
[METAL]
[STRUCTURAL_ELASTICITY_CHAIN_ALL]

[CUT_ITEM:ITEM_ARMOR_LEATHER]
[ITEM_ARMOR:ITEM_ARMOR_LEATHER]
[NAME:armor:armor]
[PREPLURAL:suits of]
[MATERIAL_PLACEHOLDER:leather]
[ARMORLEVEL:1]
[UBSTEP:1]
[LBSTEP:1]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:6]
[LEATHER]

[CUT_ITEM:ITEM_ARMOR_COAT]
[ITEM_ARMOR:ITEM_ARMOR_COAT]
[NAME:coat:coats]
[UBSTEP:MAX]
[LBSTEP:1]
[LAYER:COVER]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:5]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[CUT_ITEM:ITEM_ARMOR_SHIRT]
[ITEM_ARMOR:ITEM_ARMOR_SHIRT]
[NAME:shirt:shirts]
[UBSTEP:MAX]
[LBSTEP:0]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:10]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:3]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[CUT_ITEM:ITEM_ARMOR_CLOAK]
[ITEM_ARMOR:ITEM_ARMOR_CLOAK]
[NAME:cloak:cloaks]
[UBSTEP:MAX]
[LBSTEP:1]
[LAYER:COVER]
[COVERAGE:100]
[LAYER_SIZE:15]
[LAYER_PERMIT:150]
[MATERIAL_SIZE:5]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[CUT_ITEM:ITEM_ARMOR_TUNIC]
[ITEM_ARMOR:ITEM_ARMOR_TUNIC]
[NAME:tunic:tunics]
[UBSTEP:0]
[LBSTEP:1]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:10]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:3]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[CUT_ITEM:ITEM_ARMOR_TOGA]
[ITEM_ARMOR:ITEM_ARMOR_TOGA]
[NAME:toga:togas]
[UBSTEP:1]
[LBSTEP:1]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:30]
[LAYER_PERMIT:100]
[MATERIAL_SIZE:5]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[CUT_ITEM:ITEM_ARMOR_CAPE]
[ITEM_ARMOR:ITEM_ARMOR_CAPE]
[NAME:cape:capes]
[UBSTEP:0]
[LBSTEP:0]
[LAYER:COVER]
[COVERAGE:50]
[LAYER_SIZE:10]
[LAYER_PERMIT:300]
[MATERIAL_SIZE:3]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[CUT_ITEM:ITEM_ARMOR_VEST]
[ITEM_ARMOR:ITEM_ARMOR_VEST]
[NAME:vest:vests]
[UBSTEP:0]
[LBSTEP:0]
[LAYER:OVER]
[COVERAGE:50]
[LAYER_SIZE:10]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:2]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[CUT_ITEM:ITEM_ARMOR_DRESS]
[ITEM_ARMOR:ITEM_ARMOR_DRESS]
[NAME:dress:dresses]
[UBSTEP:MAX]
[LBSTEP:MAX]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:10]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:5]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[CUT_ITEM:ITEM_ARMOR_ROBE]<<<<<<Only this one comes out properly.
[ITEM_ARMOR:ITEM_ARMOR_ROBE]
[NAME:robe:robes]
[UBSTEP:MAX]
[LBSTEP:MAX]
[LAYER:COVER]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:100]
[MATERIAL_SIZE:6]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]




item_shoes

[OBJECT:ITEM]

[CUT_ITEM:ITEM_SHOES_SHOES]
[ITEM_SHOES:ITEM_SHOES_SHOES]
[NAME:shoe:shoes]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[SHAPED]

[CUT_ITEM:ITEM_SHOES_BOOTS]
[ITEM_SHOES:ITEM_SHOES_BOOTS]
[NAME:high boot:high boots]
[ARMORLEVEL:1]
[UPSTEP:1]
[METAL_ARMOR_LEVELS]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:25]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:2]
[METAL]
[LEATHER]
[HARD]
[SHAPED]

[CUT_ITEM:ITEM_SHOES_BOOTS_LOW]
[ITEM_SHOES:ITEM_SHOES_BOOTS_LOW]
[NAME:low boot:low boots]
[ARMORLEVEL:1]
[METAL_ARMOR_LEVELS]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:25]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
[METAL]
[LEATHER]
[HARD]
[SHAPED]

[CUT_ITEM:ITEM_SHOES_SANDAL]
[ITEM_SHOES:ITEM_SHOES_SANDAL]
[NAME:sandal:sandals]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:25]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[SHAPED]

[CUT_ITEM:ITEM_SHOES_CHAUSSE]
[ITEM_SHOES:ITEM_SHOES_CHAUSSE]
[NAME:chausse:chausses]
[UPSTEP:MAX]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:10]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:3]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[CUT_ITEM:ITEM_SHOES_SOCKS]     <<<<<<Only this one comes out properly.
[ITEM_SHOES:ITEM_SHOES_SOCKS]
[NAME:sock:socks]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:10]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
[SOFT]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]


9
DF Modding / What factor does judge "rigid" armor by?
« on: February 26, 2023, 04:58:10 am »
 Until now, I thought the [SHAPED] tag was a factor that determined whether it was rigid or not.
However, on Wiki, the [SHAPED] tag is an element that prevents multiple layers of armor from being worn over one slot.
What determines whether the armor is hard or not?

10
Actually Buckler doesn't seem to have any merit.

defense is worse than shield,
weight seems to be a little lighter than the shield, so it doesn't seem meaningful than the shield.

Why does Buckler exists? Is it worth using?


11
[CREATURE:TREANT]
   [DESCRIPTION:A large-sized creature dedicated to the ruthless protection of nature.]
   [NAME:treant:treants:treant]
   [CASTE_NAME:treant:treants:treant]
   [CREATURE_TILE:'T'][COLOR:6:0:0]
   [INTELLIGENT][NO_EAT][NO_DRINK][NO_SLEEP][SLOW_LEARNER]
   [NOFEAR][NOBREATHE][EXTRAVISION]
   [NO_GENDER]
   [GOOD]
   [BIOME:ANY_FOREST]
   [NATURAL_SKILL:DISCIPLINE:5]
   [CLUSTER_NUMBER:1:6]
   [POPULATION_NUMBER:100:300]
   [PREFSTRING:nature]
   [CREATURE_CLASS:PLANT]
   [CREATURE_CLASS:NATURE_ELEMENTAL]
   [BODY:HUMANOID_NECK:2EYES:2EARS:MOUTH:NOSE:5FINGERS:BRAIN]
   [TISSUE:WOOD]
      [TISSUE_NAME:wood:NP]
      [TISSUE_MATERIAL:PLANT_MAT:OAK:WOOD]
      [MUSCULAR]
      [FUNCTIONAL]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:1]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
   [TISSUE_LAYER:BY_CATEGORY:ALL:WOOD]
   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
   [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
   [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_CANLATCH]
   [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:OAK]
   [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
   [SWIMS_INNATE]


Like Goblin's trolls, I want to make a pet for the Elf, so I'm going to add a tree giant concept called ㅆreant.
I'm going to mod so that when Treant dies, he leaves an oak log instead of a corpse.
But when he dies, the unnamed log is created, not the oak log.
I can't find out what the hell is wrong with me. Please help me!

12
There are two options, what's the difference between the two?

13
DF Modding / Question about armor Size and Permit
« on: January 16, 2023, 11:30:48 am »
Socks has size 10 and permit 15.
and
High boots has size 25 and permit 15.

By the way, how do dwarves wear high boots on their socks?
Isn't the size of the high boots bigger than permit of the socks, so dwarves can't wear them?

14
DF Modding / Can I make my own the siege message?
« on: January 15, 2023, 08:45:50 am »
For example,
in human siege, "The enemy have come and are laying siege to the fortress."
in elven siege, "The elves have brought the full forces of their lands against you."
in goblin siege, "A vile force of darkness has arrived!"

Can I make a new siege message like these? Or can I modify it?

15
DF Modding / How to have multiple managers or bookkeepers?
« on: January 14, 2023, 07:33:31 pm »
In Vanilla, there's only one person each, and I want to increase their number. I think that will speed up the work.

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