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Messages - Vilkku92

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31
DF Dwarf Mode Discussion / Re: Most Memorable Moods
« on: November 28, 2014, 08:30:00 pm »
I once had a pig tail fiber short skirt, which was decorated with elf bone. On the skirt was an image of an elf being killed by a goblin five hundred years ago.

That dwarf really seemed to hate elves, is what I'm saying.

32
DF Dwarf Mode Discussion / Re: Trivial findings
« on: November 19, 2014, 12:58:25 pm »
Wow, that's super-unrealistic.  That would never, ever happen in real life.
You mistake my glee for irritation?
He's being sarcastic, seeing as how many times people have gone to war in real life, and it seems to happen rarily in DF.

I believe most everyone got that. After all, when such an obvious attempt at sarcasm is made, the proper answer in this situation is usually some variation of "And you thought I disagreed with you because...?", such as "You mistake my glee for irritation?". After all, sarcasm is usually used to oppose other people's viewpoints by making them seem ridiculous, something which actually requires the two people to disagree.

33
DF Dwarf Mode Discussion / Re: Armour
« on: November 18, 2014, 10:02:42 am »
Or weapons, for that matter. I once had half my military taking on enemies with mere fists and shields, despite my fort having more weapons than dwarves.

The leather shields did surprisingly well in bashing though.  :)

34
DF Dwarf Mode Discussion / Re: Armour
« on: November 17, 2014, 03:53:26 pm »
I've never understood how to actually see if the dwarf is wearing a specific item of armour, though. I can't even see if they're wearing the clothing I made, all I get is a whole heap of ruined clothing to sell at the trade depot, which I assume means that someone took it off and put on new clothing.

Looking at the dwarf with the "v" and then checking their inventory with "i" should show you all the items a dwarf is carrying and wearing, including clothes, armor, weapons, shields and coatings of blood and vomit. That's how I've checked whether my soldiers are actually carrying the weapons and armor I've assigned them (the answer is "no" far too often).

Edit: damn, someone was faster.

35
DF Dwarf Mode Discussion / Re: Trivial findings
« on: November 16, 2014, 07:16:09 am »
It is possible to train war jaguars. My life just got a new meaning.

If only could I put lasers on their heads...

36
DF Gameplay Questions / Re: Ugh... getting military to defend! Please help?
« on: November 11, 2014, 04:31:17 pm »
To get them to train on archery targets, once they have been designated and assigned to squads for training, you have to make sure they are not at the same time assigned to train in barracks, because if they are they're just going to spend all their active time training melee combat, dodging, shield using and the like, and never getting to shooting practice. Then you must also check to make sure their squad has been assigned bolts that allow training, and to preferably make sure they've been assigned enough of them so they don't have to constantly be running of to resupply. After both of those things are in order, they should start training at the targets soon enough. You may also want to set every archery target as a separate archery range, just in case. Otherwise they might all be trying to just shoot at the same target, wasting time waiting for their turns. I'm not sure if that happens, but better safe than sorry.

37
game mechanics be damned! It's just a result of the game's large quanta being involved!

(lol! I kid-- yeah, it probably is just a naming convention issue, but it also isnt far fetched to have bits of neck flying from somebody chopping on it. Even when employed in medieval executions, it took several hits for an axe to remove a head.)

That was just because headmen weren't that good with axes and tended to miss the neck quite often, hitting instead shoulders and such. In a combat situation one would probably need several strikes for beheading (moving targets, so harder to land a good blow) but I still wouldn't see any sizable chunks of neck flying off before the head followed them. Very small bits, sure, but nothing really noticeable.

38
DF Gameplay Questions / Re: So dwarves cannot tame trolls?
« on: November 09, 2014, 06:33:17 am »
I don't believe you can trade wild animals, but I'm not entirely certain.
If I remember correctly, trying to do so will result in a dwarf releasing the animal from the cage and bringing the empty cage to the depot.
You can build a cage with an animal in it. It can be set up as a zoo or you can link it to a lever, which when used will deconstruct the cage, releasing the creature within.

I'm not so sure about that. I recently sold about 4 untamed caged dralthas, and since there's no indication of huge cavern-dwelling grazers wandering around my fortress, they must have went with the caravan. I guess Toady fixed the issue somewhere between 34.11 and 40.14.

39
DF Dwarf Mode Discussion / Re: 0.40.xx Goblins
« on: November 07, 2014, 08:02:22 pm »
Strange. For me, the first sight of goblins was a siege in 3rd winter. Made of ten or so dwarves. Of whom eight seem to have been unarmed recruits. I don't know if I was close to them or anything, but it was as soon as the goblins have ever showed up in my games.

Oh, and they seem to have started taking my civilizations sites at an alarming speed just recently. Wonder if exporting masterwork rock short swords could stem the tide, since I have a surplus of obsidian and wood along with a skilled stonecrafters, and my military doesn't seem to care much about the iron weapons I've made them. :-\

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