Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - DWARFFRAWD

Pages: 1 ... 3 4 [5]
61
DF Gameplay Questions / How train my medical dwarves??
« on: July 12, 2018, 08:33:11 am »
On time passing, my dwarf's medical skills get rusted.

But dropping civilian dwarf on the floor looks dangerous.

Any tips for training medical skills?

62
DF Gameplay Questions / Where is the adamantine???
« on: July 04, 2018, 10:55:24 am »
where is it??

i cant find adamantine vein?cluster?  anyway.

even with 'reveal' command in DFHack, adamantine not seen.


63
DF Gameplay Questions / Setting Invader's equipment materal?
« on: July 04, 2018, 05:35:25 am »
Is it possible set invader equipment material?

Ex) Force goblin to wear iron armor, iron weapon
Force human to wear steel armor, weapon....

64
DF Gameplay Questions / how change unit's color? (Taffer tileset)
« on: July 02, 2018, 10:43:24 am »
I using Taffer's tileset
and i added 'ferric elf' as new civilization.

without touching anything, ferric elf's color is [light blue] that same as elf.

i want to change 'ferric elf' unit color to RED (187:34:34).


so, this is ferric elf graphic file that nothing changed.

how change display color to red??

==========================
graphics_taffer_elves

[OBJECT:GRAPHICS]

[TILE_PAGE:TAF_E]
   [FILE:taffer/taffer_elves.png]
   [TILE_DIM:10:10]
   [PAGE_DIM:4:1]

[CREATURE_GRAPHICS:ELF_FERRIC_FD]
Defaults & Undead
   [DEFAULT:TAF_E:0:0:ADD_COLOR:DEFAULT]
   [STANDARD:TAF_E:0:0:ADD_COLOR:DEFAULT]
   [GHOST:TAF_E:3:0:ADD_COLOR:GHOST]
   [ANIMATED:TAF_E:3:0:ADD_COLOR:DEFAULT]
   
Monarchs & High Priests
   [BARON:TAF_E:2:0:ADD_COLOR:DEFAULT]
   [BARON_CONSORT:TAF_E:2:0:ADD_COLOR:DEFAULT]
   [COUNT:TAF_E:2:0:ADD_COLOR:DEFAULT]
   [COUNT_CONSORT:TAF_E:2:0:ADD_COLOR:DEFAULT]
   [DUKE:TAF_E:2:0:ADD_COLOR:DEFAULT]
   [DUKE_CONSORT:TAF_E:2:0:ADD_COLOR:DEFAULT]
   [KING:TAF_E:2:0:ADD_COLOR:DEFAULT]
   [KING_CONSORT:TAF_E:2:0:ADD_COLOR:DEFAULT]
   [MONARCH:TAF_E:2:0:ADD_COLOR:DEFAULT]
   [HIGH_PRIEST:TAF_E:2:0:ADD_COLOR:DEFAULT]
   
Officers
   [CAPTAIN_OF_THE_GUARD:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [CAPTAIN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [GENERAL:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [LIEUTENANT:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [SHERIFF:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MILITIA_COMMANDER:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MILITIA_CAPTAIN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [EXECUTIONER:TAF_E:1:0:ADD_COLOR:DEFAULT]
   
Militia
   [RECRUIT:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [WRESTLER:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [SPEARMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [SWORDSMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [AXEMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [HAMMERMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [CROSSBOWMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MACEMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [LASHER:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [PIKEMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [BLOWGUNMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [BOWMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]

Militia (Masters)
   [CHAMPION:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_WRESTLER:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_SPEARMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_SWORDSMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_AXEMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_HAMMERMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_CROSSBOWMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_MACEMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_LASHER:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_PIKEMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_BLOWGUNMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   [MASTER_BOWMAN:TAF_E:1:0:ADD_COLOR:DEFAULT]
   
Law Enforcers
   [RECRUIT:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [WRESTLER:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [SPEARMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [SWORDSMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [AXEMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [HAMMERMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [CROSSBOWMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MACEMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [LASHER:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [PIKEMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [BLOWGUNMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [BOWMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]

Law Enforcers (Masters)
   [CHAMPION:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_WRESTLER:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_SPEARMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_SWORDSMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_AXEMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_HAMMERMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_CROSSBOWMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_MACEMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_LASHER:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_PIKEMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_BLOWGUNMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]
   [MASTER_BOWMAN:TAF_E:1:0:ADD_COLOR:LAW_ENFORCE]

Tax Escorts
   [RECRUIT:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [WRESTLER:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [SPEARMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [SWORDSMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [AXEMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [HAMMERMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [CROSSBOWMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MACEMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [LASHER:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [PIKEMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [BLOWGUNMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [BOWMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]

Tax Escorts (Masters)
   [CHAMPION:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_WRESTLER:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_SPEARMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_SWORDSMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_AXEMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_HAMMERMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_CROSSBOWMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_MACEMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_LASHER:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_PIKEMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_BLOWGUNMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
   [MASTER_BOWMAN:TAF_E:1:0:ADD_COLOR:TAX_ESCORT]
 

65
DF Gameplay Questions / How to gather tattered equipment separately??
« on: June 16, 2018, 09:04:52 pm »
I had knew that tattered equipments (ex: Xx(clothes)xX) be stored in "refuse stockpile".

But, dwarfs doesn't bring them to "refuse stockpile". instead they store them in "finished good stockpile".

How to separate tattered ones and untattered ones?

Any solution to gather tattered clothes into one place?

66
1) I saw this topic and did same method.

http://www.bay12forums.com/smf/index.php?topic=155238.msg6708827#msg6708827


My dwarf changes into copper golem succesfully.
But, When i change COPPER into STEEL(Because i want steel golem!), it doesn't work.
Dwarf never changes. what's wrong??


2) So i thought about golem creation.

Isn't any way to create golem without dwarf transformation?

DF Masterwork is also doing same way?

67
DF Modding / Startdwarf command doesn't work.
« on: October 06, 2016, 10:12:49 am »
I played DF 43.03 with DFHack.

Error message appears when i type startdwarf command.





68
DF Gameplay Questions / "Text Will Be Text" Doesn't Work!!!!
« on: October 30, 2014, 12:05:50 am »
I downloaded DF starterpack in this page
http://dffd.wimbli.com/file.php?id=7622

and unzip it,
and download latest version of override.txt from here
http://www.bay12forums.com/smf/index.php?topic=129219.120
and overwrite it.
and played DF.

"Text Will Be Text" is include three Functions.
1. separate fonts (tilesets) for map tiles and for text
2. Multi-level rendering
3. override tile numbers for buildings, items and various tile types.

Function 1 is work well.
Function 2 is also work well.

But, Function 3 is doesn't work!!
It is only black square!!! not various item tile!!
■■■ It just appear like this shape!!!

What's wrong??

Pages: 1 ... 3 4 [5]